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51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
#include "AreaConstraint.h"
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#include <memory>
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#include "Minecraft.Client/Common/src/Tutorial/Constraints/TutorialConstraint.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
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#include "minecraft/world/phys/AABB.h"
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#include "minecraft/world/phys/Vec3.h"
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AreaConstraint::AreaConstraint(int descriptionId, double x0, double y0,
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double z0, double x1, double y1, double z1,
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bool contains /*= true*/,
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bool restrictsMovement /*=true*/)
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: TutorialConstraint(descriptionId) {
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messageArea = AABB(x0 + 2, y0 + 2, z0 + 2, x1 - 2, y1 - 2, z1 - 2);
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movementArea = AABB(x0, y0, z0, x1, y1, z1);
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this->contains = contains;
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m_restrictsMovement = restrictsMovement;
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}
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bool AreaConstraint::isConstraintSatisfied(int iPad) {
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Minecraft* minecraft = Minecraft::GetInstance();
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// TODO: check if this can be elided
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Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1);
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return messageArea.contains(ipad_player) == contains;
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}
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bool AreaConstraint::isConstraintRestrictive(int iPad) {
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return m_restrictsMovement;
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}
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bool AreaConstraint::canMoveToPosition(double xo, double yo, double zo,
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double xt, double yt, double zt) {
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if (!m_restrictsMovement) return true;
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Vec3 targetPos(xt, yt, zt);
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Minecraft* minecraft = Minecraft::GetInstance();
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if (movementArea.contains(targetPos) == contains) {
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return true;
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}
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Vec3 origPos(xo, yo, zo);
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double currDist = origPos.distanceTo(&movementArea);
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double targetDist = targetPos.distanceTo(&movementArea);
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return targetDist < currDist;
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}
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