mirror of
https://github.com/4jcraft/4jcraft.git
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963 lines
40 KiB
C++
963 lines
40 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include <assert.h>
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#include <mutex>
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#include "Minecraft.Client/include/stdafx.h"
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// #include <system_service.h>
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#if defined(__linux__) && defined(__GLIBC__)
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#include <execinfo.h>
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#include <signal.h>
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#include <unistd.h>
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static void sigsegv_handler(int sig) {
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const char msg[] = "\n=== SIGNAL CAUGHT: ";
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write(STDERR_FILENO, msg, sizeof(msg) - 1);
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char signum[8];
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int len = 0;
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int s = sig;
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if (s == 0) {
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signum[len++] = '0';
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} else {
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char tmp[8];
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int tl = 0;
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while (s > 0) {
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tmp[tl++] = '0' + (s % 10);
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s /= 10;
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}
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for (int i = tl - 1; i >= 0; i--) signum[len++] = tmp[i];
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}
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write(STDERR_FILENO, signum, len);
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const char msg1b[] = " ===\n";
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write(STDERR_FILENO, msg1b, sizeof(msg1b) - 1);
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void* array[64];
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int size = backtrace(array, 64);
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backtrace_symbols_fd(array, size, STDERR_FILENO);
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const char msg2[] = "=== END BACKTRACE ===\n";
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write(STDERR_FILENO, msg2, sizeof(msg2) - 1);
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_exit(139);
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}
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#endif
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#include "Minecraft.Client/Common/src/Network/Socket.h"
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#include "console_helpers/StringHelpers.h"
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#include "console_helpers/ThreadName.h"
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#include "minecraft/client/User.h"
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#include "minecraft/client/multiplayer/ClientConnection.h"
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#include "minecraft/client/multiplayer/ConnectScreen.h"
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#include "minecraft/client/player/LocalPlayer.h"
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#include "minecraft/locale/Language.h"
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#include "minecraft/server/MinecraftServer.h"
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#include "minecraft/stats/StatsCounter.h"
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#include "minecraft/world/item/ItemInstance.h"
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#include "minecraft/world/item/MapItem.h"
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#include "minecraft/world/item/crafting/Recipes.h"
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#include "minecraft/world/item/crafting/Recipy.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/tile/net.minecraft.world.level.tile.h"
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#include "minecraft/world/phys/AABB.h"
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#include "minecraft/world/phys/Vec3.h"
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// #include "Minecraft.Client/Common/src/Leaderboards/LeaderboardManager.h"
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// #include "../Common/XUI/XUI_Scene_Container.h"
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// #include "NetworkManager.h"
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#include "4J.Common/4J_InputActions.h"
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#include "4J_Input.h"
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#include "4J_Profile.h"
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#include "Minecraft.Client/Common/App_Defines.h"
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#include "console_helpers/compression.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/client/Options.h"
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#include "minecraft/client/renderer/Tesselator.h"
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#include "minecraft/client/renderer/Textures.h"
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#include "minecraft/world/level/chunk/storage/OldChunkStorage.h"
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// #include "../Orbis/Leaderboards/OrbisLeaderboardManager.h"
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// #include "../Orbis/Network/Orbis_NPToolkit.h"
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// #include "../Orbis/Network/SonyVoiceChat_Orbis.h"
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#define THEME_NAME "584111F70AAAAAAA"
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#define THEME_FILESIZE 2797568
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// #define THREE_MB 3145728 // minimum save size (checking for this on a
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// selected device) #define FIVE_MB 5242880 // minimum save size (checking for
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// this on a selected device) #define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR
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// space required for a save (checking for this on a selected device)
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#define FIFTY_ONE_MB \
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(1000000 * 51) // Maximum TCR space required for a save is 52MB (checking
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// for this on a selected device)
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// #define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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uint32_t dwProfileSettingsA[NUM_PROFILE_VALUES] = {0, 0, 0, 0, 0};
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//-------------------------------------------------------------------------------------
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// Time Since fAppTime is a float, we need to keep the quadword app
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// time
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// as a LARGE_INTEGER so that we don't lose precision after
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// running for a long time.
