4jcraft/Minecraft.Client/Network/ClientConnection.h
2026-03-13 17:10:10 -05:00

183 lines
7.9 KiB
C++

#pragma once
#include "../../Minecraft.World/Headers/net.minecraft.network.h"
class Minecraft;
class MultiPlayerLevel;
class SavedDataStorage;
class Socket;
class MultiplayerLocalPlayer;
class ClientConnection : public PacketListener {
private:
enum eClientConnectionConnectingState {
eCCPreLoginSent = 0,
eCCPreLoginReceived,
eCCLoginSent,
eCCLoginReceived,
eCCConnected
};
private:
bool done;
Connection* connection;
public:
std::wstring message;
bool createdOk; // 4J added
private:
Minecraft* minecraft;
MultiPlayerLevel* level;
bool started;
// 4J Stu - I don't think we are interested in the PlayerInfo data, so I'm
// not going to use it at the moment
// Map<String, PlayerInfo> playerInfoMap = new HashMap<String,
// PlayerInfo>();
public:
// List<PlayerInfo> playerInfos = new ArrayList<PlayerInfo>();
int maxPlayers;
public:
bool isStarted() { return started; } // 4J Added
bool isClosed() { return done; } // 4J Added
Socket* getSocket() { return connection->getSocket(); } // 4J Added
private:
int m_userIndex; // 4J Added
public:
SavedDataStorage* savedDataStorage;
ClientConnection(Minecraft* minecraft, const std::wstring& ip, int port);
ClientConnection(Minecraft* minecraft, Socket* socket, int iUserIndex = -1);
~ClientConnection();
void tick();
INetworkPlayer* getNetworkPlayer();
virtual void handleLogin(std::shared_ptr<LoginPacket> packet);
virtual void handleAddEntity(std::shared_ptr<AddEntityPacket> packet);
virtual void handleAddExperienceOrb(
std::shared_ptr<AddExperienceOrbPacket> packet);
virtual void handleAddGlobalEntity(
std::shared_ptr<AddGlobalEntityPacket> packet);
virtual void handleAddPainting(std::shared_ptr<AddPaintingPacket> packet);
virtual void handleSetEntityMotion(
std::shared_ptr<SetEntityMotionPacket> packet);
virtual void handleSetEntityData(
std::shared_ptr<SetEntityDataPacket> packet);
virtual void handleAddPlayer(std::shared_ptr<AddPlayerPacket> packet);
virtual void handleTeleportEntity(
std::shared_ptr<TeleportEntityPacket> packet);
virtual void handleMoveEntity(std::shared_ptr<MoveEntityPacket> packet);
virtual void handleRotateMob(std::shared_ptr<RotateHeadPacket> packet);
virtual void handleMoveEntitySmall(
std::shared_ptr<MoveEntityPacketSmall> packet);
virtual void handleRemoveEntity(
std::shared_ptr<RemoveEntitiesPacket> packet);
virtual void handleMovePlayer(std::shared_ptr<MovePlayerPacket> packet);
Random* random;
// 4J Added
virtual void handleChunkVisibilityArea(
std::shared_ptr<ChunkVisibilityAreaPacket> packet);
virtual void handleChunkVisibility(
std::shared_ptr<ChunkVisibilityPacket> packet);
virtual void handleChunkTilesUpdate(
std::shared_ptr<ChunkTilesUpdatePacket> packet);
virtual void handleBlockRegionUpdate(
std::shared_ptr<BlockRegionUpdatePacket> packet);
virtual void handleTileUpdate(std::shared_ptr<TileUpdatePacket> packet);
virtual void handleDisconnect(std::shared_ptr<DisconnectPacket> packet);
virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason,
void* reasonObjects);
void sendAndDisconnect(std::shared_ptr<Packet> packet);
void send(std::shared_ptr<Packet> packet);
virtual void handleTakeItemEntity(
std::shared_ptr<TakeItemEntityPacket> packet);
virtual void handleChat(std::shared_ptr<ChatPacket> packet);
virtual void handleAnimate(std::shared_ptr<AnimatePacket> packet);
virtual void handleEntityActionAtPosition(
std::shared_ptr<EntityActionAtPositionPacket> packet);
