4jcraft/targets/app/common/Audio/SoundEngine.cpp

884 lines
33 KiB
C++

#include "SoundEngine.h"
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <cmath>
#include <cstdlib>
#include <initializer_list>
#include <memory>
#include <vector>
#include "app/common/Audio/ConsoleSoundEngine.h"
#include "app/common/Iggy/include/rrCore.h"
#include "app/common/Game.h"
#include "java/Random.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/client/skins/TexturePackRepository.h"
#include "minecraft/util/Mth.h"
#include "minecraft/world/entity/Mob.h"
#include "minecraft/world/level/storage/LevelData.h"
#include "platform/C4JThread.h"
#include "platform/PlatformTypes.h"
#include "platform/fs/fs.h"
#define STB_VORBIS_HEADER_ONLY
#include "stb_vorbis.c"
// Fixes strcasecmp in miniaudio
// https://stackoverflow.com/questions/31127260/strcasecmp-a-non-standard-function
int strcasecmp(const char* a, const char* b) {
int ca, cb;
do {
ca = *(unsigned char*)a;
cb = *(unsigned char*)b;
ca = tolower(toupper(ca));
cb = tolower(toupper(cb));
a++;
b++;
} while (ca == cb && ca != '\0');
return ca - cb;
}
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
#undef STB_VORBIS_HEADER_ONLY
#include "stb_vorbis.c"
// stb_vorbis leaks single-letter macros (C, L, R, etc.) that collide with
// identifiers in other translation units during unity builds.
#undef C
#undef L
#undef R
#undef TRUE
#undef FALSE
// ASSETS
const char* SoundEngine::m_szStreamFileA[eStream_Max] = {"calm1",
"calm2",
"calm3",
"hal1",
"hal2",
"hal3",
"hal4",
"nuance1",
"nuance2",
"creative1",
"creative2",
"creative3",
"creative4",
"creative5",
"creative6",
"menu1",
"menu2",
"menu3",
"menu4",
"piano1",
"piano2",
"piano3",
"nether1",
"nether2",
"nether3",
"nether4",
"the_end_dragon_alive",
"the_end_end",
"11",
"13",
"blocks",
"cat",
"chirp",
"far",
"mall",
"mellohi",
"stal",
"strad",
"ward",
"where_are_we_now"};
char SoundEngine::m_szSoundPath[] = {"app/common/Sound/"};
char SoundEngine::m_szMusicPath[] = {"app/common/"};
char SoundEngine::m_szRedistName[] = {"redist64"};
// END ASSETS
// Linux specific functions
// PIMPL'd state for the miniaudio backend. Defined here so SoundEngine.h
// stays free of miniaudio.h.
struct SoundEngineMiniAudio {
ma_engine engine{};
ma_engine_config engineConfig{};
ma_sound musicStream{};
};
struct MiniAudioSound {
ma_sound sound;
AUDIO_INFO info;
bool active;
};
SoundEngine::SoundEngine()
: m_audio(std::make_unique<SoundEngineMiniAudio>()) {}
SoundEngine::~SoundEngine() = default;
std::vector<MiniAudioSound*> m_activeSounds;
void SoundEngine::init(Options* pOptions) {
app.DebugPrintf("---SoundEngine::init\n");
random = new Random();
*m_audio = SoundEngineMiniAudio{};
m_musicStreamActive = false;
m_StreamState = eMusicStreamState_Idle;
m_iMusicDelay = 0;
m_validListenerCount = 0;
m_bHeardTrackA = nullptr;
// Start the streaming music playing some music from the overworld
SetStreamingSounds(eStream_Overworld_Calm1, eStream_Overworld_piano3,
eStream_Nether1, eStream_Nether4, eStream_end_dragon,
eStream_end_end, eStream_CD_1);
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
m_StreamingAudioInfo.bIs3D = false;
m_StreamingAudioInfo.x = 0;
m_StreamingAudioInfo.y = 0;
m_StreamingAudioInfo.z = 0;
m_StreamingAudioInfo.volume = 1;
m_StreamingAudioInfo.pitch = 1;
memset(CurrentSoundsPlaying, 0,