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//-------------------------------------------------------------------------------------
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// functions for storing and converting rich presence strings from wchar to utf8
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uint8_t* AddRichPresenceString(int iID);
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void FreeRichPresenceStrings();
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bool g_bWidescreen = true;
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void DefineActions(void) {
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// The app needs to define the actions required, and the possible mappings
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// for these
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// Split into Menu actions, and in-game actions
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_X,
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_360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_Y,
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_360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_UP,
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_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_DOWN,
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_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_LEFT,
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_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_RIGHT,
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_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEUP,
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_360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEDOWN,
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_360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_RIGHT_SCROLL,
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_360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_LEFT_SCROLL,
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_360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAUSEMENU,
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_360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_STICK_PRESS,
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_360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_PRESS,
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_360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_UP,
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_360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_DOWN,
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_360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_LEFT,
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_360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_RIGHT,
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_360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_JUMP,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_FORWARD,
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_360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_BACKWARD,
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_360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT,
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_360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT,
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_360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_LEFT,
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_360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_RIGHT,
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_360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_UP,
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_360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_DOWN,
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_360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_USE,
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_360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_ACTION,
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_360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT_SCROLL,
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_360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT_SCROLL,
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_360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_INVENTORY,
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_360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_PAUSEMENU,
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_360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DROP,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_SNEAK_TOGGLE,
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_360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_CRAFTING,
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_360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,
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MINECRAFT_ACTION_RENDER_THIRD_PERSON,
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_360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_GAME_INFO,
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_360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_LEFT,
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_360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_RIGHT,
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_360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_UP,
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_360_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_DOWN,
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_360_JOY_BUTTON_DPAD_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_X,
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_360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_Y,
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_360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_UP,
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_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_DOWN,
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_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_LEFT,
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_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_RIGHT,
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_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEUP,
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_360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEDOWN,
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_360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_RIGHT_SCROLL,
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_360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_LEFT_SCROLL,
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_360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAUSEMENU,
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_360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_STICK_PRESS,
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_360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_PRESS,
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_360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_UP,
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_360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_DOWN,
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_360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_LEFT,
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_360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_RIGHT,
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_360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_JUMP,
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_360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_FORWARD,
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_360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_BACKWARD,
