4jcraft/Minecraft.World/Commands/DefaultGameModeCommand.cpp
2026-03-21 15:14:17 -05:00

36 lines
1.2 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.commands.h"
#include "DefaultGameModeCommand.h"
EGameCommand DefaultGameModeCommand::getId() {
return eGameCommand_DefaultGameMode;
}
void DefaultGameModeCommand::execute(std::shared_ptr<CommandSender> source,
byteArray commandData) {
// if (args.length > 0) {
// GameType newMode = getModeForString(source, args[0]);
// doSetGameType(newMode);
// logAdminAction(source, "commands.defaultgamemode.success",
// ChatMessageComponent.forTranslation("gameMode." + newMode.getName()));
// return;
//}
// throw new UsageException("commands.defaultgamemode.usage");
}
void DefaultGameModeCommand::doSetGameType(GameType* newGameType) {
// MinecraftServer minecraftServer = MinecraftServer.getInstance();
// minecraftServer.setDefaultGameMode(newGameType);
// if (minecraftServer.getForceGameType()) {
// for (ServerPlayer player :
// MinecraftServer.getInstance().getPlayers().players) {
// player.setGameMode(newGameType);
// player.fallDistance = 0; // reset falldistance so flying people
// do not die :P
// }
// }
}