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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
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#include <string>
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#include "Minecraft.Client/Common/src/GameRules/ConsoleGameRulesConstants.h"
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#include "Minecraft.Client/Common/src/GameRules/LevelGeneration/ConsoleGenerateStructureAction.h"
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class StructurePiece;
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class Level;
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class BoundingBox;
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class XboxStructureActionGenerateBox : public ConsoleGenerateStructureAction {
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private:
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int m_x0, m_y0, m_z0, m_x1, m_y1, m_z1, m_edgeTile, m_fillTile;
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bool m_skipAir;
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public:
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XboxStructureActionGenerateBox();
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virtual ConsoleGameRules::EGameRuleType getActionType() {
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return ConsoleGameRules::eGameRuleType_GenerateBox;
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}
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virtual int getEndX() { return m_x1; }
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virtual int getEndY() { return m_y1; }
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virtual int getEndZ() { return m_z1; }
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virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs);
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virtual void addAttribute(const std::wstring& attributeName,
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const std::wstring& attributeValue);
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bool generateBoxInLevel(StructurePiece* structure, Level* level,
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BoundingBox* chunkBB);
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}; |