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_360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT,
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_360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT,
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_360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_LEFT,
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_360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_RIGHT,
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_360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_UP,
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_360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_DOWN,
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_360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_USE,
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_360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_ACTION,
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_360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT_SCROLL,
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_360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT_SCROLL,
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_360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_INVENTORY,
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_360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_PAUSEMENU,
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_360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DROP,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_SNEAK_TOGGLE,
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_360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_CRAFTING,
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_360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,
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MINECRAFT_ACTION_RENDER_THIRD_PERSON,
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_360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_GAME_INFO,
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_360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_LEFT,
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_360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_RIGHT,
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_360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_UP,
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_360_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_DOWN,
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_360_JOY_BUTTON_DPAD_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_X,
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_360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_Y,
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_360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK,
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_360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL,
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_360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_2, ACTION_MENU_UP,
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_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_2, ACTION_MENU_DOWN,
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_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_2, ACTION_MENU_LEFT,
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_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_2, ACTION_MENU_RIGHT,
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_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_2, ACTION_MENU_PAGEUP,
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_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAGEDOWN,
|
|
_360_JOY_BUTTON_RT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_RIGHT_SCROLL,
|
|
_360_JOY_BUTTON_RB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_LEFT_SCROLL,
|
|
_360_JOY_BUTTON_LB);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_JUMP,
|
|
_360_JOY_BUTTON_LT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_FORWARD,
|
|
_360_JOY_BUTTON_LSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_BACKWARD,
|
|
_360_JOY_BUTTON_LSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT,
|
|
_360_JOY_BUTTON_LSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT,
|
|
_360_JOY_BUTTON_LSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_LEFT,
|
|
_360_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_RIGHT,
|
|
_360_JOY_BUTTON_RSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_UP,
|
|
_360_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_DOWN,
|
|
_360_JOY_BUTTON_RSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_USE,
|
|
_360_JOY_BUTTON_RT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_ACTION,
|
|
_360_JOY_BUTTON_A);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT_SCROLL,
|
|
_360_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT_SCROLL,
|
|
_360_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_INVENTORY,
|
|
_360_JOY_BUTTON_Y);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_PAUSEMENU,
|
|
_360_JOY_BUTTON_START);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DROP,
|
|
_360_JOY_BUTTON_B);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_SNEAK_TOGGLE,
|
|
_360_JOY_BUTTON_LB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_CRAFTING,
|
|
_360_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,
|
|
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
|
|
_360_JOY_BUTTON_LTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_GAME_INFO,
|
|
_360_JOY_BUTTON_BACK);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAUSEMENU,
|
|
_360_JOY_BUTTON_START);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_STICK_PRESS,
|
|
_360_JOY_BUTTON_LTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_PRESS,
|
|
_360_JOY_BUTTON_RTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_UP,
|
|
_360_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_DOWN,
|
|
_360_JOY_BUTTON_RSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_LEFT,
|
|
_360_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_RIGHT,
|
|
_360_JOY_BUTTON_RSTICK_RIGHT);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_LEFT,
|
|
_360_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_RIGHT,
|
|
_360_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_UP,
|
|
_360_JOY_BUTTON_DPAD_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_DOWN,
|
|
_360_JOY_BUTTON_DPAD_DOWN);
|
|
}
|
|
|
|
#if !defined(__linux__)
|
|
HINSTANCE g_hInst = nullptr;
|
|
HWND g_hWnd = nullptr;
|
|
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
|
|
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
|
|
ID3D11Device* g_pd3dDevice = nullptr;
|
|
ID3D11DeviceContext* g_pImmediateContext = nullptr;
|
|
IDXGISwapChain* g_pSwapChain = nullptr;
|
|
ID3D11RenderTargetView* g_pRenderTargetView = nullptr;
|
|
ID3D11DepthStencilView* g_pDepthStencilView = nullptr;
|
|
ID3D11Texture2D* g_pDepthStencilBuffer = nullptr;
|
|
|
|
//
|
|
// FUNCTION: WndProc(HWND, uint32_t, WPARAM, LPARAM)
|
|
//
|
|
// PURPOSE: Processes messages for the main window.
|
|
//
|
|
// WM_COMMAND - process the application menu
|
|
// WM_PAINT - Paint the main window
|
|
// WM_DESTROY - post a quit message and return
|
|
//
|
|
//
|
|
LRESULT CALLBACK WndProc(HWND hWnd, uint32_t message, WPARAM wParam,
|
|
LPARAM lParam) {
|
|
int wmId, wmEvent;
|
|
PAINTSTRUCT ps;
|
|
HDC hdc;
|
|
|
|
switch (message) {
|
|
case WM_COMMAND:
|
|
wmId = LOWORD(wParam);
|
|
wmEvent = HIWORD(wParam);
|
|
// Parse the menu selections:
|
|
switch (wmId) {
|
|
case IDM_EXIT:
|
|
DestroyWindow(hWnd);
|
|
break;
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
break;
|
|
case WM_PAINT:
|
|
hdc = BeginPaint(hWnd, &ps);
|
|
// TODO: Add any drawing code here...
|
|
EndPaint(hWnd, &ps);
|
|
break;
|
|
case WM_DESTROY:
|
|
PostQuitMessage(0);
|
|
break;
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// FUNCTION: MyRegisterClass()
|
|
//
|
|
// PURPOSE: Registers the window class.
