4jcraft/4J.Input/4J_Input.h
2026-03-30 02:04:44 -05:00

165 lines
6.3 KiB
C++

#pragma once
#include <cstdint>
#define MAP_STYLE_0 0
#define MAP_STYLE_1 1
#define MAP_STYLE_2 2
#define _360_JOY_BUTTON_A 0x00000001
#define _360_JOY_BUTTON_B 0x00000002
#define _360_JOY_BUTTON_X 0x00000004
#define _360_JOY_BUTTON_Y 0x00000008
#define _360_JOY_BUTTON_START 0x00000010
#define _360_JOY_BUTTON_BACK 0x00000020
#define _360_JOY_BUTTON_RB 0x00000040
#define _360_JOY_BUTTON_LB 0x00000080
#define _360_JOY_BUTTON_RTHUMB 0x00000100
#define _360_JOY_BUTTON_LTHUMB 0x00000200
#define _360_JOY_BUTTON_DPAD_UP 0x00000400
#define _360_JOY_BUTTON_DPAD_DOWN 0x00000800
#define _360_JOY_BUTTON_DPAD_LEFT 0x00001000
#define _360_JOY_BUTTON_DPAD_RIGHT 0x00002000
// fake digital versions of analog values
#define _360_JOY_BUTTON_LSTICK_RIGHT 0x00004000
#define _360_JOY_BUTTON_LSTICK_LEFT 0x00008000
#define _360_JOY_BUTTON_RSTICK_DOWN 0x00010000
#define _360_JOY_BUTTON_RSTICK_UP 0x00020000
#define _360_JOY_BUTTON_RSTICK_RIGHT 0x00040000
#define _360_JOY_BUTTON_RSTICK_LEFT 0x00080000
#define _360_JOY_BUTTON_LSTICK_DOWN 0x00100000
#define _360_JOY_BUTTON_LSTICK_UP 0x00200000
#define _360_JOY_BUTTON_RT 0x00400000
#define _360_JOY_BUTTON_LT 0x00800000
// Stick axis maps - to allow changes for SouthPaw in-game axis mapping
#define AXIS_MAP_LX 0
#define AXIS_MAP_LY 1
#define AXIS_MAP_RX 2
#define AXIS_MAP_RY 3
// Trigger map - to allow for swap triggers in-game
#define TRIGGER_MAP_0 0
#define TRIGGER_MAP_1 1
enum EKeyboardResult {
EKeyboard_Pending,
EKeyboard_Cancelled,
EKeyboard_ResultAccept,
EKeyboard_ResultDecline,
};
typedef struct _STRING_VERIFY_RESPONSE {
std::uint16_t wNumStrings;
int* pStringResult;
} STRING_VERIFY_RESPONSE;
class C_4JInput {
public:
enum EKeyboardMode {
EKeyboardMode_Default,
EKeyboardMode_Numeric,
EKeyboardMode_Password,
EKeyboardMode_Alphabet,
EKeyboardMode_Full,
EKeyboardMode_Alphabet_Extended,
EKeyboardMode_IP_Address,
EKeyboardMode_Phone
};
void Initialise(int iInputStateC, unsigned char ucMapC,
unsigned char ucActionC, unsigned char ucMenuActionC);
void Tick(void);
void SetDeadzoneAndMovementRange(unsigned int uiDeadzone,
unsigned int uiMovementRangeMax);
void SetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction,
unsigned int uiActionVal);
unsigned int GetGameJoypadMaps(unsigned char ucMap, unsigned char ucAction);
void SetJoypadMapVal(int iPad, unsigned char ucMap);
unsigned char GetJoypadMapVal(int iPad);
void SetJoypadSensitivity(int iPad, float fSensitivity);
unsigned int GetValue(int iPad, unsigned char ucAction,
bool bRepeat = false);
bool ButtonPressed(int iPad, unsigned char ucAction = 255); // toggled
bool ButtonReleased(int iPad, unsigned char ucAction); // toggled
bool ButtonDown(int iPad,
unsigned char ucAction = 255); // button held down
// Functions to remap the axis and triggers for in-game (not menus) -
// SouthPaw, etc
void SetJoypadStickAxisMap(int iPad, unsigned int uiFrom,
unsigned int uiTo);
void SetJoypadStickTriggerMap(int iPad, unsigned int uiFrom,
unsigned int uiTo);
void SetKeyRepeatRate(float fRepeatDelaySecs, float fRepeatRateSecs);
void SetDebugSequence(const char* chSequenceA, int (*Func)(void*),
void* lpParam);
float GetIdleSeconds(int iPad);
bool IsPadConnected(int iPad);
// In-Game values which may have been remapped due to Southpaw, swap
// triggers, etc
float GetJoypadStick_LX(int iPad, bool bCheckMenuDisplay = true);
float GetJoypadStick_LY(int iPad, bool bCheckMenuDisplay = true);
float GetJoypadStick_RX(int iPad, bool bCheckMenuDisplay = true);
float GetJoypadStick_RY(int iPad, bool bCheckMenuDisplay = true);
unsigned char GetJoypadLTrigger(int iPad, bool bCheckMenuDisplay = true);
unsigned char GetJoypadRTrigger(int iPad, bool bCheckMenuDisplay = true);
void SetMenuDisplayed(int iPad, bool bVal);
int GetHotbarSlotPressed(int iPad);
int GetScrollDelta();
// Legacy keyboard request overloads with integer string-table ids used to
// live here. The remaining public API keeps the direct text/callback form.
EKeyboardResult RequestKeyboard(const wchar_t* Title, const wchar_t* Text,
int iPad, unsigned int uiMaxChars,
int (*Func)(void*, const bool),
void* lpParam,
C_4JInput::EKeyboardMode eMode);
bool GetMenuDisplayed(int);
const char* GetText();
// Online check strings against offensive list - TCR 92
// TCR # 092 CMTV Player Text String Verification
// Requirement Any player-entered text visible to another player on
// Xbox LIVE must be verified using the Xbox LIVE service before being
// transmitted. Text that is rejected by the Xbox LIVE service must not be
// displayed.
//
// Remarks
// This requirement applies to any player-entered string that can
// be exposed to other players on Xbox LIVE. It includes session names,
// content descriptions, text messages, tags, team names, mottos, comments,
// and so on.
//
// Games may decide to not send the text, blank it out, or use
// generic text if the text was rejected by the Xbox LIVE service.
//
// Games verify the text by calling the XStringVerify function.
//
// Exemption It is not required to use the Xbox LIVE service to
// verify real-time text communication. An example of real-time text
// communication is in-game text chat.
//
// Intent Protect players from inappropriate language.
bool VerifyStrings(wchar_t** pwStringA, int iStringC,
int (*Func)(void*, STRING_VERIFY_RESPONSE*),
void* lpParam);
void CancelQueuedVerifyStrings(int (*Func)(void*, STRING_VERIFY_RESPONSE*),
void* lpParam);
void CancelAllVerifyInProgress(void);
int GetMouseX();
int GetMouseY();
// bool InputDetected(int userIndex, wchar_t* inputText);
};
// Singleton
extern C_4JInput InputManager;