sizeof(int) *
(static_cast<int>(eSoundType_MAX) + static_cast<int>(eSFX_MAX)));
memset(m_ListenerA, 0, sizeof(AUDIO_LISTENER) * XUSER_MAX_COUNT);
m_audio->engineConfig = ma_engine_config_init();
m_audio->engineConfig.listenerCount = MAX_LOCAL_PLAYERS;
if (ma_engine_init(&m_audio->engineConfig, &m_audio->engine) !=
MA_SUCCESS) {
app.DebugPrintf("Failed to initialize miniaudio engine\n");
return;
}
ma_engine_set_volume(&m_audio->engine, 1.0f);
m_MasterMusicVolume = 1.0f;
m_MasterEffectsVolume = 1.0f;
m_validListenerCount = 1;
m_bSystemMusicPlaying = false;
}
void SoundEngine::destroy() { ma_engine_uninit(&m_audio->engine); }
void SoundEngine::play(int iSound, float x, float y, float z, float volume,
float pitch) {
if (iSound == -1) return;
char szId[256];
strncpy(szId, wchSoundNames[iSound], 255);
for (int i = 0; szId[i]; i++)
if (szId[i] == '.') szId[i] = '/';
std::string base = PlatformFilesystem.getBasePath().string() + "/";
const char* roots[] = {"Sound/Minecraft/", "app/common/Sound/Minecraft/",
"app/common/res/TitleUpdate/res/Sound/Minecraft/"};
char finalPath[512] = {0};
bool found = false;
for (const char* root : roots) {
std::string fullRoot = base + root;
for (const char* ext : {".ogg", ".wav"}) {
int count = 0;
for (int i = 1; i <= 16; i++) {
char tryP[512];
snprintf(tryP, 512, "%s%s%d%s", fullRoot.c_str(), szId, i, ext);
if (PlatformFilesystem.exists(tryP))
count = i;
else
break;
}
if (count > 0) {
snprintf(finalPath, 512, "%s%s%d%s", fullRoot.c_str(), szId,
(rand() % count) + 1, ext);
found = true;
break;
}
char tryP[512];
snprintf(tryP, 512, "%s%s%s", fullRoot.c_str(), szId, ext);
if (PlatformFilesystem.exists(tryP)) {
strncpy(finalPath, tryP, 511);
found = true;
break;
}
}
if (found) break;
}
if (!found) return;
MiniAudioSound* s = new MiniAudioSound();
memset(&s->info, 0, sizeof(AUDIO_INFO));
s->info.x = x;
s->info.y = y;
s->info.z = z;
s->info.volume = volume;
s->info.pitch = pitch;
s->info.bIs3D = true;
if (ma_sound_init_from_file(&m_audio->engine, finalPath,
MA_SOUND_FLAG_ASYNC, nullptr, nullptr,
&s->sound) == MA_SUCCESS) {
ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
ma_sound_set_min_distance(&s->sound, 2.0f);
ma_sound_set_max_distance(&s->sound, 48.0f);
ma_sound_set_volume(&s->sound, volume * m_MasterEffectsVolume);
ma_sound_set_position(&s->sound, x, y, z);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
} else
delete s;
}
void SoundEngine::playUI(int iSound, float volume, float pitch) {
char szIdentifier[256];
if (iSound >= eSFX_MAX)
strncpy(szIdentifier, wchSoundNames[iSound], 255);
else
strncpy(szIdentifier, wchUISoundNames[iSound], 255);
for (int i = 0; szIdentifier[i]; i++)
if (szIdentifier[i] == '.') szIdentifier[i] = '/';
std::string base = PlatformFilesystem.getBasePath().string() + "/";
const char* roots[] = {
"Sound/Minecraft/UI/",
"Sound/Minecraft/",
"app/common/Sound/Minecraft/UI/",
"app/common/Sound/Minecraft/",
};
char finalPath[512] = {0};
bool found = false;
for (const char* root : roots) {
for (const char* ext : {".ogg", ".wav", ".mp3"}) {
char tryP[512];
snprintf(tryP, 512, "%s%s%s%s", base.c_str(), root, szIdentifier,
ext);
if (PlatformFilesystem.exists(tryP)) {
strncpy(finalPath, tryP, 511);
found = true;
break;
}
}
if (found) break;
}
if (!found) return;
MiniAudioSound* s = new MiniAudioSound();