|
|
//
|
|
ATOM MyRegisterClass(HINSTANCE hInstance) {
|
|
WNDCLASSEX wcex;
|
|
|
|
wcex.cbSize = sizeof(WNDCLASSEX);
|
|
|
|
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
|
wcex.lpfnWndProc = WndProc;
|
|
wcex.cbClsExtra = 0;
|
|
wcex.cbWndExtra = 0;
|
|
wcex.hInstance = hInstance;
|
|
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
|
|
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
|
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
|
|
wcex.lpszMenuName = "Minecraft";
|
|
wcex.lpszClassName = "MinecraftClass";
|
|
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
|
|
|
|
return RegisterClassEx(&wcex);
|
|
}
|
|
|
|
//
|
|
// FUNCTION: InitInstance(HINSTANCE, int)
|
|
//
|
|
// PURPOSE: Saves instance handle and creates main window
|
|
//
|
|
// COMMENTS:
|
|
//
|
|
// In this function, we save the instance handle in a global variable and
|
|
// create and display the main program window.
|
|
//
|
|
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {
|
|
g_hInst = hInstance; // Store instance handle in our global variable
|
|
|
|
g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr,
|
|
hInstance, nullptr);
|
|
|
|
if (!g_hWnd) {
|
|
return false;
|
|
}
|
|
|
|
ShowWindow(g_hWnd, nCmdShow);
|
|
UpdateWindow(g_hWnd);
|
|
|
|
return true;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Create Direct3D device and swap chain
|
|
//--------------------------------------------------------------------------------------
|
|
int32_t InitDevice() {
|
|
int32_t hr = S_OK;
|
|
|
|
RECT rc;
|
|
GetClientRect(g_hWnd, &rc);
|
|
uint32_t width = rc.right - rc.left;
|
|
uint32_t height = rc.bottom - rc.top;
|
|
|
|
uint32_t createDeviceFlags = 0;
|
|
#if defined(_DEBUG)
|
|
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
|
#endif
|
|
|
|
D3D_DRIVER_TYPE driverTypes[] = {
|
|
D3D_DRIVER_TYPE_HARDWARE,
|
|
D3D_DRIVER_TYPE_WARP,
|
|
D3D_DRIVER_TYPE_REFERENCE,
|
|
};
|
|
uint32_t numDriverTypes = ARRAYSIZE(driverTypes);
|
|
|
|
D3D_FEATURE_LEVEL featureLevels[] = {
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
};
|
|
uint32_t numFeatureLevels = ARRAYSIZE(featureLevels);
|
|
|
|
DXGI_SWAP_CHAIN_DESC sd;
|
|
memset(&sd, 0, sizeof(sd));
|
|
sd.BufferCount = 1;
|
|
sd.BufferDesc.Width = width;
|
|
sd.BufferDesc.Height = height;
|
|
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
sd.BufferDesc.RefreshRate.Numerator = 60;
|
|
sd.BufferDesc.RefreshRate.Denominator = 1;
|
|
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
sd.OutputWindow = g_hWnd;
|
|
sd.SampleDesc.Count = 1;
|
|
sd.SampleDesc.Quality = 0;
|
|
sd.Windowed = true;
|
|
|
|
for (uint32_t driverTypeIndex = 0; driverTypeIndex < numDriverTypes;
|
|
driverTypeIndex++) {
|
|
g_driverType = driverTypes[driverTypeIndex];
|
|
hr = D3D11CreateDeviceAndSwapChain(
|
|
nullptr, g_driverType, nullptr, createDeviceFlags, featureLevels,
|
|
numFeatureLevels, D3D11_SDK_VERSION, &sd, &g_pSwapChain,
|
|
&g_pd3dDevice, &g_featureLevel, &g_pImmediateContext);
|
|
if (HRESULT_SUCCEEDED(hr)) break;
|
|
}
|
|
if (FAILED(hr)) return hr;
|
|
|
|
// Create a render target view
