4jcraft/Minecraft.Client/Platform
2026-03-29 20:55:57 -05:00
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Common fix(linux): restore UI GL state handoff for core renderer 2026-03-29 20:55:57 -05:00
Durango refactor: remove aabb tls 2026-03-28 03:05:06 -05:00
Linux fix(linux): stop core-profile GL state leakage in iggy title rendering 2026-03-29 20:55:57 -05:00
Orbis refactor: remove aabb tls 2026-03-28 03:05:06 -05:00
PS3 refactor: remove aabb tls 2026-03-28 03:05:06 -05:00
PSVita refactor: remove aabb tls 2026-03-28 03:05:06 -05:00
Windows64 fix(linux): stop core-profile GL state leakage in iggy title rendering 2026-03-29 20:55:57 -05:00
Xbox refactor: remove aabb tls 2026-03-28 03:05:06 -05:00
extraX64client.h fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h 2026-03-09 00:34:09 -05:00
Extrax64Stubs.cpp missed one 2026-03-22 13:43:43 -05:00
stdafx.cpp fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h 2026-03-09 00:34:09 -05:00
stdafx.h first batch & fix with new files (very hacky & uncleaned state); state: game runs but broken rendering every chunks is at 0,0,0 @n@ 2026-03-29 20:55:56 -05:00
stubs.cpp fix: restore block lightmap sampling 2026-03-24 08:21:19 +11:00
stubs.h first batch & fix with new files (very hacky & uncleaned state); state: game runs but broken rendering every chunks is at 0,0,0 @n@ 2026-03-29 20:55:56 -05:00