memset(&s->info, 0, sizeof(AUDIO_INFO));
s->info.volume = volume;
s->info.pitch = pitch;
s->info.bIs3D = false;
if (ma_sound_init_from_file(&m_audio->engine, finalPath,
MA_SOUND_FLAG_ASYNC, nullptr, nullptr,
&s->sound) == MA_SUCCESS) {
ma_sound_set_spatialization_enabled(&s->sound, MA_FALSE);
ma_sound_set_volume(&s->sound, volume * m_MasterEffectsVolume);
ma_sound_set_pitch(&s->sound, pitch);
ma_sound_start(&s->sound);
m_activeSounds.push_back(s);
} else
delete s;
}
int SoundEngine::getMusicID(int iDomain) {
int iRandomVal = 0;
Minecraft* pMinecraft = Minecraft::GetInstance();
// Protection from errors
if (pMinecraft == nullptr || pMinecraft->skins == nullptr) {
// any track from the overworld
return GetRandomishTrack(m_iStream_Overworld_Min,
m_iStream_Overworld_Max);
}
if (pMinecraft->skins->isUsingDefaultSkin()) {
switch (iDomain) {
case LevelData::DIMENSION_END:
// the end isn't random - it has different music depending
// whether the dragon is alive or not, but we've not
// added the dead dragon music yet
// haha they said wheter
return m_iStream_End_Min;
case LevelData::DIMENSION_NETHER:
return GetRandomishTrack(m_iStream_Nether_Min,
m_iStream_Nether_Max);
// return m_iStream_Nether_Min +
// random->nextInt(m_iStream_Nether_Max-m_iStream_Nether_Min);
default: // overworld
// return m_iStream_Overworld_Min +
// random->nextInt(m_iStream_Overworld_Max-m_iStream_Overworld_Min);
return GetRandomishTrack(m_iStream_Overworld_Min,
m_iStream_Overworld_Max);
}
} else {
// using a texture pack - may have multiple End music tracks
switch (iDomain) {
case LevelData::DIMENSION_END:
return GetRandomishTrack(m_iStream_End_Min, m_iStream_End_Max);
case LevelData::DIMENSION_NETHER:
// return m_iStream_Nether_Min +
// random->nextInt(m_iStream_Nether_Max-m_iStream_Nether_Min);
return GetRandomishTrack(m_iStream_Nether_Min,
m_iStream_Nether_Max);
default: // overworld
// return m_iStream_Overworld_Min +
// random->nextInt(m_iStream_Overworld_Max-m_iStream_Overworld_Min);
return GetRandomishTrack(m_iStream_Overworld_Min,
m_iStream_Overworld_Max);
}
}
}
int SoundEngine::getMusicID(const std::string& name) {
int iCD = 0;
for (size_t i = 0; i < 12; i++) {
std::string fileName = m_szStreamFileA[i + eStream_CD_1];
if (name == fileName) {
iCD = static_cast<int>(i);
break;
}
}
return iCD + m_iStream_CD_1;
}
void SoundEngine::playStreaming(const std::string& name, float x, float y,
float z, float volume, float pitch,
bool bMusicDelay) {
m_StreamingAudioInfo.x = x;
m_StreamingAudioInfo.y = y;
m_StreamingAudioInfo.z = z;
m_StreamingAudioInfo.volume = volume;
m_StreamingAudioInfo.pitch = pitch;
if (m_StreamState == eMusicStreamState_Playing) {
m_StreamState = eMusicStreamState_Stop;
} else if (m_StreamState == eMusicStreamState_Opening) {
m_StreamState = eMusicStreamState_OpeningCancel;
}
app.DebugPrintf("playStreaming %S", name.c_str());
if (name.empty()) {
// music, or stop CD
m_StreamingAudioInfo.bIs3D = false;
// we need a music id
// random delay of up to 3 minutes for music
m_iMusicDelay = random->nextInt(
20 * 60 * 3); // random->nextInt(20 * 60 * 10) + 20 * 60 * 10;
#if defined(_DEBUG)
m_iMusicDelay = 0;
#endif
Minecraft* pMinecraft = Minecraft::GetInstance();
bool playerInEnd = false;
bool playerInNether = false;
for (unsigned int i = 0; i < MAX_LOCAL_PLAYERS; i++) {
if (pMinecraft->localplayers[i] != nullptr) {