|
|
ID3D11Texture2D* pBackBuffer = nullptr;
|
|
hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
|
|
(void**)&pBackBuffer);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
// Create a depth stencil buffer
|
|
D3D11_TEXTURE2D_DESC descDepth;
|
|
|
|
descDepth.Width = width;
|
|
descDepth.Height = height;
|
|
descDepth.MipLevels = 1;
|
|
descDepth.ArraySize = 1;
|
|
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
descDepth.SampleDesc.Count = 1;
|
|
descDepth.SampleDesc.Quality = 0;
|
|
descDepth.Usage = D3D11_USAGE_DEFAULT;
|
|
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
descDepth.CPUAccessFlags = 0;
|
|
descDepth.MiscFlags = 0;
|
|
hr = g_pd3dDevice->CreateTexture2D(&descDepth, nullptr,
|
|
&g_pDepthStencilBuffer);
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
|
|
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
descDSView.Texture2D.MipSlice = 0;
|
|
|
|
hr = g_pd3dDevice->CreateDepthStencilView(
|
|
g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
|
|
|
|
hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr,
|
|
&g_pRenderTargetView);
|
|
pBackBuffer->Release();
|
|
if (FAILED(hr)) return hr;
|
|
|
|
g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView,
|
|
g_pDepthStencilView);
|
|
|
|
// Setup the viewport
|
|
D3D11_VIEWPORT vp;
|
|
vp.Width = (float)width;
|
|
vp.Height = (float)height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
g_pImmediateContext->RSSetViewports(1, &vp);
|
|
|
|
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
|
|
|
return 0;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Render the frame
|
|
//--------------------------------------------------------------------------------------
|
|
void Render() {
|
|
// Just clear the backbuffer
|
|
float ClearColor[4] = {0.0f, 0.125f, 0.3f, 1.0f}; // red,green,blue,alpha
|
|
|
|
g_pImmediateContext->ClearRenderTargetView(g_pRenderTargetView, ClearColor);
|
|
g_pSwapChain->Present(0, 0);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Clean up the objects we've created
|
|
//--------------------------------------------------------------------------------------
|
|
void CleanupDevice() {
|
|
if (g_pImmediateContext) g_pImmediateContext->ClearState();
|
|
|
|
if (g_pRenderTargetView) g_pRenderTargetView->Release();
|
|
if (g_pSwapChain) g_pSwapChain->Release();
|
|
if (g_pImmediateContext) g_pImmediateContext->Release();
|
|
if (g_pd3dDevice) g_pd3dDevice->Release();
|
|
}
|
|
#endif
|
|
|
|
int main(int argc, const char* argv[]) {
|
|
#if defined(__linux__) && defined(__GLIBC__)
|
|
struct sigaction sa;
|
|
sa.sa_handler = sigsegv_handler;
|
|
sigemptyset(&sa.sa_mask);
|
|
sa.sa_flags = SA_RESETHAND;
|
|
sigaction(SIGSEGV, &sa, nullptr);
|
|
sigaction(SIGABRT, &sa, nullptr);
|
|
sigaction(SIGBUS, &sa, nullptr);
|
|
sigaction(SIGTRAP, &sa, nullptr);
|
|
#endif
|
|
app.DebugPrintf("---main()\n");
|
|
|
|
// ---- Parse CLI arguments ----
|
|
// Usage: Minecraft.Client [--width W] [--height H] [--fullscreen]
|
|
// If --width/--height are omitted the primary monitor's native resolution
|
|
// is used automatically.
