4jcraft/targets/Minecraft.Client/Common/src/Tutorial/Constraints/AreaConstraint.cpp

51 lines
1.7 KiB
C++

#include "AreaConstraint.h"
#include <memory>
#include "Minecraft.Client/Common/src/Tutorial/Constraints/TutorialConstraint.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/world/phys/AABB.h"
#include "minecraft/world/phys/Vec3.h"
AreaConstraint::AreaConstraint(int descriptionId, double x0, double y0,
double z0, double x1, double y1, double z1,
bool contains /*= true*/,
bool restrictsMovement /*=true*/)
: TutorialConstraint(descriptionId) {
messageArea = AABB(x0 + 2, y0 + 2, z0 + 2, x1 - 2, y1 - 2, z1 - 2);
movementArea = AABB(x0, y0, z0, x1, y1, z1);
this->contains = contains;
m_restrictsMovement = restrictsMovement;
}
bool AreaConstraint::isConstraintSatisfied(int iPad) {
Minecraft* minecraft = Minecraft::GetInstance();
// TODO: check if this can be elided
Vec3 ipad_player = minecraft->localplayers[iPad]->getPos(1);
return messageArea.contains(ipad_player) == contains;
}
bool AreaConstraint::isConstraintRestrictive(int iPad) {
return m_restrictsMovement;
}
bool AreaConstraint::canMoveToPosition(double xo, double yo, double zo,
double xt, double yt, double zt) {
if (!m_restrictsMovement) return true;
Vec3 targetPos(xt, yt, zt);
Minecraft* minecraft = Minecraft::GetInstance();
if (movementArea.contains(targetPos) == contains) {
return true;
}
Vec3 origPos(xo, yo, zo);
double currDist = origPos.distanceTo(&movementArea);
double targetDist = targetPos.distanceTo(&movementArea);
return targetDist < currDist;
}