mirror of
https://github.com/4jcraft/4jcraft.git
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337 lines
9.7 KiB
C++
337 lines
9.7 KiB
C++
#include "../Platform/stdafx.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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#include "Textures.h"
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#include "../../Minecraft.World/Util/ArrayWithLength.h"
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#include "BufferedImage.h"
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#ifdef _XBOX
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typedef struct {
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unsigned int filesz;
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unsigned short creator1;
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unsigned short creator2;
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unsigned int bmp_offset;
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unsigned int header_sz;
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unsigned int width;
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unsigned int height;
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unsigned short nplanes;
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unsigned short bitspp;
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unsigned int compress_type;
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unsigned int bmp_bytesz;
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int hres;
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int vres;
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unsigned int ncolors;
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unsigned int nimpcolors;
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} BITMAPINFOHEADER;
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#endif
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BufferedImage::BufferedImage(int width, int height, int type) {
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data[0] = new int[width * height];
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for (int i = 1; i < 10; i++) {
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data[i] = NULL;
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}
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this->width = width;
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this->height = height;
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}
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void BufferedImage::ByteFlip4(unsigned int& data) {
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data = (data >> 24) | ((data >> 8) & 0x0000ff00) |
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((data << 8) & 0x00ff0000) | (data << 24);
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}
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// Loads a bitmap into a buffered image - only currently supports the 2 types of
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// 32-bit image that we've made so far and determines which of these is which by
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// the compression method. Compression method 3 is a 32-bit image with only
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// 24-bits used (ie no alpha channel) whereas method 0 is a full 32-bit image
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// with a valid alpha channel.
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BufferedImage::BufferedImage(const std::wstring& File,
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bool filenameHasExtension /*=false*/,
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bool bTitleUpdateTexture /*=false*/,
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const std::wstring& drive /*=L""*/) {
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HRESULT hr;
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std::wstring wDrive;
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std::wstring filePath;
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filePath = File;
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wDrive = drive;
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if (wDrive.empty()) {
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#ifdef _XBOX
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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#ifdef _TU_BUILD
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wDrive = L"UPDATE:\\";
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#else
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wDrive = L"GAME:\\res\\TitleUpdate\\";
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#endif
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} else {
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wDrive = L"GAME:\\";
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}
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#else
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#ifdef __PS3__
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char* pchUsrDir;
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if (app.GetBootedFromDiscPatch()) {
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const char* pchTextureName = wstringtofilename(File);
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pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
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} else {
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pchUsrDir = getUsrDirPath();
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}
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std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = wstr + L"\\Common\\res\\TitleUpdate\\";
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} else {
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wDrive = wstr + L"/Common/";
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}
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#elif __PSVITA__
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/*char *pchUsrDir=getUsrDirPath();
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std::wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
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if(bTitleUpdateTexture)
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{
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// Make the content package point to to the UPDATE: drive is
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needed wDrive= wstr + L"\\Common\\res\\TitleUpdate\\";
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}
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else
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{
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wDrive= wstr + L"/Common/";
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}*/
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = L"Common\\res\\TitleUpdate\\";
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} else {
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wDrive = L"Common/";
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}
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#else
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if (bTitleUpdateTexture) {
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// Make the content package point to to the UPDATE: drive is needed
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wDrive = L"Common\\res\\TitleUpdate\\";
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} else {
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wDrive = L"Common/";
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}
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#endif
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#endif
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}
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for (int l = 0; l < 10; l++) {
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data[l] = NULL;
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}
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for (int l = 0; l < 10; l++) {
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std::wstring name;
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std::wstring mipMapPath = L"";
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if (l != 0) {
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mipMapPath = L"MipMapLevel" + _toString<int>(l + 1);
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}
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if (filenameHasExtension) {
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name = wDrive + L"res" + filePath.substr(0, filePath.length());
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} else {
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name = wDrive + L"res" + filePath.substr(0, filePath.length() - 4) +
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mipMapPath + L".png";
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}
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const char* pchTextureName = wstringtofilename(name);
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#ifdef _DEBUG
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app.DebugPrintf("\n--- Loading TEXTURE - %s\n\n", pchTextureName);
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#endif
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D3DXIMAGE_INFO ImageInfo;
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ZeroMemory(&ImageInfo, sizeof(D3DXIMAGE_INFO));
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hr =
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RenderManager.LoadTextureData(pchTextureName, &ImageInfo, &data[l]);
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if (hr != ERROR_SUCCESS) {
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// 4J - If we haven't loaded the non-mipmap version then exit the
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// game
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if (l == 0) {
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app.FatalLoadError();
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}
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return;
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}
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if (l == 0) {
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width = ImageInfo.Width;
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height = ImageInfo.Height;
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}
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}
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}
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BufferedImage::BufferedImage(DLCPack* dlcPack, const std::wstring& File,
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bool filenameHasExtension /*= false*/) {
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HRESULT hr;
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std::wstring filePath = File;
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std::uint8_t* pbData = NULL;