if (pMinecraft->localplayers[i]->dimension ==
LevelData::DIMENSION_END) {
playerInEnd = true;
} else if (pMinecraft->localplayers[i]->dimension ==
LevelData::DIMENSION_NETHER) {
playerInNether = true;
}
}
}
if (playerInEnd) {
m_musicID = getMusicID(LevelData::DIMENSION_END);
} else if (playerInNether) {
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
} else {
m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD);
}
} else {
// jukebox
m_StreamingAudioInfo.bIs3D = true;
m_musicID = getMusicID(name);
m_iMusicDelay = 0;
}
}
int SoundEngine::OpenStreamThreadProc(void* lpParameter) {
SoundEngine* soundEngine = (SoundEngine*)lpParameter;
const char* ext = strrchr(soundEngine->m_szStreamName, '.');
if (soundEngine->m_musicStreamActive) {
ma_sound_stop(&soundEngine->m_audio->musicStream);
ma_sound_uninit(&soundEngine->m_audio->musicStream);
soundEngine->m_musicStreamActive = false;
}
ma_result result = ma_sound_init_from_file(
&soundEngine->m_audio->engine, soundEngine->m_szStreamName,
MA_SOUND_FLAG_STREAM, nullptr, nullptr,
&soundEngine->m_audio->musicStream);
if (result != MA_SUCCESS) {
app.DebugPrintf(
"SoundEngine::OpenStreamThreadProc - Failed to open stream: "
"%s\n",
soundEngine->m_szStreamName);
return 0;
}
ma_sound_set_spatialization_enabled(&soundEngine->m_audio->musicStream,
MA_FALSE);
ma_sound_set_looping(&soundEngine->m_audio->musicStream, MA_FALSE);
soundEngine->m_musicStreamActive = true;
return 0;
}
void SoundEngine::playMusicTick() {
static float fMusicVol = 0.0f;
fMusicVol = getMasterMusicVolume();
switch (m_StreamState) {
case eMusicStreamState_Idle:
if (m_iMusicDelay > 0) {
m_iMusicDelay--;
return;
}
if (m_musicID != -1) {
std::string base =
PlatformFilesystem.getBasePath().string() + "/";
bool isCD = (m_musicID >= m_iStream_CD_1);
const char* folder = isCD ? "cds/" : "music/";
const char* track = m_szStreamFileA[m_musicID];
bool found = false;
m_szStreamName[0] = '\0';
const char* roots[] = {"app/common/music/", "music/", "./"};
for (const char* r : roots) {
for (const char* e : {".ogg", ".mp3", ".wav"}) {
// try with folder prefix (music/ or cds/)
snprintf(m_szStreamName, sizeof(m_szStreamName),
"%s%s%s%s%s", base.c_str(), r, folder, track,
e);
if (PlatformFilesystem.exists(m_szStreamName)) {
found = true;
break;
}
// try without folder prefix
snprintf(m_szStreamName, sizeof(m_szStreamName),
"%s%s%s%s", base.c_str(), r, track, e);
if (PlatformFilesystem.exists(m_szStreamName)) {
found = true;
break;
}
}
if (found) break;
}
if (found) {
SetIsPlayingStreamingGameMusic(!isCD);
SetIsPlayingStreamingCDMusic(isCD);
m_openStreamThread = new C4JThread(
OpenStreamThreadProc, this, "OpenStreamThreadProc");
m_openStreamThread->run();
m_StreamState = eMusicStreamState_Opening;
} else {
app.DebugPrintf(
"[SoundEngine] oh noes couldn't find music track '%s', "
"retrying "
"in 1min\n",
track);
m_iMusicDelay = 20 * 60;
}
}
break;
case eMusicStreamState_Opening:
if (!m_openStreamThread->isRunning()) {
delete m_openStreamThread;
m_openStreamThread = nullptr;
if (!m_musicStreamActive) {
m_StreamState = eMusicStreamState_Idle;
break;
}
ma_sound_set_spatialization_enabled(
&m_audio->musicStream,
m_StreamingAudioInfo.bIs3D ? MA_TRUE : MA_FALSE);
if (m_StreamingAudioInfo.bIs3D) {
ma_sound_set_position(
&m_audio->musicStream, m_StreamingAudioInfo.x,
