mirror of
https://github.com/4jcraft/4jcraft.git
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1833 lines
71 KiB
C++
1833 lines
71 KiB
C++
#include "../Platform/stdafx.h"
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#include "ServerPlayer.h"
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#include "ServerPlayerGameMode.h"
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#include "../Level/ServerLevel.h"
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#include "../MinecraftServer.h"
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#include "EntityTracker.h"
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#include "../Network/PlayerConnection.h"
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#include "../GameState/Settings.h"
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#include "../Network/PlayerList.h"
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#include "../Level/MultiPlayerLevel.h"
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#include "../../Minecraft.World/Headers/net.minecraft.network.packet.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.damagesource.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.storage.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.dimension.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.projectile.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.trading.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.item.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.scores.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.scores.criteria.h"
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#include "../../Minecraft.World/Headers/net.minecraft.stats.h"
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#include "../../Minecraft.World/Headers/net.minecraft.locale.h"
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#include "../../Minecraft.World/Util/Pos.h"
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#include "../../Minecraft.World/Util/Random.h"
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#include "../../Minecraft.World/Level/LevelChunk.h"
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#include "../Rendering/LevelRenderer.h"
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ServerPlayer::ServerPlayer(MinecraftServer* server, Level* level,
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const std::wstring& name,
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ServerPlayerGameMode* gameMode)
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: Player(level, name) {
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// 4J - added initialisers
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connection = nullptr;
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lastMoveX = lastMoveZ = 0;
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spewTimer = 0;
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lastRecordedHealthAndAbsorption = FLT_MIN;
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lastSentHealth = -99999999.0f;
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lastSentFood = -99999999;
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lastFoodSaturationZero = true;
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lastSentExp = -99999999.0f;
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invulnerableTime = 20 * 3;
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containerCounter = 0;
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ignoreSlotUpdateHack = false;
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latency = 0;
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wonGame = false;
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m_enteredEndExitPortal = false;
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// lastCarried = ItemInstanceArray(5);
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lastActionTime = 0;
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viewDistance = server->getPlayers()->getViewDistance();
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// gameMode->player = this; // 4J - removed to avoid use of
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// shared_from_this in ctor, now set up externally
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this->gameMode = gameMode;
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Pos* spawnPos = level->getSharedSpawnPos();
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int xx = spawnPos->x;
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int zz = spawnPos->z;
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int yy = spawnPos->y;
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delete spawnPos;
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if (!level->dimension->hasCeiling &&
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level->getLevelData()->getGameType() != GameType::ADVENTURE) {
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level->isFindingSpawn = true;
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int radius = std::max(5, server->getSpawnProtectionRadius() - 6);
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// 4J added - do additional checking that we aren't putting the player
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// in deep water. Give up after 20 or goes just in case the spawnPos is
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// somehow in a really bad spot and we would just lock here.
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int waterDepth = 0;
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int attemptCount = 0;
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int xx2, yy2, zz2;
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int minXZ = -(level->dimension->getXZSize() * 16) / 2;
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int maxXZ = (level->dimension->getXZSize() * 16) / 2 - 1;
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bool playerNear = false;
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do {
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// Also check that we aren't straying outside of the map
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do {
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xx2 = xx + random->nextInt(radius * 2) - radius;
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zz2 = zz + random->nextInt(radius * 2) - radius;
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} while ((xx2 > maxXZ) || (xx2 < minXZ) || (zz2 > maxXZ) ||
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(zz2 < minXZ));
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yy2 = level->getTopSolidBlock(xx2, zz2);
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waterDepth = 0;
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int yw = yy2;
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while ((yw < 128) &&
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((level->getTile(xx2, yw, zz2) == Tile::water_Id) ||
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(level->getTile(xx2, yw, zz2) == Tile::calmWater_Id))) {
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yw++;
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waterDepth++;
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}
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attemptCount++;
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playerNear =
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(level->getNearestPlayer(xx + 0.5, yy, zz + 0.5, 3) != NULL);
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} while ((waterDepth > 1) && (!playerNear) && (attemptCount < 20));
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xx = xx2;
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yy = yy2;
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zz = zz2;
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level->isFindingSpawn = false;
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}
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this->server = server;
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footSize = 0;
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heightOffset =
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0; // 4J - this height used to be set up after moveTo, but that ends up
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// with the y value being incorrect as it depends on this offset
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this->moveTo(xx + 0.5, yy, zz + 0.5, 0, 0);
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// 4J Handled later
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// while (!level->getCubes(this, bb).empty())
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//{
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// setPos(x, y + 1, z);
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//}
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// m_UUID = name;
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// 4J Added
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lastBrupSendTickCount = 0;
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}
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ServerPlayer::~ServerPlayer() {
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// delete [] lastCarried.data;
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}
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// 4J added - add bits to a flag array that is passed in, to represent those
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// entities which have small Ids, and are in our vector of entitiesToRemove. If
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// there aren't any entities to be flagged, this function does nothing. If there
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// *are* entities to be added, uses the removedFound as an input to determine if
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// the flag array has already been initialised at all - if it has been, then
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// just adds flags to it; if it hasn't, then memsets the output flag array and
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// adds to it for this ServerPlayer.
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void ServerPlayer::flagEntitiesToBeRemoved(unsigned int* flags,
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bool* removedFound) {
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if (entitiesToRemove.empty()) {
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return;
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}
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if ((*removedFound) == false) {
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*removedFound = true;
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memset(flags, 0, 2048 / 32);
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}
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AUTO_VAR(it, entitiesToRemove.begin());
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for (AUTO_VAR(it, entitiesToRemove.begin()); it != entitiesToRemove.end();
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it++) {
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int index = *it;
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if (index < 2048) {
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unsigned int i = index / 32;
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unsigned int j = index % 32;
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unsigned int uiMask = 0x80000000 >> j;
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flags[i] |= uiMask;
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}
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}
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}
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void ServerPlayer::readAdditionalSaveData(CompoundTag* entityTag) {
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Player::readAdditionalSaveData(entityTag);
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if (entityTag->contains(L"playerGameType")) {
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// 4J Stu - We do not want to change the game mode for the player,
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// instead we let the server override it globally
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// if (MinecraftServer::getInstance()->getForceGameType())
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//{
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// gameMode->setGameModeForPlayer(MinecraftServer::getInstance()->getDefaultGameType());
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//}
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// else
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//{
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// gameMode->setGameModeForPlayer(GameType::byId(entityTag->getInt(L"playerGameType")));
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//}
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}
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GameRulesInstance* grs = gameMode->getGameRules();
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if (entityTag->contains(L"GameRules") && grs != NULL) {
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byteArray ba = entityTag->getByteArray(L"GameRules");
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ByteArrayInputStream bais(ba);
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DataInputStream dis(&bais);
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grs->read(&dis);
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dis.close();
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bais.close();
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// delete [] ba.data;
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}
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}
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void ServerPlayer::addAdditonalSaveData(CompoundTag* entityTag) {
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Player::addAdditonalSaveData(entityTag);
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GameRulesInstance* grs = gameMode->getGameRules();
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if (grs != NULL) {
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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grs->write(&dos);
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entityTag->putByteArray(L"GameRules", baos.buf);
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baos.buf.data = NULL;
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dos.close();
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baos.close();
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}
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// 4J Stu - We do not want to change the game mode for the player, instead
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// we let the server override it globally
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// entityTag->putInt(L"playerGameType",
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// gameMode->getGameModeForPlayer()->getId());
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}
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void ServerPlayer::giveExperienceLevels(int amount) {
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Player::giveExperienceLevels(amount);
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lastSentExp = -1;
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}
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void ServerPlayer::initMenu() { containerMenu->addSlotListener(this); }
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void ServerPlayer::setDefaultHeadHeight() { heightOffset = 0; }
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float ServerPlayer::getHeadHeight() { return 1.62f; }
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void ServerPlayer::tick() {
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gameMode->tick();
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if (invulnerableTime > 0) invulnerableTime--;
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containerMenu->broadcastChanges();
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// 4J-JEV, hook for Durango event 'EnteredNewBiome'.
