4jcraft/targets/minecraft/client/renderer/entity
2026-04-09 09:57:56 +10:00
..
ArrowRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
ArrowRenderer.h
BatRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
BatRenderer.h
BlazeRenderer.cpp format the whole repo (again) 2026-04-01 18:17:44 -05:00
BlazeRenderer.h
BoatRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
BoatRenderer.h
CaveSpiderRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
CaveSpiderRenderer.h
ChickenRenderer.cpp format the whole repo (again) 2026-04-01 18:17:44 -05:00
ChickenRenderer.h
CowRenderer.cpp format the whole repo (again) 2026-04-01 18:17:44 -05:00
CowRenderer.h
CreeperRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
CreeperRenderer.h
DefaultRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
DefaultRenderer.h
EnderCrystalRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
EnderCrystalRenderer.h run IWYU on entire codebase 2026-04-01 18:02:06 -05:00
EnderDragonRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
EnderDragonRenderer.h run IWYU on entire codebase 2026-04-01 18:02:06 -05:00
EndermanRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
EndermanRenderer.h
EntityRenderDispatcher.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
EntityRenderDispatcher.h format the whole repo (again) 2026-04-01 18:17:44 -05:00
EntityRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
EntityRenderer.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ExperienceOrbRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
ExperienceOrbRenderer.h
FallingTileRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
FallingTileRenderer.h
FireballRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
FireballRenderer.h
FishingHookRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
FishingHookRenderer.h
GhastRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
GhastRenderer.h
GiantMobRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
GiantMobRenderer.h
HorseRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
HorseRenderer.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
HumanoidMobRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
HumanoidMobRenderer.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ItemFrameRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
ItemFrameRenderer.h
ItemRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
ItemRenderer.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ItemSpriteRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
ItemSpriteRenderer.h
LavaSlimeRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
LavaSlimeRenderer.h
LeashKnotRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
LeashKnotRenderer.h
LightningBoltRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
LightningBoltRenderer.h
LivingEntityRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
LivingEntityRenderer.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
MinecartRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
MinecartRenderer.h
MinecartSpawnerRenderer.cpp format the whole repo (again) 2026-04-01 18:17:44 -05:00
MinecartSpawnerRenderer.h
MobRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
MobRenderer.h
MushroomCowRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
MushroomCowRenderer.h
OcelotRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
OcelotRenderer.h
PaintingRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
PaintingRenderer.h
PigRenderer.cpp format the whole repo (again) 2026-04-01 18:17:44 -05:00
PigRenderer.h
PlayerRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
PlayerRenderer.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
SheepRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
SheepRenderer.h
SilverfishRenderer.cpp format the whole repo (again) 2026-04-01 18:17:44 -05:00
SilverfishRenderer.h
SkeletonRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
SkeletonRenderer.h
SlimeRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
SlimeRenderer.h
SnowManRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
SnowManRenderer.h
SpiderRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
SpiderRenderer.h
SquidRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
SquidRenderer.h
TntMinecartRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
TntMinecartRenderer.h
TntRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
TntRenderer.h
VillagerGolemRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
VillagerGolemRenderer.h
VillagerRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
VillagerRenderer.h
WitchRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
WitchRenderer.h
WitherBossRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
WitherBossRenderer.h run IWYU on entire codebase 2026-04-01 18:02:06 -05:00
WitherSkullRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
WitherSkullRenderer.h
WolfRenderer.cpp refactor: split GLRenderer so the class is not tangled with GL macros 2026-04-09 09:57:56 +10:00
WolfRenderer.h
ZombieRenderer.cpp format the whole repo (again) 2026-04-01 18:17:44 -05:00
ZombieRenderer.h