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std::uint32_t dataBytes = 0;
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for (int l = 0; l < 10; l++) {
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data[l] = NULL;
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}
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for (int l = 0; l < 10; l++) {
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std::wstring name;
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std::wstring mipMapPath = L"";
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if (l != 0) {
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mipMapPath = L"MipMapLevel" + _toString<int>(l + 1);
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}
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if (filenameHasExtension) {
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name = L"res" + filePath.substr(0, filePath.length());
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} else {
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name = L"res" + filePath.substr(0, filePath.length() - 4) +
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mipMapPath + L".png";
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}
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if (!dlcPack->doesPackContainFile(DLCManager::e_DLCType_All, name)) {
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// 4J - If we haven't loaded the non-mipmap version then exit the
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// game
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if (l == 0) {
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app.FatalLoadError();
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}
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return;
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}
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DLCFile* dlcFile = dlcPack->getFile(DLCManager::e_DLCType_All, name);
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pbData = dlcFile->getData(dataBytes);
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if (pbData == NULL || dataBytes == 0) {
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// 4J - If we haven't loaded the non-mipmap version then exit the
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// game
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if (l == 0) {
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app.FatalLoadError();
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}
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return;
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}
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D3DXIMAGE_INFO ImageInfo;
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ZeroMemory(&ImageInfo, sizeof(D3DXIMAGE_INFO));
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hr = RenderManager.LoadTextureData(pbData, dataBytes, &ImageInfo,
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&data[l]);
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if (hr != ERROR_SUCCESS) {
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// 4J - If we haven't loaded the non-mipmap version then exit the
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// game
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if (l == 0) {
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app.FatalLoadError();
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}
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return;
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}
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if (l == 0) {
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width = ImageInfo.Width;
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height = ImageInfo.Height;
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}
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}
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}
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BufferedImage::BufferedImage(std::uint8_t* pbData, std::uint32_t dataBytes) {
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int iCurrentByte = 0;
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for (int l = 0; l < 10; l++) {
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data[l] = NULL;
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}
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D3DXIMAGE_INFO ImageInfo;
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ZeroMemory(&ImageInfo, sizeof(D3DXIMAGE_INFO));
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HRESULT hr =
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RenderManager.LoadTextureData(pbData, dataBytes, &ImageInfo, &data[0]);
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if (hr == ERROR_SUCCESS) {
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width = ImageInfo.Width;
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height = ImageInfo.Height;
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} else {
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app.FatalLoadError();
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}
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}
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BufferedImage::~BufferedImage() {
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for (int i = 0; i < 10; i++) {
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delete[] data[i];
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}
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}
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int BufferedImage::getWidth() { return width; }
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int BufferedImage::getHeight() { return height; }
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void BufferedImage::getRGB(int startX, int startY, int w, int h, intArray out,
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int offset, int scansize, int level) {
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int ww = width >> level;
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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out[y * scansize + offset + x] =
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data[level][startX + x + ww * (startY + y)];
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}
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}
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}
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int* BufferedImage::getData() { return data[0]; }
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int* BufferedImage::getData(int level) { return data[level]; }
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Graphics* BufferedImage::getGraphics() { return NULL; }
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// Returns the transparency. Returns either OPAQUE, BITMASK, or TRANSLUCENT.
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// Specified by:
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// getTransparency in interface Transparency
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// Returns:
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// the transparency of this BufferedImage.
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int BufferedImage::getTransparency() {
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// TODO - 4J Implement?
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return 0;
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}
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// Returns a subimage defined by a specified rectangular region. The returned
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// BufferedImage shares the same data array as the original image. Parameters:
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// x, y - the coordinates of the upper-left corner of the specified rectangular
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// region w - the width of the specified rectangular region h - the height of
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// the specified rectangular region Returns: a BufferedImage that is the
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// subimage of this BufferedImage.
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BufferedImage* BufferedImage::getSubimage(int x, int y, int w, int h) {
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// TODO - 4J Implement
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BufferedImage* img = new BufferedImage(w, h, 0);
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intArray arrayWrapper(img->data[0], w * h);
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this->getRGB(x, y, w, h, arrayWrapper, 0, w);
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int level = 1;
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while (getData(level) != NULL) {
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int ww = w >> level;
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int hh = h >> level;
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int xx = x >> level;
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int yy = y >> level;
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img->data[level] = new int[ww * hh];
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intArray arrayWrapper(img->data[level], ww * hh);
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this->getRGB(xx, yy, ww, hh, arrayWrapper, 0, ww, level);
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++level;
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}
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return img;
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}
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void BufferedImage::preMultiplyAlpha() {
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int* curData = data[0];
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int cur = 0;
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int alpha = 0;
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int r = 0;
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int g = 0;
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int b = 0;
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int total = width * height;
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for (unsigned int i = 0; i < total; ++i) {
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cur = curData[i];
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alpha = (cur >> 24) & 0xff;
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r = ((cur >> 16) & 0xff) * (float)alpha / 255;
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g = ((cur >> 8) & 0xff) * (float)alpha / 255;
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b = (cur & 0xff) * (float)alpha / 255;
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curData[i] = (r << 16) | (g << 8) | (b) | (alpha << 24);
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}
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}
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