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Biome* newBiome = level->getBiome(x, z);
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if (newBiome != currentBiome) {
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awardStat(GenericStats::enteredBiome(newBiome->id),
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GenericStats::param_enteredBiome(newBiome->id));
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currentBiome = newBiome;
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}
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if (!level->isClientSide) {
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if (!containerMenu->stillValid(
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std::dynamic_pointer_cast<Player>(shared_from_this()))) {
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closeContainer();
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containerMenu = inventoryMenu;
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}
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}
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flushEntitiesToRemove();
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}
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// 4J Stu - Split out here so that we can call this from other places
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void ServerPlayer::flushEntitiesToRemove() {
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while (!entitiesToRemove.empty()) {
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int sz = entitiesToRemove.size();
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int amount = std::min(sz, RemoveEntitiesPacket::MAX_PER_PACKET);
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intArray ids(amount);
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int pos = 0;
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AUTO_VAR(it, entitiesToRemove.begin());
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while (it != entitiesToRemove.end() && pos < amount) {
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ids[pos++] = *it;
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it = entitiesToRemove.erase(it);
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}
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connection->send(std::shared_ptr<RemoveEntitiesPacket>(
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new RemoveEntitiesPacket(ids)));
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}
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}
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// 4J - have split doTick into 3 bits, so that we can call the
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// doChunkSendingTick separately, but still do the equivalent of what calling a
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// full doTick used to do, by calling this method
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void ServerPlayer::doTick(bool sendChunks, bool dontDelayChunks /*=false*/,
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bool ignorePortal /*=false*/) {
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m_ignorePortal = ignorePortal;
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if (sendChunks) {
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updateFrameTick();
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}
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doTickA();
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if (sendChunks) {
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doChunkSendingTick(dontDelayChunks);
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}
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doTickB();
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m_ignorePortal = false;
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}
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void ServerPlayer::doTickA() {
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Player::tick();
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for (unsigned int i = 0; i < inventory->getContainerSize(); i++) {
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std::shared_ptr<ItemInstance> ie = inventory->getItem(i);
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if (ie != NULL) {
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// 4J - removed condition. These were getting lower priority than
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// tile update packets etc. on the slow outbound queue, and so were
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// extremely slow to send sometimes, particularly at the start of a
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// game. They don't typically seem to be massive and shouldn't be
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// send when there isn't actually any updating to do.
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if (Item::items[ie->id]
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->isComplex()) // && connection->countDelayedPackets() <=
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// 2)
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{
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std::shared_ptr<Packet> packet =
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(dynamic_cast<ComplexItem*>(Item::items[ie->id])
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->getUpdatePacket(ie, level,
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std::dynamic_pointer_cast<Player>(
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shared_from_this())));
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if (packet != NULL) {
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connection->send(packet);
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}
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}
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}
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}
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}
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// 4J - split off the chunk sending bit of the tick here from ::doTick so we can
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// do this exactly once per player per server tick
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void ServerPlayer::doChunkSendingTick(bool dontDelayChunks) {
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// printf("[%d] %s: sendChunks: %d, empty: %d\n",tickCount,
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// connection->getNetworkPlayer()->GetUID().getOnlineID(),sendChunks,chunksToSend.empty());
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if (!chunksToSend.empty()) {
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ChunkPos nearest = chunksToSend.front();
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bool nearestValid = false;
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// 4J - reinstated and optimised some code that was commented out in the
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// original, to make sure that we always send the nearest chunk to the
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// player. The original uses the bukkit sorting thing to try and avoid
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// doing this, but the player can quickly wander away from the centre of
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// the spiral of chunks that that method creates, long before
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// transmission of them is complete.
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double dist = DBL_MAX;
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for (AUTO_VAR(it, chunksToSend.begin()); it != chunksToSend.end();
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it++) {
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ChunkPos chunk = *it;
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if (level->isChunkFinalised(chunk.x, chunk.z)) {
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double newDist = chunk.distanceToSqr(x, z);
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if ((!nearestValid) || (newDist < dist)) {
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nearest = chunk;
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dist = chunk.distanceToSqr(x, z);
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nearestValid = true;
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}
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}
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}
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// if (nearest != NULL) // 4J - removed as we don't have
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// references here
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if (nearestValid) {
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bool okToSend = false;
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// if (dist < 32 * 32) okToSend = true;
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if (connection->isLocal()) {
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if (!connection->done) okToSend = true;
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} else {
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bool canSendToPlayer =
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MinecraftServer::chunkPacketManagement_CanSendTo(
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connection->getNetworkPlayer());
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// app.DebugPrintf(">>> %d\n",
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// canSendToPlayer); if(
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// connection->getNetworkPlayer() )
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// {
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// app.DebugPrintf("%d:
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// canSendToPlayer %d, countDelayedPackets %d
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// GetSendQueueSizeBytes %d done: %d\n",
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// connection->getNetworkPlayer()->GetSmallId(),
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// canSendToPlayer,
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// connection->countDelayedPackets(),
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// g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages(
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// NULL, true ),
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// connection->done);
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// }
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if (dontDelayChunks ||
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(canSendToPlayer &&
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#ifdef _XBOX_ONE
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// The network manager on xbox one doesn't currently split
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// data into slow & fast queues - since we can only measure
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// both together then bytes provides a better metric than
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// count of data items to determine if we should avoid
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// queueing too much up
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(g_NetworkManager.GetHostPlayer()->GetSendQueueSizeBytes(
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NULL, true) < 8192) &&
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#elif defined _XBOX
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(g_NetworkManager.GetHostPlayer()
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->GetSendQueueSizeMessages(NULL, true) < 4) &&
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#else
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(connection->countDelayedPackets() < 4) &&
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(g_NetworkManager.GetHostPlayer()
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->GetSendQueueSizeMessages(NULL, true) < 4) &&
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#endif
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//(tickCount - lastBrupSendTickCount) >
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//(connection->getNetworkPlayer()->GetCurrentRtt()>>4) &&
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!connection->done)) {
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lastBrupSendTickCount = tickCount;
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okToSend = true;
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MinecraftServer::chunkPacketManagement_DidSendTo(
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connection->getNetworkPlayer());
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// static
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// unordered_map<wstring,int64_t> mapLastTime;
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// int64_t thisTime =
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// System::currentTimeMillis();
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// int64_t lastTime =
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// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
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// app.DebugPrintf(" - OK
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// to send (%d ms since last)\n", thisTime - lastTime);
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// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()]
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//= thisTime;
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} else {
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// app.DebugPrintf(" - <NOT
|
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// OK>\n");
|
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}
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}
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|
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if (okToSend) {
|
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ServerLevel* level = server->getLevel(dimension);
|
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int flagIndex =
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getFlagIndexForChunk(nearest, this->level->dimension->id);
|
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chunksToSend.remove(nearest);
|
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|
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bool chunkDataSent = false;
|
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|
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// Don't send the chunk to the local machine - the chunks there
|
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// are mapped directly to the server chunks. We could
|
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// potentially stop this process earlier on by not adding to the
|
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// chunksToSend list, but that would stop the tile entities
|
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// being broadcast too
|
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if (!connection
|
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->isLocal()) // force here to disable sharing of data
|
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{
|
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// Don't send the chunk if we've set a flag to say that
|
||
// we've already sent it to this machine. This stops two
|
||
// things (1) Sending a chunk to multiple players doing
|
||
// split screen on one machine (2) Sending a chunk that
|
||
// we've already sent as the player moves around. The
|
||
// original version of the game resends these, since it
|
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// maintains
|
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// a region of active chunks round each player in the
|
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// "infinite" world, but in our finite world, we don't
|
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// ever request that chunks be unloaded on the client
|
||
// and so just gradually build up more and more of the
|
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// finite set of chunks as the player moves
|
||
if (!g_NetworkManager.SystemFlagGet(
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connection->getNetworkPlayer(), flagIndex)) {
|
||
// app.DebugPrintf("Creating
|
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// BRUP for %d %d\n",nearest.x, nearest.z);
|
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PIXBeginNamedEvent(0, "Creation BRUP for sending\n");
|
||
int64_t before = System::currentTimeMillis();
|
||
std::shared_ptr<BlockRegionUpdatePacket> packet =
|
||
std::shared_ptr<BlockRegionUpdatePacket>(
|
||
new BlockRegionUpdatePacket(
|
||
nearest.x * 16, 0, nearest.z * 16, 16,
|
||
Level::maxBuildHeight, 16, level));
|
||
int64_t after = System::currentTimeMillis();
|
||
// app.DebugPrintf(">>><<<
|
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//%d ms\n",after-before);
|
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PIXEndNamedEvent();
|
||
if (dontDelayChunks) packet->shouldDelay = false;
|
||
|
||
if (packet->shouldDelay == true) {
|
||
// Other than the first packet we always want these
|
||
// initial chunks to be sent over QNet at a lower
|
||
// priority
|
||
connection->queueSend(packet);
|
||
} else {
|
||
connection->send(packet);
|
||
}
|
||
// Set flag to say we have send this block already to
|
||
// this system
|
||
g_NetworkManager.SystemFlagSet(
|
||
connection->getNetworkPlayer(), flagIndex);
|
||
|
||
chunkDataSent = true;
|
||
}
|
||
} else {
|
||
// For local connections, we'll need to copy the lighting
|
||
// data over from server to client at this point. This is to
|
||
// try and keep lighting as similar as possible to the java
|
||
// version, where client & server are individually
|
||
// responsible for maintaining their lighting (since 1.2.3).