m_StreamingAudioInfo.y, m_StreamingAudioInfo.z);
}
ma_sound_set_pitch(&m_audio->musicStream,
m_StreamingAudioInfo.pitch);
ma_sound_set_volume(
&m_audio->musicStream,
m_StreamingAudioInfo.volume * getMasterMusicVolume());
ma_sound_start(&m_audio->musicStream);
m_StreamState = eMusicStreamState_Playing;
}
break;
case eMusicStreamState_OpeningCancel:
if (!m_openStreamThread->isRunning()) {
delete m_openStreamThread;
m_openStreamThread = nullptr;
m_StreamState = eMusicStreamState_Stop;
}
break;
case eMusicStreamState_Stop:
if (m_musicStreamActive) {
ma_sound_stop(&m_audio->musicStream);
ma_sound_uninit(&m_audio->musicStream);
m_musicStreamActive = false;
}
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState = eMusicStreamState_Idle;
break;
case eMusicStreamState_Playing:
if (GetIsPlayingStreamingGameMusic()) {
bool playerInEnd = false, playerInNether = false;
Minecraft* pMinecraft = Minecraft::GetInstance();
for (unsigned int i = 0; i < MAX_LOCAL_PLAYERS; ++i) {
if (pMinecraft->localplayers[i]) {
if (pMinecraft->localplayers[i]->dimension ==
LevelData::DIMENSION_END)
playerInEnd = true;
else if (pMinecraft->localplayers[i]->dimension ==
LevelData::DIMENSION_NETHER)
playerInNether = true;
}
}
// Handle Dimension Switching
bool needsStop = false;
if (playerInEnd && !GetIsPlayingEndMusic()) {
m_musicID = getMusicID(LevelData::DIMENSION_END);
SetIsPlayingEndMusic(true);
SetIsPlayingNetherMusic(false);
needsStop = true;
} else if (!playerInEnd && GetIsPlayingEndMusic()) {
m_musicID =
playerInNether
? getMusicID(LevelData::DIMENSION_NETHER)
: getMusicID(LevelData::DIMENSION_OVERWORLD);
SetIsPlayingEndMusic(false);
SetIsPlayingNetherMusic(playerInNether);
needsStop = true;
} else if (playerInNether && !GetIsPlayingNetherMusic()) {
m_musicID = getMusicID(LevelData::DIMENSION_NETHER);
SetIsPlayingNetherMusic(true);
SetIsPlayingEndMusic(false);
needsStop = true;
} else if (!playerInNether && GetIsPlayingNetherMusic()) {
m_musicID =
playerInEnd
? getMusicID(LevelData::DIMENSION_END)
: getMusicID(LevelData::DIMENSION_OVERWORLD);
SetIsPlayingNetherMusic(false);
SetIsPlayingEndMusic(playerInEnd);
needsStop = true;
}
if (needsStop) m_StreamState = eMusicStreamState_Stop;
// volume change required?
if (m_musicStreamActive)
ma_sound_set_volume(
&m_audio->musicStream,
m_StreamingAudioInfo.volume * fMusicVol);
} else if (m_StreamingAudioInfo.bIs3D && m_validListenerCount > 1 &&
m_musicStreamActive) {
float fClosestDist = 1e6f;
int iClosest = 0;
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++) {
if (m_ListenerA[i].bValid) {
float dist = sqrtf(powf(m_StreamingAudioInfo.x -
m_ListenerA[i].vPosition.x,
2) +
powf(m_StreamingAudioInfo.y -
m_ListenerA[i].vPosition.y,
2) +
powf(m_StreamingAudioInfo.z -
m_ListenerA[i].vPosition.z,
2));
if (dist < fClosestDist) {
fClosestDist = dist;
iClosest = i;
}
}
}
ma_sound_set_position(
&m_audio->musicStream,
m_StreamingAudioInfo.x - m_ListenerA[iClosest].vPosition.x,
m_StreamingAudioInfo.y - m_ListenerA[iClosest].vPosition.y,
m_StreamingAudioInfo.z - m_ListenerA[iClosest].vPosition.z);
}
break;
case eMusicStreamState_Completed:
m_iMusicDelay = random->nextInt(20 * 60 * 3);
{
int dim = LevelData::DIMENSION_OVERWORLD;
Minecraft* pMc = Minecraft::GetInstance();
for (int i = 0; i < MAX_LOCAL_PLAYERS; i++) {
if (pMc->localplayers[i]) {