|
|
{
|
|
int reqW = 0, reqH = 0;
|
|
bool fs = false;
|
|
for (int i = 1; i < argc; i++) {
|
|
if (strcmp(argv[i], "--fullscreen") == 0) {
|
|
fs = true;
|
|
} else if (strcmp(argv[i], "--width") == 0 && i + 1 < argc) {
|
|
reqW = atoi(argv[++i]);
|
|
} else if (strcmp(argv[i], "--height") == 0 && i + 1 < argc) {
|
|
reqH = atoi(argv[++i]);
|
|
}
|
|
}
|
|
if (reqW > 0 && reqH > 0) RenderManager.SetWindowSize(reqW, reqH);
|
|
if (fs) RenderManager.SetFullscreen(true);
|
|
}
|
|
|
|
static bool bTrialTimerDisplayed = true;
|
|
|
|
RenderManager.Initialise();
|
|
|
|
// Read the file containing the product codes
|
|
app.DebugPrintf("---ReadProductCodes()\n");
|
|
|
|
app.loadMediaArchive();
|
|
app.loadStringTable();
|
|
// fuck you
|
|
ui.init(1920, 1080);
|
|
// storage manager is needed for the trial key check
|
|
StorageManager.Init(0, app.GetString(IDS_DEFAULT_SAVENAME),
|
|
(char*)"savegame.dat", FIFTY_ONE_MB,
|
|
&CConsoleMinecraftApp::DisplaySavingMessage,
|
|
(void*)&app, (char*)"");
|
|
|
|
////////////////
|
|
// Initialise //
|
|
////////////////
|
|
|
|
app.InitTime();
|
|
|
|
// Set the number of possible joypad layouts that the user can switch
|
|
// between, and the number of actions
|
|
InputManager.Initialise(1, 5, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
|
|
|
// Set the default joypad action mappings for Minecraft
|
|
DefineActions();
|
|
InputManager.SetJoypadMapVal(0, 0);
|
|
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
|
|
|
|
// Initialise the profile manager with the game Title ID, Offer ID, a
|
|
// profile version number, and the number of profile values and settings
|
|
|
|
ProfileManager.Initialise(
|
|
TITLEID_MINECRAFT, app.m_dwOfferID, PROFILE_VERSION_10,
|
|
NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask);
|
|
|
|
// set a function to be called when there's a sign in change, so we can exit
|
|
// a level if the primary player signs out
|
|
ProfileManager.SetSignInChangeCallback(
|
|
&CConsoleMinecraftApp::SignInChangeCallback, &app);
|
|
|
|
// Set a callback for when there is a read error on profile data
|
|
// StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,
|
|
// &app);
|
|
|
|
// QNet needs to be setup after profile manager, as we do not want its
|
|
// Notify listener to handle XN_SYS_SIGNINCHANGED notifications. This does
|
|
// mean that we need to have a callback in the ProfileManager for
|
|
// XN_LIVE_INVITE_ACCEPTED for QNet.
|
|
|
|
g_NetworkManager.Initialise();
|
|
|
|
// debug switch to trial version
|
|
ProfileManager.SetDebugFullOverride(true);
|
|
// Initialise TLS for tesselator, for this main thread
|
|
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
|
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
|
Compression::CreateNewThreadStorage();
|
|
OldChunkStorage::CreateNewThreadStorage();
|
|
Level::enableLightingCache();
|
|
Tile::CreateNewThreadStorage();
|
|
|
|
Minecraft::main();
|
|
Minecraft* pMinecraft = Minecraft::GetInstance();
|
|
|
|
app.InitGameSettings();
|
|
|
|
app.InitialiseTips();
|
|
while (!RenderManager.ShouldClose()) {
|
|
RenderManager.StartFrame();
|
|
if (pMinecraft->pollResize()) {
|
|
int fbw, fbh;
|
|
RenderManager.GetFramebufferSize(fbw, fbh);
|
|
ui.setScreenSize(fbw, fbh);
|
|
}
|
|
app.UpdateTime();
|
|
InputManager.Tick();
|
|
|
|
ProfileManager.Tick();
|
|
|
|
StorageManager.Tick();
|
|
|
|
RenderManager.Tick();
|
|
|
|
// Tick the social networking manager.
|
|
// CSocialManager::Instance()->Tick();
|
|
|
|
// Tick sentient.