|
||
// This is really an alternative to sending the lighting
|
||
// data over the fake local network connection at this
|
||
// point.
|
||
|
||
MultiPlayerLevel* clientLevel =
|
||
Minecraft::GetInstance()->getLevel(
|
||
level->dimension->id);
|
||
if (clientLevel) {
|
||
LevelChunk* lc =
|
||
clientLevel->getChunk(nearest.x, nearest.z);
|
||
lc->reSyncLighting();
|
||
lc->recalcHeightmapOnly();
|
||
clientLevel->setTilesDirty(
|
||
nearest.x * 16 + 1, 1, nearest.z * 16 + 1,
|
||
nearest.x * 16 + 14, Level::maxBuildHeight - 2,
|
||
nearest.z * 16 + 14);
|
||
}
|
||
}
|
||
// Don't send TileEntity data until we have sent the block data
|
||
if (connection->isLocal() || chunkDataSent) {
|
||
std::vector<std::shared_ptr<TileEntity> >* tes =
|
||
level->getTileEntitiesInRegion(
|
||
nearest.x * 16, 0, nearest.z * 16,
|
||
nearest.x * 16 + 16, Level::maxBuildHeight,
|
||
nearest.z * 16 + 16);
|
||
for (unsigned int i = 0; i < tes->size(); i++) {
|
||
// 4J Stu - Added delay param to ensure that these
|
||
// arrive after the BRUPs from above Fix for #9169 - ART
|
||
// : Sign text is replaced with the words Awaiting
|
||
// approval.
|
||
broadcast(tes->at(i),
|
||
!connection->isLocal() && !dontDelayChunks);
|
||
}
|
||
delete tes;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void ServerPlayer::doTickB() {
|
||
#ifndef _CONTENT_PACKAGE
|
||
// check if there's a debug dimension change requested
|
||
// if(app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_GoToNether))
|
||
//{
|
||
// if(level->dimension->id == 0 )
|
||
// {
|
||
// isInsidePortal=true;
|
||
// portalTime=1;
|
||
// }
|
||
// unsigned int
|
||
// uiVal=app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad());
|
||
// app.SetGameSettingsDebugMask(ProfileManager.GetPrimaryPad(),uiVal&~(1L<<eDebugSetting_GoToNether));
|
||
//}
|
||
// else if
|
||
// (app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_GoToEnd))
|
||
// {
|
||
// if(level->dimension->id == 0 )
|
||
// {
|
||
// server->players->toggleDimension(
|
||
// std::dynamic_pointer_cast<ServerPlayer>( shared_from_this() ), 1 );
|
||
// }
|
||
// unsigned int
|
||
// uiVal=app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad());
|
||
// app.SetGameSettingsDebugMask(ProfileManager.GetPrimaryPad(),uiVal&~(1L<<eDebugSetting_GoToEnd));
|
||
// }
|
||
// else
|
||
if (app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
|
||
(1L << eDebugSetting_GoToOverworld)) {
|
||
if (level->dimension->id != 0) {
|
||
isInsidePortal = true;
|
||
portalTime = 1;
|
||
}
|
||
unsigned int uiVal =
|
||
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad());
|
||
app.SetGameSettingsDebugMask(
|
||
ProfileManager.GetPrimaryPad(),
|
||
uiVal & ~(1L << eDebugSetting_GoToOverworld));
|
||
}
|
||
#endif
|
||
|
||
if (getHealth() != lastSentHealth ||
|
||
lastSentFood != foodData.getFoodLevel() ||
|
||
((foodData.getSaturationLevel() == 0) != lastFoodSaturationZero)) {
|
||
// 4J Stu - Added m_lastDamageSource for telemetry
|
||
connection->send(std::shared_ptr<SetHealthPacket>(new SetHealthPacket(
|
||
getHealth(), foodData.getFoodLevel(), foodData.getSaturationLevel(),
|
||
m_lastDamageSource)));
|
||
lastSentHealth = getHealth();
|
||
lastSentFood = foodData.getFoodLevel();
|
||
lastFoodSaturationZero = foodData.getSaturationLevel() == 0;
|
||
}
|
||
|
||
if (getHealth() + getAbsorptionAmount() !=
|
||
lastRecordedHealthAndAbsorption) {
|
||
lastRecordedHealthAndAbsorption = getHealth() + getAbsorptionAmount();
|
||
|
||
std::vector<Objective*>* objectives =
|
||
getScoreboard()->findObjectiveFor(ObjectiveCriteria::HEALTH);
|
||
if (objectives) {
|
||
std::vector<std::shared_ptr<Player> > players =
|
||
std::vector<std::shared_ptr<Player> >();
|
||
players.push_back(
|
||
std::dynamic_pointer_cast<Player>(shared_from_this()));
|
||
|
||
for (AUTO_VAR(it, objectives->begin()); it != objectives->end();
|
||
++it) {
|
||
Objective* objective = *it;
|
||
getScoreboard()
|
||
->getPlayerScore(getAName(), objective)
|
||
->updateFor(&players);
|
||
}
|
||
delete objectives;
|
||
}
|
||
}
|
||
|
||
if (totalExperience != lastSentExp) {
|
||
lastSentExp = totalExperience;
|
||
connection->send(
|
||
std::shared_ptr<SetExperiencePacket>(new SetExperiencePacket(
|
||
experienceProgress, totalExperience, experienceLevel)));
|
||
}
|
||
}
|
||
|
||
std::shared_ptr<ItemInstance> ServerPlayer::getCarried(int slot) {
|
||
if (slot == 0) return inventory->getSelected();
|
||
return inventory->armor[slot - 1];
|
||
}
|
||
|
||
void ServerPlayer::die(DamageSource* source) {
|
||
server->getPlayers()->broadcastAll(
|
||
getCombatTracker()->getDeathMessagePacket());
|
||
|
||
if (!level->getGameRules()->getBoolean(GameRules::RULE_KEEPINVENTORY)) {
|
||
inventory->dropAll();
|
||
}
|
||
|
||
std::vector<Objective*>* objectives =
|
||
level->getScoreboard()->findObjectiveFor(
|
||
ObjectiveCriteria::DEATH_COUNT);
|
||
if (objectives) {
|
||
for (int i = 0; i < objectives->size(); i++) {
|
||
Objective* objective = objectives->at(i);
|
||
|
||
Score* score =
|
||
getScoreboard()->getPlayerScore(getAName(), objective);
|
||
score->increment();
|
||
}
|
||
delete objectives;
|
||
}
|
||
|
||
std::shared_ptr<LivingEntity> killer = getKillCredit();
|
||
if (killer != NULL) killer->awardKillScore(shared_from_this(), deathScore);
|
||
// awardStat(Stats::deaths, 1);
|
||
}
|
||
|
||
bool ServerPlayer::hurt(DamageSource* dmgSource, float dmg) {
|
||
if (isInvulnerable()) return false;
|
||
|
||
// 4J: Not relevant to console servers
|
||
// Allow falldamage on dedicated pvpservers -- so people cannot cheat their
|
||
// way out of 'fall traps'
|
||
// bool allowFallDamage = server->isPvpAllowed() &&
|
||
// server->isDedicatedServer() && server->isPvpAllowed() &&
|
||
// (dmgSource->msgId.compare(L"fall") == 0);
|
||
if (!server->isPvpAllowed() && invulnerableTime > 0 &&
|
||
dmgSource != DamageSource::outOfWorld)
|
||
return false;
|
||
|
||
if (dynamic_cast<EntityDamageSource*>(dmgSource) != NULL) {
|
||
// 4J Stu - Fix for #46422 - TU5: Crash: Gameplay: Crash when being hit
|
||
// by a trap using a dispenser getEntity returns the owner of
|
||
// projectiles, and this would never be the arrow. The owner is
|
||
// sometimes NULL.