dim = pMc->localplayers[i]->dimension;
break;
}
}
m_musicID = getMusicID(dim);
SetIsPlayingEndMusic(dim == LevelData::DIMENSION_END);
SetIsPlayingNetherMusic(dim == LevelData::DIMENSION_NETHER);
}
m_StreamState = eMusicStreamState_Idle;
break;
}
// check the status of the stream - this is for when a track completes
// rather than is stopped by the user action
if (m_musicStreamActive && !ma_sound_is_playing(&m_audio->musicStream) &&
ma_sound_at_end(&m_audio->musicStream)) {
ma_sound_uninit(&m_audio->musicStream);
m_musicStreamActive = false;
SetIsPlayingStreamingCDMusic(false);
SetIsPlayingStreamingGameMusic(false);
m_StreamState = eMusicStreamState_Completed;
}
}
void SoundEngine::updateMiniAudio() {
if (m_validListenerCount == 1) {
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++) {
if (m_ListenerA[i].bValid) {
ma_engine_listener_set_position(
&m_audio->engine, 0, m_ListenerA[i].vPosition.x,
m_ListenerA[i].vPosition.y, m_ListenerA[i].vPosition.z);
ma_engine_listener_set_direction(&m_audio->engine, 0,
m_ListenerA[i].vOrientFront.x,
m_ListenerA[i].vOrientFront.y,
m_ListenerA[i].vOrientFront.z);
ma_engine_listener_set_world_up(&m_audio->engine, 0, 0.0f, 1.0f,
0.0f);
break;
}
}
} else {
ma_engine_listener_set_position(&m_audio->engine, 0, 0.0f, 0.0f, 0.0f);
ma_engine_listener_set_direction(&m_audio->engine, 0, 0.0f, 0.0f, 1.0f);
ma_engine_listener_set_world_up(&m_audio->engine, 0, 0.0f, 1.0f, 0.0f);
}
for (auto it = m_activeSounds.begin(); it != m_activeSounds.end();) {
MiniAudioSound* s = *it;
if (!ma_sound_is_playing(&s->sound)) {
ma_sound_uninit(&s->sound);
delete s;
it = m_activeSounds.erase(it);
continue;
}
float finalVolume =
s->info.volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
if (finalVolume > SFX_MAX_GAIN) finalVolume = SFX_MAX_GAIN;
ma_sound_set_volume(&s->sound, finalVolume);
ma_sound_set_pitch(&s->sound, s->info.pitch);
if (s->info.bIs3D) {
if (m_validListenerCount > 1) {
float fClosest = 10000.0f;
int iClosestListener = 0;
float fClosestX = 0.0f, fClosestY = 0.0f, fClosestZ = 0.0f,
fDist;
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++) {
if (m_ListenerA[i].bValid) {
float x, y, z;
x = fabs(m_ListenerA[i].vPosition.x - s->info.x);
y = fabs(m_ListenerA[i].vPosition.y - s->info.y);
z = fabs(m_ListenerA[i].vPosition.z - s->info.z);
fDist = x + y + z;
if (fDist < fClosest) {
fClosest = fDist;
fClosestX = x;
fClosestY = y;
fClosestZ = z;
iClosestListener = i;
}
}
}
float realDist =
sqrtf((fClosestX * fClosestX) + (fClosestY * fClosestY) +
(fClosestZ * fClosestZ));
ma_sound_set_position(&s->sound, 0, 0, realDist);
} else {
ma_sound_set_position(&s->sound, s->info.x, s->info.y,
s->info.z);
}
}
++it;
}
}
void SoundEngine::tick(std::shared_ptr<Mob>* players, float a) {
// update the listener positions
int listenerCount = 0;
if (players) {
bool bListenerPostionSet = false;
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++) {
if (players[i] != nullptr) {
m_ListenerA[i].bValid = true;
F32 x, y, z;
x = players[i]->xo + (players[i]->x - players[i]->xo) * a;
y = players[i]->yo + (players[i]->y - players[i]->yo) * a;
z = players[i]->zo + (players[i]->z - players[i]->zo) * a;
float yRot = players[i]->yRotO +
(players[i]->yRot - players[i]->yRotO) * a;
float yCos = (float)cos(yRot * Mth::DEG_TO_RAD);
float ySin = (float)sin(yRot * Mth::DEG_TO_RAD);