|
|
// SentientManager.Tick();
|
|
|
|
g_NetworkManager.DoWork();
|
|
|
|
// Render game graphics.
|
|
#if defined(ENABLE_JAVA_GUIS)
|
|
pMinecraft->run_middle();
|
|
if (app.GetGameStarted()) {
|
|
#else
|
|
if (app.GetGameStarted()) {
|
|
pMinecraft->run_middle();
|
|
#endif
|
|
app.SetAppPaused(
|
|
// TODO: proper fix for pausing
|
|
// 4jcraft: IsLocalGame() doesn't seem to work properly on Iggy
|
|
// UI, this should work even in multiplayer scenarios though
|
|
// since it checks for the player count anyway
|
|
//
|
|
// g_NetworkManager.IsLocalGame() &&
|
|
g_NetworkManager.GetPlayerCount() == 1 &&
|
|
ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()));
|
|
} else {
|
|
pMinecraft->soundEngine->tick(nullptr, 0.0f);
|
|
pMinecraft->textures->tick(true, false);
|
|
if (app.GetReallyChangingSessionType()) {
|
|
pMinecraft
|
|
->tickAllConnections(); // Added to stop timing out when we
|
|
// are waiting after converting to
|
|
// an offline game
|
|
}
|
|
}
|
|
pMinecraft->soundEngine->playMusicTick();
|
|
|
|
static bool bInitnet = false;
|
|
|
|
if (bInitnet) {
|
|
g_NetworkManager.Initialise();
|
|
}
|
|
|
|
ui.tick();
|
|
ui.render();
|
|
|
|
// Present the frame.
|
|
RenderManager.Present();
|
|
|
|
ui.CheckMenuDisplayed();
|
|
// has the game defined profile data been changed (by a profile load)
|
|
if (app.uiGameDefinedDataChangedBitmask != 0) {
|
|
void* pData;
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
if (app.uiGameDefinedDataChangedBitmask & (1 << i)) {
|
|
// reset the changed flag
|
|
app.ClearGameSettingsChangedFlag(i);
|
|
app.DebugPrintf(
|
|
"*** - APPLYING GAME SETTINGS CHANGE for pad %d\n", i);
|
|
app.ApplyGameSettingsChanged(i);
|
|
|
|
#if defined(_DEBUG_MENUS_ENABLED)
|
|
if (app.DebugSettingsOn()) {
|
|
app.ActionDebugMask(i);
|
|
} else {
|
|
// force debug mask off
|
|
app.ActionDebugMask(i, true);
|
|
}
|
|
#endif
|
|
// clear the stats first - there could have beena signout
|
|
// and sign back in in the menus need to clear the player
|
|
// stats - can't assume it'll be done in setlevel - we may
|
|
// not be in the game
|
|
pMinecraft->stats[i]->clear();
|
|
pMinecraft->stats[i]->parse(pData);
|
|
}
|
|
}
|
|
|
|
// clear the flag
|
|
app.uiGameDefinedDataChangedBitmask = 0;
|
|
}
|
|
|
|
g_NetworkManager.DoWork();
|
|
|
|
// Any threading type things to deal with from the xui side?
|
|
app.HandleXuiActions();
|
|
|
|
// need to turn off the trial timer if it was on
|
|
if (bTrialTimerDisplayed) {
|
|
ui.ShowTrialTimer(false);
|
|
bTrialTimerDisplayed = false;
|
|
}
|
|
|
|
// Fix for #7318 - Title crashes after short soak in the leaderboards
|
|
} // end game loop
|
|
|
|
// Graceful shutdown: destroy GL context and GLFW before any C++ dtors run.
|
|
// Without this, static/global destructors that touch GL objects cause
|
|
// SIGSEGV.
|
|
RenderManager.Shutdown();
|
|
_exit(0);
|
|
} // end main
|
|
|
|
// Free resources, unregister custom classes, and exit.
