4jcraft/Minecraft.Client/GameState/GameMode.h
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

73 lines
2.8 KiB
C++

#pragma once
class Minecraft;
class Level;
class Player;
class ItemInstance;
class Entity;
class Tutorial;
class GameMode {
protected:
Minecraft* minecraft;
public:
bool instaBuild;
GameMode(Minecraft* minecraft);
virtual ~GameMode() {}
virtual void initLevel(Level* level);
virtual void startDestroyBlock(int x, int y, int z, int face) = 0;
virtual bool destroyBlock(int x, int y, int z, int face);
virtual void continueDestroyBlock(int x, int y, int z, int face) = 0;
virtual void stopDestroyBlock() = 0;
virtual void render(float a);
virtual float getPickRange() = 0;
virtual void initPlayer(std::shared_ptr<Player> player);
virtual void tick();
virtual bool canHurtPlayer() = 0;
virtual void adjustPlayer(std::shared_ptr<Player> player);
virtual bool useItem(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item,
bool bTestUseOnly = false);
virtual bool useItemOn(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item, int x, int y,
int z, int face, bool bTestUseOnOnly = false,
bool* pbUsedItem = nullptr) = 0;
virtual std::shared_ptr<Player> createPlayer(Level* level);
virtual bool interact(std::shared_ptr<Player> player,
std::shared_ptr<Entity> entity);
virtual void attack(std::shared_ptr<Player> player,
std::shared_ptr<Entity> entity);
virtual std::shared_ptr<ItemInstance> handleInventoryMouseClick(
int containerId, int slotNum, int buttonNum, bool quickKeyHeld,
std::shared_ptr<Player> player);
virtual void handleCloseInventory(int containerId,
std::shared_ptr<Player> player);
virtual void handleInventoryButtonClick(int containerId, int buttonId);
virtual bool isCutScene();
virtual void releaseUsingItem(std::shared_ptr<Player> player);
virtual bool hasExperience();
virtual bool hasMissTime();
virtual bool hasInfiniteItems();
virtual bool hasFarPickRange();
virtual void handleCreativeModeItemAdd(
std::shared_ptr<ItemInstance> clicked, int i);
virtual void handleCreativeModeItemDrop(
std::shared_ptr<ItemInstance> clicked);
// 4J Stu - Added so we can send packets for this in the network game
virtual bool handleCraftItem(int recipe, std::shared_ptr<Player> player);
virtual void handleDebugOptions(unsigned int uiVal,
std::shared_ptr<Player> player);
// 4J Stu - Added for tutorial checks
virtual bool isInputAllowed(int mapping) { return true; }
virtual bool isTutorial() { return false; }
virtual Tutorial* getTutorial() { return nullptr; }
};