// store the listener positions for splitscreen
m_ListenerA[i].vPosition.x = x;
m_ListenerA[i].vPosition.y = y;
m_ListenerA[i].vPosition.z = z;
m_ListenerA[i].vOrientFront.x = -ySin;
m_ListenerA[i].vOrientFront.y = 0;
m_ListenerA[i].vOrientFront.z = yCos;
listenerCount++;
} else {
m_ListenerA[i].bValid = false;
}
}
}
// If there were no valid players set, make up a default listener
if (listenerCount == 0) {
m_ListenerA[0].vPosition.x = 0;
m_ListenerA[0].vPosition.y = 0;
m_ListenerA[0].vPosition.z = 0;
m_ListenerA[0].vOrientFront.x = 0;
m_ListenerA[0].vOrientFront.y = 0;
m_ListenerA[0].vOrientFront.z = 1.0f;
listenerCount++;
}
m_validListenerCount = listenerCount;
updateMiniAudio();
}
// Universal, these functions shouldn't need platform specific
// implementations
void SoundEngine::updateMusicVolume(float fVal) { m_MasterMusicVolume = fVal; }
void SoundEngine::updateSystemMusicPlaying(bool isPlaying) {
m_bSystemMusicPlaying = isPlaying;
}
void SoundEngine::updateSoundEffectVolume(float fVal) {
m_MasterEffectsVolume = fVal;
}
void SoundEngine::SetStreamingSounds(int iOverworldMin, int iOverWorldMax,
int iNetherMin, int iNetherMax,
int iEndMin, int iEndMax, int iCD1) {
m_iStream_Overworld_Min = iOverworldMin;
m_iStream_Overworld_Max = iOverWorldMax;
m_iStream_Nether_Min = iNetherMin;
m_iStream_Nether_Max = iNetherMax;
m_iStream_End_Min = iEndMin;
m_iStream_End_Max = iEndMax;
m_iStream_CD_1 = iCD1;
// array to monitor recently played tracks
if (m_bHeardTrackA) {
delete[] m_bHeardTrackA;
}
m_bHeardTrackA = new bool[iEndMax + 1];
memset(m_bHeardTrackA, 0, sizeof(bool) * (iEndMax + 1));
}
int SoundEngine::GetRandomishTrack(int iStart, int iEnd) {
// 4J-PB - make it more likely that we'll get a track we've not heard for a
// while, although repeating tracks sometimes is fine
// if all tracks have been heard, clear the flags
bool bAllTracksHeard = true;
int iVal = iStart;
for (size_t i = iStart; i <= iEnd; i++) {
if (m_bHeardTrackA[i] == false) {
bAllTracksHeard = false;
app.DebugPrintf("Not heard all tracks yet\n");
break;
}
}
if (bAllTracksHeard) {
app.DebugPrintf("Heard all tracks - resetting the tracking array\n");
for (size_t i = iStart; i <= iEnd; i++) {
m_bHeardTrackA[i] = false;
}
}
// trying to get a track we haven't heard, but not too hard
for (size_t i = 0; i <= ((iEnd - iStart) / 2); i++) {
// random->nextInt(1) will always return 0
iVal = random->nextInt((iEnd - iStart) + 1) + iStart;
if (m_bHeardTrackA[iVal] == false) {
// not heard this
app.DebugPrintf("(%d) Not heard track %d yet, so playing it now\n",
i, iVal);
m_bHeardTrackA[iVal] = true;
break;
} else {
app.DebugPrintf(
"(%d) Skipping track %d already heard it recently\n", i, iVal);
}
}
app.DebugPrintf("Select track %d\n", iVal);
return iVal;
}
float SoundEngine::getMasterMusicVolume() {
if (m_bSystemMusicPlaying) {
return 0.0f;
} else {
return m_MasterMusicVolume;
}
}
void SoundEngine::add(const std::string& name, File* file) {}
void SoundEngine::addMusic(const std::string& name, File* file) {}
void SoundEngine::addStreaming(const std::string& name, File* file) {}
bool SoundEngine::isStreamingWavebankReady() { return true; }
// This is unused by the linux version, it'll need to be changed
char* SoundEngine::ConvertSoundPathToName(const std::string& name,
bool bConvertSpaces) {
return nullptr;
}