|
|
// app.Uninit();
|
|
// g_pd3dDevice->Release();
|
|
|
|
std::vector<uint8_t*> vRichPresenceStrings;
|
|
|
|
// convert std::wstring to UTF-8 string
|
|
// wchar_t is 32bit on all Linux systems, and interpreted as UTF-32
|
|
// the code base stores all strings internally as UCS-2 (16bit, subset of
|
|
// UTF-16), which, scince it only stores BMP code points, is trivially
|
|
// convertable to UTF-32 as well as UTF-16. hence this parser simply parses
|
|
// UTF-32
|
|
|
|
// all implementations of libc (including glibc, musl, uClibc...) implement
|
|
// wchar_t as 4byte/32bit (scince around 1999), it would break the libc ABI,
|
|
// if this ever will get changed, hence this assert
|
|
static_assert(sizeof(wchar_t) == 4, "Linux with non 32bit wchar_t");
|
|
|
|
std::string wstring_to_utf8(const std::wstring& str) {
|
|
std::string result;
|
|
// preallocation, so it will never need to resize.
|
|
// same allocation size as for the 4byte wstring representation.
|
|
// it well get destructed instantly, in the function that it gets called
|
|
// from
|
|
result.reserve(str.size() * 4);
|
|
|
|
for (size_t i = 0; i < str.size(); ++i) {
|
|
uint32_t cp = static_cast<uint32_t>(str[i]);
|
|
|
|
// outside of valid unicode range or preserved UTF-16 surrogate pairs
|
|
// (just in case)
|
|
if (cp > 0x10FFFF || (cp >= 0xD800 && cp <= 0xDFFF)) {
|
|
cp = 0xFFFD; // unicode replacement character
|
|
}
|
|
|
|
if (cp < 0x80) {
|
|
// ASCII
|
|
result += static_cast<char>(cp);
|
|
// extract multibyte unicode into multiple bytes of UTF-8
|
|
} else if (cp < 0x800) {
|
|
result += static_cast<char>(0xC0 | (cp >> 6));
|
|
result += static_cast<char>(0x80 | (cp & 0x3F));
|
|
} else if (cp < 0x10000) {
|
|
result += static_cast<char>(0xE0 | (cp >> 12));
|
|
result += static_cast<char>(0x80 | ((cp >> 6) & 0x3F));
|
|
result += static_cast<char>(0x80 | (cp & 0x3F));
|
|
} else {
|
|
result += static_cast<char>(0xF0 | (cp >> 18));
|
|
result += static_cast<char>(0x80 | ((cp >> 12) & 0x3F));
|
|
result += static_cast<char>(0x80 | ((cp >> 6) & 0x3F));
|
|
result += static_cast<char>(0x80 | (cp & 0x3F));
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
uint8_t* mallocAndCreateUTF8ArrayFromString(int iID) {
|
|
const wchar_t* wchString = app.GetString(iID);
|
|
|
|
std::wstring srcString = wchString;
|
|
std::string dstString = wstring_to_utf8(srcString);
|
|
|
|
int dst_len = dstString.size() + 1;
|
|
uint8_t* strUtf8 = (uint8_t*)malloc(dst_len);
|
|
memcpy(strUtf8, dstString.c_str(), dst_len);
|
|
|
|
return strUtf8;
|
|
}
|
|
|
|
uint8_t* AddRichPresenceString(int iID) {
|
|
uint8_t* strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
|
|
if (strUtf8 != nullptr) {
|
|
vRichPresenceStrings.push_back(strUtf8);
|
|
}
|
|
return strUtf8;
|
|
}
|
|
|
|
void FreeRichPresenceStrings() {
|
|
uint8_t* strUtf8;
|
|
for (int i = 0; i < vRichPresenceStrings.size(); i++) {
|
|
strUtf8 = vRichPresenceStrings.at(i);
|
|
free(strUtf8);
|
|
}
|
|
vRichPresenceStrings.clear();
|
|
}
|