|
||
std::shared_ptr<Entity> source = dmgSource->getDirectEntity();
|
||
|
||
if (source->instanceof
|
||
(eTYPE_PLAYER) &&
|
||
!std::dynamic_pointer_cast<Player>(source)->canHarmPlayer(
|
||
std::dynamic_pointer_cast<Player>(shared_from_this()))) {
|
||
return false;
|
||
}
|
||
|
||
if ((source != NULL) && source->instanceof (eTYPE_ARROW)) {
|
||
std::shared_ptr<Arrow> arrow =
|
||
std::dynamic_pointer_cast<Arrow>(source);
|
||
if ((arrow->owner != NULL) && arrow->owner->instanceof
|
||
(eTYPE_PLAYER) &&
|
||
!canHarmPlayer(
|
||
std::dynamic_pointer_cast<Player>(arrow->owner))) {
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
bool returnVal = Player::hurt(dmgSource, dmg);
|
||
|
||
if (returnVal) {
|
||
// 4J Stu - Work out the source of this damage for telemetry
|
||
m_lastDamageSource = eTelemetryChallenges_Unknown;
|
||
|
||
if (dmgSource == DamageSource::fall)
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Fall;
|
||
else if (dmgSource == DamageSource::onFire ||
|
||
dmgSource == DamageSource::inFire)
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Fire;
|
||
else if (dmgSource == DamageSource::lava)
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Lava;
|
||
else if (dmgSource == DamageSource::drown)
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Water;
|
||
else if (dmgSource == DamageSource::inWall)
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Suffocate;
|
||
else if (dmgSource == DamageSource::outOfWorld)
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_OutOfWorld;
|
||
else if (dmgSource == DamageSource::cactus)
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Cactus;
|
||
else {
|
||
std::shared_ptr<Entity> source = dmgSource->getEntity();
|
||
if (source != NULL) {
|
||
switch (source->GetType()) {
|
||
case eTYPE_PLAYER:
|
||
case eTYPE_SERVERPLAYER:
|
||
m_lastDamageSource =
|
||
eTelemetryPlayerDeathSource_Player_Weapon;
|
||
break;
|
||
case eTYPE_WOLF:
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Wolf;
|
||
break;
|
||
case eTYPE_CREEPER:
|
||
m_lastDamageSource =
|
||
eTelemetryPlayerDeathSource_Explosion_Creeper;
|
||
break;
|
||
case eTYPE_SKELETON:
|
||
m_lastDamageSource =
|
||
eTelemetryPlayerDeathSource_Skeleton;
|
||
break;
|
||
case eTYPE_SPIDER:
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Spider;
|
||
break;
|
||
case eTYPE_ZOMBIE:
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Zombie;
|
||
break;
|
||
case eTYPE_PIGZOMBIE:
|
||
m_lastDamageSource =
|
||
eTelemetryPlayerDeathSource_ZombiePigman;
|
||
break;
|
||
case eTYPE_GHAST:
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Ghast;
|
||
break;
|
||
case eTYPE_SLIME:
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Slime;
|
||
break;
|
||
case eTYPE_PRIMEDTNT:
|
||
m_lastDamageSource =
|
||
eTelemetryPlayerDeathSource_Explosion_Tnt;
|
||
break;
|
||
case eTYPE_ARROW:
|
||
if ((std::dynamic_pointer_cast<Arrow>(source))->owner !=
|
||
NULL) {
|
||
std::shared_ptr<Entity> attacker =
|
||
(std::dynamic_pointer_cast<Arrow>(source))
|
||
->owner;
|
||
if (attacker != NULL) {
|
||
switch (attacker->GetType()) {
|
||
case eTYPE_SKELETON:
|
||
m_lastDamageSource =
|
||
eTelemetryPlayerDeathSource_Skeleton;
|
||
break;
|
||
case eTYPE_PLAYER:
|
||
case eTYPE_SERVERPLAYER:
|
||
m_lastDamageSource =
|
||
eTelemetryPlayerDeathSource_Player_Arrow;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
case eTYPE_FIREBALL:
|
||
m_lastDamageSource = eTelemetryPlayerDeathSource_Ghast;
|
||
break;
|
||
default:
|
||
break;
|
||
};
|
||
}
|
||
};
|
||
}
|
||
|
||
return returnVal;
|
||
}
|
||
|
||
bool ServerPlayer::canHarmPlayer(std::shared_ptr<Player> target) {
|
||
if (!server->isPvpAllowed()) return false;
|
||
if (!isAllowedToAttackPlayers()) return false;
|
||
return Player::canHarmPlayer(target);
|
||
}
|
||
|
||
// 4J: Added for checking when only player name is provided (possible player
|
||
// isn't on server), e.g. can harm owned animals
|
||
bool ServerPlayer::canHarmPlayer(std::wstring targetName) {
|
||
bool canHarm = true;
|
||
|
||
std::shared_ptr<ServerPlayer> owner =
|
||
server->getPlayers()->getPlayer(targetName);
|
||
if (owner != NULL) {
|
||
if ((shared_from_this() != owner) && canHarmPlayer(owner))
|
||
canHarm = false;
|
||
} else {
|
||
if (this->name != targetName &&
|
||
(!isAllowedToAttackPlayers() || !server->isPvpAllowed()))
|
||
canHarm = false;
|
||
}
|
||
|
||
return canHarm;
|
||
}
|
||
|
||
void ServerPlayer::changeDimension(int i) {
|
||
if (!connection->hasClientTickedOnce()) return;
|
||
|
||
if (dimension == 1 && i == 1) {
|
||
app.DebugPrintf("Start win game\n");
|
||
awardStat(GenericStats::winGame(), GenericStats::param_winGame());
|
||
|
||
// All players on the same system as this player should also be removed
|
||
// from the game while the Win screen is shown
|
||
INetworkPlayer* thisPlayer = connection->getNetworkPlayer();
|
||
|
||
if (!wonGame) {
|
||
level->removeEntity(shared_from_this());
|
||
wonGame = true;
|
||
m_enteredEndExitPortal =
|
||
true; // We only flag this for the player in the portal
|
||
connection->send(
|
||
std::shared_ptr<GameEventPacket>(new GameEventPacket(
|
||
GameEventPacket::WIN_GAME, thisPlayer->GetUserIndex())));
|
||
app.DebugPrintf("Sending packet to %d\n",
|
||
thisPlayer->GetUserIndex());
|
||
}
|
||
if (thisPlayer != NULL) {
|
||
for (AUTO_VAR(it, MinecraftServer::getInstance()
|
||
->getPlayers()
|
||
->players.begin());
|
||
it !=
|
||
MinecraftServer::getInstance()->getPlayers()->players.end();
|
||
++it) {
|
||
std::shared_ptr<ServerPlayer> servPlayer = *it;
|
||
INetworkPlayer* checkPlayer =
|
||
servPlayer->connection->getNetworkPlayer();
|
||
if (thisPlayer != checkPlayer && checkPlayer != NULL &&
|
||
thisPlayer->IsSameSystem(checkPlayer) &&
|
||
!servPlayer->wonGame) {
|
||
servPlayer->wonGame = true;
|
||
servPlayer->connection->send(
|
||
std::shared_ptr<GameEventPacket>(
|
||
new GameEventPacket(GameEventPacket::WIN_GAME,
|
||
thisPlayer->GetUserIndex())));
