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39 lines
978 B
C++
39 lines
978 B
C++
#include "BlockSourceImpl.h"
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#include <memory>
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/tile/Tile.h"
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BlockSourceImpl::BlockSourceImpl(Level* world, int x, int y, int z) {
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this->world = world;
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this->x = x;
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this->y = y;
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this->z = z;
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}
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Level* BlockSourceImpl::getWorld() { return world; }
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double BlockSourceImpl::getX() { return x + 0.5; }
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double BlockSourceImpl::getY() { return y + 0.5; }
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double BlockSourceImpl::getZ() { return z + 0.5; }
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int BlockSourceImpl::getBlockX() { return x; }
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int BlockSourceImpl::getBlockY() { return y; }
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int BlockSourceImpl::getBlockZ() { return z; }
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Tile* BlockSourceImpl::getType() {
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return Tile::tiles[world->getTile(x, y, z)];
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}
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int BlockSourceImpl::getData() { return world->getData(x, y, z); }
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Material* BlockSourceImpl::getMaterial() { return world->getMaterial(x, y, z); }
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std::shared_ptr<TileEntity> BlockSourceImpl::getEntity() {
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return world->getTileEntity(x, y, z);
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} |