4jcraft/Minecraft.Client/GameState/StatsCounter.h
2026-03-30 02:17:54 -05:00

95 lines
2.9 KiB
C++

#pragma once
#include <cstdint>
class Stat;
class Achievement;
class StatsSyncher;
class User;
class StatsCounter {
private:
enum eDifficulty {
eDifficulty_Peaceful = 0,
eDifficulty_Easy,
eDifficulty_Normal,
eDifficulty_Hard,
eDifficulty_Max
};
struct StatContainer {
unsigned int stats[eDifficulty_Max];
StatContainer() {
stats[eDifficulty_Peaceful] = stats[eDifficulty_Easy] =
stats[eDifficulty_Normal] = stats[eDifficulty_Hard] = 0;
}
};
typedef std::unordered_map<Stat*, StatContainer> StatsMap;
// static const int STAT_DATA_OFFSET = 32;
static const int LARGE_STATS_COUNT = 8;
static Stat** LARGE_STATS[LARGE_STATS_COUNT];
static const int SAVE_DELAY = 30 * 60;
static const int FLUSH_DELAY = 30 * 60 * 5;
typedef enum {
LEADERBOARD_KILLS_PEACEFUL = 0x00000001,
LEADERBOARD_KILLS_EASY = 0x00000002,
LEADERBOARD_KILLS_NORMAL = 0x00000004,
LEADERBOARD_KILLS_HARD = 0x00000008,
LEADERBOARD_MININGBLOCKS_PEACEFUL = 0x00000010,
LEADERBOARD_MININGBLOCKS_EASY = 0x00000020,
LEADERBOARD_MININGBLOCKS_NORMAL = 0x00000040,
LEADERBOARD_MININGBLOCKS_HARD = 0x00000080,
LEADERBOARD_MININGORE_PEACEFUL = 0x00000100,
LEADERBOARD_MININGORE_EASY = 0x00000200,
LEADERBOARD_MININGORE_NORMAL = 0x00000400,
LEADERBOARD_MININGORE_HARD = 0x00000800,
LEADERBOARD_FARMING_PEACEFUL = 0x00001000,
LEADERBOARD_FARMING_EASY = 0x00002000,
LEADERBOARD_FARMING_NORMAL = 0x00004000,
LEADERBOARD_FARMING_HARD = 0x00008000,
LEADERBOARD_TRAVELLING_PEACEFUL = 0x00010000,
LEADERBOARD_TRAVELLING_EASY = 0x00020000,
LEADERBOARD_TRAVELLING_NORMAL = 0x00040000,
LEADERBOARD_TRAVELLING_HARD = 0x00080000,
LEADERBOARD_NETHER_PEACEFUL = 0x00100000,
LEADERBOARD_NETHER_EASY = 0x00200000,
LEADERBOARD_NETHER_NORMAL = 0x00400000,
LEADERBOARD_NETHER_HARD = 0x00800000,
LEADERBOARD_TRAVELLING_TOTAL = 0x01000000
} LEADERBOARD_FLAG;
StatsMap stats;
bool requiresSave;
int saveCounter;
int modifiedBoards;
static std::unordered_map<Stat*, int> statBoards;
int flushCounter;
public:
StatsCounter();
void award(Stat* stat, unsigned int difficulty, unsigned int count);
bool hasTaken(Achievement* ach);
bool canTake(Achievement* ach);
unsigned int getValue(Stat* stat, unsigned int difficulty);
unsigned int getTotalValue(Stat* stat);
void tick(int player);
void parse(void* data);
void clear();
void save(int player, bool force = false);
void flushLeaderboards();
void saveLeaderboards();
static void setupStatBoards();
#if defined(_DEBUG)
void WipeLeaderboards();
#endif
private:
bool isLargeStat(Stat* stat);
void dumpStatsToTTY();
void writeStats();
};