|
||
app.DebugPrintf("Sending packet to %d\n",
|
||
thisPlayer->GetUserIndex());
|
||
}
|
||
}
|
||
}
|
||
app.DebugPrintf("End win game\n");
|
||
} else {
|
||
if (dimension == 0 && i == 1) {
|
||
awardStat(GenericStats::theEnd(), GenericStats::param_theEnd());
|
||
|
||
Pos* pos = server->getLevel(i)->getDimensionSpecificSpawn();
|
||
if (pos != NULL) {
|
||
connection->teleport(pos->x, pos->y, pos->z, 0, 0);
|
||
delete pos;
|
||
}
|
||
|
||
i = 1;
|
||
} else {
|
||
// 4J: Removed on the advice of the mighty King of Achievments (JV)
|
||
// awardStat(GenericStats::portal(), GenericStats::param_portal());
|
||
}
|
||
server->getPlayers()->toggleDimension(
|
||
std::dynamic_pointer_cast<ServerPlayer>(shared_from_this()), i);
|
||
lastSentExp = -1;
|
||
lastSentHealth = -1;
|
||
lastSentFood = -1;
|
||
}
|
||
}
|
||
|
||
// 4J Added delay param
|
||
void ServerPlayer::broadcast(std::shared_ptr<TileEntity> te,
|
||
bool delay /*= false*/) {
|
||
if (te != NULL) {
|
||
std::shared_ptr<Packet> p = te->getUpdatePacket();
|
||
if (p != NULL) {
|
||
p->shouldDelay = delay;
|
||
if (delay)
|
||
connection->queueSend(p);
|
||
else
|
||
connection->send(p);
|
||
}
|
||
}
|
||
}
|
||
|
||
void ServerPlayer::take(std::shared_ptr<Entity> e, int orgCount) {
|
||
Player::take(e, orgCount);
|
||
containerMenu->broadcastChanges();
|
||
}
|
||
|
||
Player::BedSleepingResult ServerPlayer::startSleepInBed(int x, int y, int z,
|
||
bool bTestUse) {
|
||
BedSleepingResult result = Player::startSleepInBed(x, y, z, bTestUse);
|
||
if (result == OK) {
|
||
std::shared_ptr<Packet> p =
|
||
std::shared_ptr<EntityActionAtPositionPacket>(
|
||
new EntityActionAtPositionPacket(
|
||
shared_from_this(),
|
||
EntityActionAtPositionPacket::START_SLEEP, x, y, z));
|
||
getLevel()->getTracker()->broadcast(shared_from_this(), p);
|
||
connection->teleport(this->x, this->y, this->z, yRot, xRot);
|
||
connection->send(p);
|
||
}
|
||
return result;
|
||
}
|
||
|
||
void ServerPlayer::stopSleepInBed(bool forcefulWakeUp, bool updateLevelList,
|
||
bool saveRespawnPoint) {
|
||
if (isSleeping()) {
|
||
getLevel()->getTracker()->broadcastAndSend(
|
||
shared_from_this(),
|
||
std::shared_ptr<AnimatePacket>(
|
||
new AnimatePacket(shared_from_this(), AnimatePacket::WAKE_UP)));
|
||
}
|
||
Player::stopSleepInBed(forcefulWakeUp, updateLevelList, saveRespawnPoint);
|
||
if (connection != NULL) connection->teleport(x, y, z, yRot, xRot);
|
||
}
|
||
|
||
void ServerPlayer::ride(std::shared_ptr<Entity> e) {
|
||
Player::ride(e);
|
||
connection->send(
|
||
std::shared_ptr<SetEntityLinkPacket>(new SetEntityLinkPacket(
|
||
SetEntityLinkPacket::RIDING, shared_from_this(), riding)));
|
||
|
||
// 4J Removed this - The act of riding will be handled on the client and
|
||
// will change the position of the player. If we also teleport it then we
|
||
// can end up with a repeating movements, e.g. bouncing up and down after
|
||
// exiting a boat due to slight differences in position on the client and
|
||
// server
|
||
// connection->teleport(x, y, z, yRot, xRot);
|
||
}
|
||
|
||
void ServerPlayer::checkFallDamage(double ya, bool onGround) {}
|
||
|
||
void ServerPlayer::doCheckFallDamage(double ya, bool onGround) {
|
||
Player::checkFallDamage(ya, onGround);
|
||
}
|
||
|
||
void ServerPlayer::openTextEdit(std::shared_ptr<TileEntity> sign) {
|
||
std::shared_ptr<SignTileEntity> signTE =
|
||
std::dynamic_pointer_cast<SignTileEntity>(sign);
|
||
if (signTE != NULL) {
|
||
signTE->setAllowedPlayerEditor(
|
||
std::dynamic_pointer_cast<Player>(shared_from_this()));
|
||
connection->send(
|
||
std::shared_ptr<TileEditorOpenPacket>(new TileEditorOpenPacket(
|
||
TileEditorOpenPacket::SIGN, sign->x, sign->y, sign->z)));
|
||
}
|
||
}
|
||
|
||
void ServerPlayer::nextContainerCounter() {
|
||
containerCounter = (containerCounter % 100) + 1;
|
||
}
|
||
|
||
bool ServerPlayer::startCrafting(int x, int y, int z) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::WORKBENCH, L"", 9,
|
||
false)));
|
||
containerMenu = new CraftingMenu(inventory, level, x, y, z);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open crafting container when one was "
|
||
"already open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::openFireworks(int x, int y, int z) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::FIREWORKS, L"", 9,
|
||
false)));
|
||
containerMenu = new FireworksMenu(inventory, level, x, y, z);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else if (dynamic_cast<CraftingMenu*>(containerMenu) != NULL) {
|
||
closeContainer();
|
||
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::FIREWORKS, L"", 9,
|
||
false)));
|
||
containerMenu = new FireworksMenu(inventory, level, x, y, z);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open crafting container when one was "
|
||
"already open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::startEnchanting(int x, int y, int z,
|
||
const std::wstring& name) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::ENCHANTMENT,
|
||
name.empty() ? L"" : name, 9, !name.empty())));
|
||
containerMenu = new EnchantmentMenu(inventory, level, x, y, z);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open enchanting container when one was "
|
||
"already open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::startRepairing(int x, int y, int z) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::REPAIR_TABLE, L"", 9,
|
||
false)));
|
||
containerMenu = new AnvilMenu(
|
||
inventory, level, x, y, z,
|
||
std::dynamic_pointer_cast<Player>(shared_from_this()));
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open enchanting container when one was "
|
||
"already open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::openContainer(std::shared_ptr<Container> container) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
|
||
// 4J-JEV: Added to distinguish between ender, bonus, large and small
|
||
// chests (for displaying the name of the chest).
