4jcraft/Minecraft.Client/Network/PlayerList.h
MatthewBeshay bc6013ab70 Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
Migrates 59 files from WinAPI CRITICAL_SECTION to portable C++ std::mutex/std::lock_guard/std::unique_lock. Removes Linux CRITICAL_SECTION shims from winapi_stubs.h.
2026-03-30 18:45:55 +11:00

173 lines
6.4 KiB
C++

#pragma once
#include <cstdint>
#include <deque>
#include <mutex>
#include "../../Minecraft.World/Util/ArrayWithLength.h"
class ServerPlayer;
class PlayerChunkMap;
class MinecraftServer;
class PlayerIO;
class PendingConnection;
class Packet;
class ServerLevel;
class TileEntity;
class ProgressListener;
class GameType;
class LoginPacket;
class ServerScoreboard;
class PlayerList {
private:
static const int SEND_PLAYER_INFO_INTERVAL =
20 * 10; // 4J - brought forward from 1.2.3
// public static Logger logger = Logger.getLogger("Minecraft");
public:
std::vector<std::shared_ptr<ServerPlayer> > players;
private:
MinecraftServer* server;
unsigned int maxPlayers;
// 4J Added
std::vector<PlayerUID> m_bannedXuids;
std::deque<std::uint8_t> m_smallIdsToKick;
std::mutex m_kickPlayersCS;
std::deque<std::uint8_t> m_smallIdsToClose;
std::mutex m_closePlayersCS;
/* 4J - removed
Set<String> bans = new HashSet<String>();
Set<String> ipBans = new HashSet<String>();
Set<String> ops = new HashSet<String>();
Set<String> whitelist = new HashSet<String>();
File banFile, ipBanFile, opFile, whiteListFile;
*/
PlayerIO* playerIo;
bool doWhiteList;
GameType* overrideGameMode;
bool allowCheatsForAllPlayers;
int viewDistance;
int sendAllPlayerInfoIn;
// 4J Added to maintain which players in which dimensions can receive all
// packet types
std::vector<std::shared_ptr<ServerPlayer> > receiveAllPlayers[3];
private:
std::shared_ptr<ServerPlayer> findAlivePlayerOnSystem(
std::shared_ptr<ServerPlayer> currentPlayer);
public:
void removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player,
bool usePlayerDimension = true,
int dimension = 0);
void addPlayerToReceiving(std::shared_ptr<ServerPlayer> player);
bool canReceiveAllPackets(std::shared_ptr<ServerPlayer> player);
public:
PlayerList(MinecraftServer* server);
~PlayerList();
void placeNewPlayer(Connection* connection,
std::shared_ptr<ServerPlayer> player,
std::shared_ptr<LoginPacket> packet);
protected:
void updateEntireScoreboard(ServerScoreboard* scoreboard,
std::shared_ptr<ServerPlayer> player);
public:
void setLevel(ServerLevelArray levels);
void changeDimension(std::shared_ptr<ServerPlayer> player,
ServerLevel* from);
int getMaxRange();
CompoundTag* load(std::shared_ptr<ServerPlayer> player);
protected:
void save(std::shared_ptr<ServerPlayer> player);
public:
void validatePlayerSpawnPosition(
std::shared_ptr<ServerPlayer> player); // 4J Added
void add(std::shared_ptr<ServerPlayer> player);
void move(std::shared_ptr<ServerPlayer> player);
void remove(std::shared_ptr<ServerPlayer> player);
std::shared_ptr<ServerPlayer> getPlayerForLogin(
PendingConnection* pendingConnection, const std::wstring& userName,
PlayerUID xuid, PlayerUID OnlineXuid);
std::shared_ptr<ServerPlayer> respawn(
std::shared_ptr<ServerPlayer> serverPlayer, int targetDimension,
bool keepAllPlayerData);
void toggleDimension(std::shared_ptr<ServerPlayer> player,
int targetDimension);
void repositionAcrossDimension(std::shared_ptr<Entity> entity,
int lastDimension, ServerLevel* oldLevel,
ServerLevel* newLevel);
void tick();
bool isTrackingTile(int x, int y, int z, int dimension); // 4J added
void prioritiseTileChanges(int x, int y, int z, int dimension); // 4J added
void broadcastAll(std::shared_ptr<Packet> packet);
void broadcastAll(std::shared_ptr<Packet> packet, int dimension);
std::wstring getPlayerNames();
public:
bool isWhiteListed(const std::wstring& name);
bool isOp(const std::wstring& name);
bool isOp(std::shared_ptr<ServerPlayer> player); // 4J Added
std::shared_ptr<ServerPlayer> getPlayer(const std::wstring& name);
std::shared_ptr<ServerPlayer> getPlayer(PlayerUID uid);
std::shared_ptr<ServerPlayer> getNearestPlayer(Pos* position, int range);
std::vector<ServerPlayer>* getPlayers(
Pos* position, int rangeMin, int rangeMax, int count, int mode,
int levelMin, int levelMax,
std::unordered_map<std::wstring, int>* scoreRequirements,
const std::wstring& playerName, const std::wstring& teamName,
Level* level);
private:
bool meetsScoreRequirements(
std::shared_ptr<Player> player,
std::unordered_map<std::wstring, int> scoreRequirements);
public:
void sendMessage(const std::wstring& name, const std::wstring& message);
void broadcast(double x, double y, double z, double range, int dimension,
std::shared_ptr<Packet> packet);
void broadcast(std::shared_ptr<Player> except, double x, double y, double z,
double range, int dimension, std::shared_ptr<Packet> packet);
// 4J Added ProgressListener *progressListener param and bDeleteGuestMaps
// param
void saveAll(ProgressListener* progressListener,
bool bDeleteGuestMaps = false);
void whiteList(const std::wstring& playerName);
void blackList(const std::wstring& playerName);
// Set<String> getWhiteList(); / 4J removed
void reloadWhitelist();
void sendLevelInfo(std::shared_ptr<ServerPlayer> player,
ServerLevel* level);
void sendAllPlayerInfo(std::shared_ptr<ServerPlayer> player);
int getPlayerCount();
int getPlayerCount(ServerLevel* level); // 4J Added
int getMaxPlayers();
MinecraftServer* getServer();
int getViewDistance();
void setOverrideGameMode(GameType* gameMode);
private:
void updatePlayerGameMode(std::shared_ptr<ServerPlayer> newPlayer,
std::shared_ptr<ServerPlayer> oldPlayer,
Level* level);
public:
void setAllowCheatsForAllPlayers(bool allowCommands);
// 4J Added
void kickPlayerByShortId(std::uint8_t networkSmallId);
void closePlayerConnectionBySmallId(std::uint8_t networkSmallId);
bool isXuidBanned(PlayerUID xuid);
// AP added for Vita so the range can be increased once the level starts
void setViewDistance(int newViewDistance);
};