|
||
int containerType = container->getContainerType();
|
||
assert(containerType >= 0);
|
||
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, containerType, container->getCustomName(),
|
||
container->getContainerSize(), container->hasCustomName())));
|
||
|
||
containerMenu = new ContainerMenu(inventory, container);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open container when one was already open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::openHopper(std::shared_ptr<HopperTileEntity> container) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::HOPPER,
|
||
container->getCustomName(), container->getContainerSize(),
|
||
container->hasCustomName())));
|
||
containerMenu = new HopperMenu(inventory, container);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open hopper container when one was already "
|
||
"open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::openHopper(std::shared_ptr<MinecartHopper> container) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::HOPPER,
|
||
container->getCustomName(), container->getContainerSize(),
|
||
container->hasCustomName())));
|
||
containerMenu = new HopperMenu(inventory, container);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open minecart hopper container when one was "
|
||
"already open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::openFurnace(std::shared_ptr<FurnaceTileEntity> furnace) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::FURNACE,
|
||
furnace->getCustomName(), furnace->getContainerSize(),
|
||
furnace->hasCustomName())));
|
||
containerMenu = new FurnaceMenu(inventory, furnace);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open furnace when one was already open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::openTrap(std::shared_ptr<DispenserTileEntity> trap) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter,
|
||
trap->GetType() == eTYPE_DROPPERTILEENTITY
|
||
? ContainerOpenPacket::DROPPER
|
||
: ContainerOpenPacket::TRAP,
|
||
trap->getCustomName(), trap->getContainerSize(),
|
||
trap->hasCustomName())));
|
||
containerMenu = new TrapMenu(inventory, trap);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open dispenser when one was already open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::openBrewingStand(
|
||
std::shared_ptr<BrewingStandTileEntity> brewingStand) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::BREWING_STAND,
|
||
brewingStand->getCustomName(), brewingStand->getContainerSize(),
|
||
brewingStand->hasCustomName())));
|
||
containerMenu = new BrewingStandMenu(inventory, brewingStand);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open brewing stand when one was already "
|
||
"open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::openBeacon(std::shared_ptr<BeaconTileEntity> beacon) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::BEACON,
|
||
beacon->getCustomName(), beacon->getContainerSize(),
|
||
beacon->hasCustomName())));
|
||
containerMenu = new BeaconMenu(inventory, beacon);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open beacon when one was already open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::openTrading(std::shared_ptr<Merchant> traderTarget,
|
||
const std::wstring& name) {
|
||
if (containerMenu == inventoryMenu) {
|
||
nextContainerCounter();
|
||
containerMenu = new MerchantMenu(inventory, traderTarget, level);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
std::shared_ptr<Container> container =
|
||
((MerchantMenu*)containerMenu)->getTradeContainer();
|
||
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::TRADER_NPC,
|
||
name.empty() ? L"" : name, container->getContainerSize(),
|
||
!name.empty())));
|
||
|
||
MerchantRecipeList* offers = traderTarget->getOffers(
|
||
std::dynamic_pointer_cast<Player>(shared_from_this()));
|
||
if (offers != NULL) {
|
||
ByteArrayOutputStream rawOutput;
|
||
DataOutputStream output(&rawOutput);
|
||
|
||
// just to make sure the offers are matched to the container
|
||
output.writeInt(containerCounter);
|
||
offers->writeToStream(&output);
|
||
|
||
connection->send(std::shared_ptr<CustomPayloadPacket>(
|
||
new CustomPayloadPacket(CustomPayloadPacket::TRADER_LIST_PACKET,
|
||
rawOutput.toByteArray())));
|
||
}
|
||
} else {
|
||
app.DebugPrintf(
|
||
"ServerPlayer tried to open trading menu when one was already "
|
||
"open\n");
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ServerPlayer::openHorseInventory(std::shared_ptr<EntityHorse> horse,
|
||
std::shared_ptr<Container> container) {
|
||
if (containerMenu != inventoryMenu) {
|
||
closeContainer();
|
||
}
|
||
nextContainerCounter();
|
||
connection->send(
|
||
std::shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(
|
||
containerCounter, ContainerOpenPacket::HORSE,
|
||
horse->getCustomName(), container->getContainerSize(),
|
||
container->hasCustomName(), horse->entityId)));
|
||
containerMenu = new HorseInventoryMenu(inventory, container, horse);
|
||
containerMenu->containerId = containerCounter;
|
||
containerMenu->addSlotListener(this);
|
||
|
||
return true;
|
||
}
|
||
|
||
void ServerPlayer::slotChanged(AbstractContainerMenu* container, int slotIndex,
|
||
std::shared_ptr<ItemInstance> item) {
|
||
if (dynamic_cast<ResultSlot*>(container->getSlot(slotIndex))) {
|
||
return;
|
||
}
|
||
|
||
if (ignoreSlotUpdateHack) {
|
||
// Do not send this packet!
|
||
//
|
||
// This is a horrible hack that makes sure that inventory clicks
|
||
// that the client correctly predicted don't get sent out to the
|
||
// client again.
|
||
return;
|
||
}
|
||
|
||
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
|
||
new ContainerSetSlotPacket(container->containerId, slotIndex, item)));
|
||
}
|
||
|
||
void ServerPlayer::refreshContainer(AbstractContainerMenu* menu) {
|
||
std::vector<std::shared_ptr<ItemInstance> >* items = menu->getItems();
|
||
refreshContainer(menu, items);
|
||
delete items;
|
||
}
|
||
|
||
void ServerPlayer::refreshContainer(
|
||
AbstractContainerMenu* container,
|
||
std::vector<std::shared_ptr<ItemInstance> >* items) {
|
||
connection->send(std::shared_ptr<ContainerSetContentPacket>(
|
||
new ContainerSetContentPacket(container->containerId, items)));
|
||
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
|
||
new ContainerSetSlotPacket(-1, -1, inventory->getCarried())));
|
||
}
|
||
|
||
void ServerPlayer::setContainerData(AbstractContainerMenu* container, int id,
|
||
int value) {
|
||
// 4J - added, so that furnace updates also have this hack
|
||
if (ignoreSlotUpdateHack) {
|
||
// Do not send this packet!
|
||
//
|
||
// This is a horrible hack that makes sure that inventory clicks
|
||
// that the client correctly predicted don't get sent out to the
|
||
// client again.
|
||
return;
|
||
}
|
||
connection->send(std::shared_ptr<ContainerSetDataPacket>(
|
||
new ContainerSetDataPacket(container->containerId, id, value)));
|
||
}
|
||
|
||
void ServerPlayer::closeContainer() {
|
||
connection->send(std::shared_ptr<ContainerClosePacket>(
|
||
new ContainerClosePacket(containerMenu->containerId)));
|
||
doCloseContainer();
|
||
}
|
||
|
||
void ServerPlayer::broadcastCarriedItem() {
|
||
if (ignoreSlotUpdateHack) {
|
||
// Do not send this packet!
|
||
// This is a horrible hack that makes sure that inventory clicks
|
||
// that the client correctly predicted don't get sent out to the
|
||
// client again.
|
||
return;
|
||
}
|
||
connection->send(std::shared_ptr<ContainerSetSlotPacket>(
|
||
new ContainerSetSlotPacket(-1, -1, inventory->getCarried())));
|
||
}
|
||
|
||
void ServerPlayer::doCloseContainer() {
|
||
containerMenu->removed(
|
||
std::dynamic_pointer_cast<Player>(shared_from_this()));
|
||
containerMenu = inventoryMenu;
|
||
}
|
||
|
||
void ServerPlayer::setPlayerInput(float xxa, float yya, bool jumping,
|
||
bool sneaking) {
|
||
if (riding != NULL) {
|
||
if (xxa >= -1 && xxa <= 1) this->xxa = xxa;
|
||
if (yya >= -1 && yya <= 1) this->yya = yya;
|
||
this->jumping = jumping;
|
||
this->setSneaking(sneaking);
|
||
}
|
||
}
|
||
|
||
void ServerPlayer::awardStat(Stat* stat, byteArray param) {
|
||
if (stat == NULL) {
|
||
delete[] param.data;
|
||
return;
|
||
}
|
||
|
||
if (!stat->awardLocallyOnly) {
|
||
#ifndef _DURANGO
|
||
int count = *((int*)param.data);
|
||
delete[] param.data;
|
||
|
||
connection->send(std::shared_ptr<AwardStatPacket>(
|
||
new AwardStatPacket(stat->id, count)));
|
||
#else
|
||
connection->send(std::shared_ptr<AwardStatPacket>(
|
||
new AwardStatPacket(stat->id, param)));
|
||
// byteArray deleted in AwardStatPacket destructor.
|
||
#endif
|
||
} else
|
||
delete[] param.data;
|
||
}
|
||
|
||
void ServerPlayer::disconnect() {
|
||
if (rider.lock() != NULL) rider.lock()->ride(shared_from_this());
|
||
if (m_isSleeping) {
|
||
stopSleepInBed(true, false, false);
|
||
}
|
||
}
|
||
|
||
void ServerPlayer::resetSentInfo() { lastSentHealth = -99999999.0f; }
|
||
|
||
void ServerPlayer::displayClientMessage(int messageId) {
|
||
ChatPacket::EChatPacketMessage messageType = ChatPacket::e_ChatCustom;
|
||
// Convert the message id to an enum that will not change between game
|
||
// versions
|
||
switch (messageId) {
|
||
case IDS_TILE_BED_OCCUPIED:
|
||
messageType = ChatPacket::e_ChatBedOccupied;
|
||
connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(L"", messageType)));
|
||
break;
|
||
case IDS_TILE_BED_NO_SLEEP:
|
||
messageType = ChatPacket::e_ChatBedNoSleep;
|
||
connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(L"", messageType)));
|
||
break;
|
||
case IDS_TILE_BED_NOT_VALID:
|
||
messageType = ChatPacket::e_ChatBedNotValid;
|
||
connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(L"", messageType)));
|
||
break;
|
||
case IDS_TILE_BED_NOTSAFE:
|
||
messageType = ChatPacket::e_ChatBedNotSafe;
|
||
connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(L"", messageType)));
|
||
break;
|
||
case IDS_TILE_BED_PLAYERSLEEP:
|
||
messageType = ChatPacket::e_ChatBedPlayerSleep;
|
||
// broadcast to all the other players in the game
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() != player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatBedPlayerSleep)));
|
||
} else {
|
||
player->connection->send(std::shared_ptr<ChatPacket>(
|
||
new ChatPacket(name, ChatPacket::e_ChatBedMeSleep)));
|
||
}
|
||
}
|
||
return;
|
||
break;
|
||
case IDS_PLAYER_ENTERED_END:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() != player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerEnteredEnd)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_PLAYER_LEFT_END:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() != player) {
|
||
player->connection->send(std::shared_ptr<ChatPacket>(
|
||
new ChatPacket(name, ChatPacket::e_ChatPlayerLeftEnd)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_TILE_BED_MESLEEP:
|
||
messageType = ChatPacket::e_ChatBedMeSleep;
|
||
connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(L"", messageType)));
|
||
break;
|
||
|
||
case IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxPigsSheepCows)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_MAX_CHICKENS_SPAWNED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxChickens)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_MAX_SQUID_SPAWNED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxSquid)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_MAX_BATS_SPAWNED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(std::shared_ptr<ChatPacket>(
|
||
new ChatPacket(name, ChatPacket::e_ChatPlayerMaxBats)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_MAX_WOLVES_SPAWNED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxWolves)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_MAX_MOOSHROOMS_SPAWNED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxMooshrooms)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_MAX_ENEMIES_SPAWNED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxEnemies)));
|
||
}
|
||
}
|
||
break;
|
||
|
||
case IDS_MAX_VILLAGERS_SPAWNED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxVillagers)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name,
|
||
ChatPacket::e_ChatPlayerMaxBredPigsSheepCows)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_MAX_CHICKENS_BRED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxBredChickens)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_MAX_MUSHROOMCOWS_BRED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxBredMooshrooms)));
|
||
}
|
||
}
|
||
break;
|
||
|
||
case IDS_MAX_WOLVES_BRED:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxBredWolves)));
|
||
}
|
||
}
|
||
break;
|
||
|
||
case IDS_CANT_SHEAR_MOOSHROOM:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerCantShearMooshroom)));
|
||
}
|
||
}
|
||
break;
|
||
|
||
case IDS_MAX_HANGINGENTITIES:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxHangingEntities)));
|
||
}
|
||
}
|
||
break;
|
||
case IDS_CANT_SPAWN_IN_PEACEFUL:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name,
|
||
ChatPacket::e_ChatPlayerCantSpawnInPeaceful)));
|
||
}
|
||
}
|
||
break;
|
||
|
||
case IDS_MAX_BOATS:
|
||
for (unsigned int i = 0; i < server->getPlayers()->players.size();
|
||
i++) {
|
||
std::shared_ptr<ServerPlayer> player =
|
||
server->getPlayers()->players[i];
|
||
if (shared_from_this() == player) {
|
||
player->connection->send(
|
||
std::shared_ptr<ChatPacket>(new ChatPacket(
|
||
name, ChatPacket::e_ChatPlayerMaxBoats)));
|
||
}
|
||
}
|
||
break;
|
||
|
||
default:
|
||
app.DebugPrintf(
|
||
"Tried to send a chat packet to the player with an unhandled "
|
||
"messageId\n");
|
||
assert(false);
|
||
break;
|
||
}
|
||
|
||
// Language *language = Language::getInstance();
|
||
// wstring languageString =
|
||
// app.GetString(messageId);//language->getElement(messageId);
|
||
// connection->send( shared_ptr<ChatPacket>( new ChatPacket(L"",
|
||
// messageType) ) );
|
||
}
|
||
|
||
void ServerPlayer::completeUsingItem() {
|
||
connection->send(std::shared_ptr<EntityEventPacket>(
|
||
new EntityEventPacket(entityId, EntityEvent::USE_ITEM_COMPLETE)));
|
||
Player::completeUsingItem();
|
||
}
|
||
|
||
void ServerPlayer::startUsingItem(std::shared_ptr<ItemInstance> instance,
|
||
int duration) {
|
||
Player::startUsingItem(instance, duration);
|
||
|
||
if (instance != NULL && instance->getItem() != NULL &&
|
||
instance->getItem()->getUseAnimation(instance) == UseAnim_eat) {
|
||
getLevel()->getTracker()->broadcastAndSend(
|
||
shared_from_this(),
|
||
std::shared_ptr<AnimatePacket>(
|
||
new AnimatePacket(shared_from_this(), AnimatePacket::EAT)));
|
||
}
|
||
}
|
||
|
||
void ServerPlayer::restoreFrom(std::shared_ptr<Player> oldPlayer,
|
||
bool restoreAll) {
|
||
Player::restoreFrom(oldPlayer, restoreAll);
|
||
lastSentExp = -1;
|
||
lastSentHealth = -1;
|
||
lastSentFood = -1;
|
||
entitiesToRemove =
|
||
std::dynamic_pointer_cast<ServerPlayer>(oldPlayer)->entitiesToRemove;
|
||
}
|
||
|
||
void ServerPlayer::onEffectAdded(MobEffectInstance* effect) {
|
||
Player::onEffectAdded(effect);
|
||
connection->send(std::shared_ptr<UpdateMobEffectPacket>(
|
||
new UpdateMobEffectPacket(entityId, effect)));
|
||
}
|
||
|
||
void ServerPlayer::onEffectUpdated(MobEffectInstance* effect,
|
||
bool doRefreshAttributes) {
|
||
Player::onEffectUpdated(effect, doRefreshAttributes);
|
||
connection->send(std::shared_ptr<UpdateMobEffectPacket>(
|
||
new UpdateMobEffectPacket(entityId, effect)));
|
||
}
|
||
|
||
void ServerPlayer::onEffectRemoved(MobEffectInstance* effect) {
|
||
Player::onEffectRemoved(effect);
|
||
connection->send(std::shared_ptr<RemoveMobEffectPacket>(
|
||
new RemoveMobEffectPacket(entityId, effect)));
|
||
}
|
||
|
||
void ServerPlayer::teleportTo(double x, double y, double z) {
|
||
connection->teleport(x, y, z, yRot, xRot);
|
||
}
|
||
|
||
void ServerPlayer::crit(std::shared_ptr<Entity> entity) {
|
||
getLevel()->getTracker()->broadcastAndSend(
|
||
shared_from_this(), std::shared_ptr<AnimatePacket>(new AnimatePacket(
|
||
entity, AnimatePacket::CRITICAL_HIT)));
|
||
}
|
||
|
||
void ServerPlayer::magicCrit(std::shared_ptr<Entity> entity) {
|
||
getLevel()->getTracker()->broadcastAndSend(
|
||
shared_from_this(), std::shared_ptr<AnimatePacket>(new AnimatePacket(
|
||
entity, AnimatePacket::MAGIC_CRITICAL_HIT)));
|
||
}
|
||
|
||
void ServerPlayer::onUpdateAbilities() {
|
||
if (connection == NULL) return;
|
||
connection->send(std::shared_ptr<PlayerAbilitiesPacket>(
|
||
new PlayerAbilitiesPacket(&abilities)));
|
||
}
|
||
|
||
ServerLevel* ServerPlayer::getLevel() { return (ServerLevel*)level; }
|
||
|
||
void ServerPlayer::setGameMode(GameType* mode) {
|
||
gameMode->setGameModeForPlayer(mode);
|
||
connection->send(std::shared_ptr<GameEventPacket>(
|
||
new GameEventPacket(GameEventPacket::CHANGE_GAME_MODE, mode->getId())));
|
||
}
|
||
|
||
void ServerPlayer::sendMessage(
|
||
const std::wstring& message,
|
||
ChatPacket::EChatPacketMessage type /*= e_ChatCustom*/,
|
||
int customData /*= -1*/, const std::wstring& additionalMessage /*= L""*/) {
|
||
connection->send(std::shared_ptr<ChatPacket>(
|
||
new ChatPacket(message, type, customData, additionalMessage)));
|
||
}
|
||
|
||
bool ServerPlayer::hasPermission(EGameCommand command) {
|
||
return server->getPlayers()->isOp(
|
||
std::dynamic_pointer_cast<ServerPlayer>(shared_from_this()));
|
||
|
||
// 4J: Removed permission level
|
||
/*if(
|
||
server->getPlayers()->isOp(std::dynamic_pointer_cast<ServerPlayer>(shared_from_this()))
|
||
)
|
||
{
|
||
return server->getOperatorUserPermissionLevel() >= permissionLevel;
|
||
}
|
||
return false;*/
|
||
}
|
||
|
||
// 4J - Don't use
|
||
// void ServerPlayer::updateOptions(shared_ptr<ClientInformationPacket> packet)
|
||
//{
|
||
// // 4J - Don't need
|
||
// //if (language.getLanguageList().containsKey(packet.getLanguage()))
|
||
// //{
|
||
// // language.loadLanguage(packet->getLanguage());
|
||
// //}
|
||
//
|
||
// int dist = 16 * 16 >> packet->getViewDistance();
|
||
// if (dist > PlayerChunkMap::MIN_VIEW_DISTANCE && dist <
|
||
// PlayerChunkMap::MAX_VIEW_DISTANCE)
|
||
// {
|
||
// this->viewDistance = dist;
|
||
// }
|
||
//
|
||
// chatVisibility = packet->getChatVisibility();
|
||
// canChatColor = packet->getChatColors();
|
||
//
|
||
// // 4J - Don't need
|
||
// //if (server.isSingleplayer() &&
|
||
// server.getSingleplayerName().equals(name))
|
||
// //{
|
||
// // server.setDifficulty(packet.getDifficulty());
|
||
// //}
|
||
//}
|
||
|
||
int ServerPlayer::getViewDistance() { return viewDistance; }
|
||
|
||
// bool ServerPlayer::canChatInColor()
|
||
//{
|
||
// return canChatColor;
|
||
// }
|
||
//
|
||
// int ServerPlayer::getChatVisibility()
|
||
//{
|
||
// return chatVisibility;
|
||
// }
|
||
|
||
Pos* ServerPlayer::getCommandSenderWorldPosition() {
|
||
return new Pos(Mth::floor(x), Mth::floor(y + .5), Mth::floor(z));
|
||
}
|
||
|
||
void ServerPlayer::resetLastActionTime() {
|
||
this->lastActionTime = MinecraftServer::getCurrentTimeMillis();
|
||
}
|
||
|
||
// Get an index that can be used to uniquely reference this chunk from either
|
||
// dimension
|
||
int ServerPlayer::getFlagIndexForChunk(const ChunkPos& pos, int dimension) {
|
||
// Scale pos x & z up by 16 as getGlobalIndexForChunk is expecting tile
|
||
// rather than chunk coords
|
||
return LevelRenderer::getGlobalIndexForChunk(pos.x * 16, 0, pos.z * 16,
|
||
dimension) /
|
||
(Level::maxBuildHeight /
|
||
16); // dividing here by number of renderer chunks in one column;
|
||
}
|
||
|
||
// 4J Added, returns a number which is subtracted from the default view distance
|
||
int ServerPlayer::getPlayerViewDistanceModifier() {
|
||
int value = 0;
|
||
|
||
if (!connection->isLocal()) {
|
||
INetworkPlayer* player = connection->getNetworkPlayer();
|
||
|
||
if (player != NULL) {
|
||
int rtt = player->GetCurrentRtt();
|
||
|
||
value = rtt >> 6;
|
||
|
||
if (value > 4) value = 4;
|
||
}
|
||
}
|
||
|
||
return value;
|
||
}
|
||
|
||
void ServerPlayer::handleCollectItem(std::shared_ptr<ItemInstance> item) {
|
||
if (gameMode->getGameRules() != NULL)
|
||
gameMode->getGameRules()->onCollectItem(item);
|
||
}
|
||
|
||
#ifndef _CONTENT_PACKAGE
|
||
void ServerPlayer::debug_setPosition(double x, double y, double z, double nYRot,
|
||
double nXRot) {
|
||
connection->teleport(x, y, z, nYRot, nXRot);
|
||
}
|
||
#endif
|