virtual void handlePreLogin(std::shared_ptr<PreLoginPacket> packet);
void close();
virtual void handleAddMob(std::shared_ptr<AddMobPacket> packet);
virtual void handleSetTime(std::shared_ptr<SetTimePacket> packet);
virtual void handleSetSpawn(std::shared_ptr<SetSpawnPositionPacket> packet);
virtual void handleRidePacket(std::shared_ptr<SetRidingPacket> packet);
virtual void handleEntityEvent(std::shared_ptr<EntityEventPacket> packet);
private:
std::shared_ptr<Entity> getEntity(int entityId);
std::wstring GetDisplayNameByGamertag(std::wstring gamertag);
public:
virtual void handleSetHealth(std::shared_ptr<SetHealthPacket> packet);
virtual void handleSetExperience(
std::shared_ptr<SetExperiencePacket> packet);
virtual void handleRespawn(std::shared_ptr<RespawnPacket> packet);
virtual void handleExplosion(std::shared_ptr<ExplodePacket> packet);
virtual void handleContainerOpen(
std::shared_ptr<ContainerOpenPacket> packet);
virtual void handleContainerSetSlot(
std::shared_ptr<ContainerSetSlotPacket> packet);
virtual void handleContainerAck(std::shared_ptr<ContainerAckPacket> packet);
virtual void handleContainerContent(
std::shared_ptr<ContainerSetContentPacket> packet);
virtual void handleSignUpdate(std::shared_ptr<SignUpdatePacket> packet);
virtual void handleTileEntityData(
std::shared_ptr<TileEntityDataPacket> packet);
virtual void handleContainerSetData(
std::shared_ptr<ContainerSetDataPacket> packet);
virtual void handleSetEquippedItem(
std::shared_ptr<SetEquippedItemPacket> packet);
virtual void handleContainerClose(
std::shared_ptr<ContainerClosePacket> packet);
virtual void handleTileEvent(std::shared_ptr<TileEventPacket> packet);
virtual void handleTileDestruction(
std::shared_ptr<TileDestructionPacket> packet);
virtual bool canHandleAsyncPackets();
virtual void handleGameEvent(
std::shared_ptr<GameEventPacket> gameEventPacket);
virtual void handleComplexItemData(
std::shared_ptr<ComplexItemDataPacket> packet);
virtual void handleLevelEvent(std::shared_ptr<LevelEventPacket> packet);
virtual void handleAwardStat(std::shared_ptr<AwardStatPacket> packet);
virtual void handleUpdateMobEffect(
std::shared_ptr<UpdateMobEffectPacket> packet);
virtual void handleRemoveMobEffect(
std::shared_ptr<RemoveMobEffectPacket> packet);
virtual bool isServerPacketListener();
virtual void handlePlayerInfo(std::shared_ptr<PlayerInfoPacket> packet);
virtual void handleKeepAlive(std::shared_ptr<KeepAlivePacket> packet);
virtual void handlePlayerAbilities(
std::shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket);
virtual void handleSoundEvent(std::shared_ptr<LevelSoundPacket> packet);
virtual void handleCustomPayload(
std::shared_ptr<CustomPayloadPacket> customPayloadPacket);
virtual Connection* getConnection();
// 4J Added
virtual void handleServerSettingsChanged(
std::shared_ptr<ServerSettingsChangedPacket> packet);
virtual void handleTexture(std::shared_ptr<TexturePacket> packet);
virtual void handleTextureAndGeometry(
std::shared_ptr<TextureAndGeometryPacket> packet);
virtual void handleUpdateProgress(
std::shared_ptr<UpdateProgressPacket> packet);
// 4J Added
static int HostDisconnectReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
static int ExitGameAndSaveReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
virtual void handleTextureChange(
std::shared_ptr<TextureChangePacket> packet);
virtual void handleTextureAndGeometryChange(
std::shared_ptr<TextureAndGeometryChangePacket> packet);
virtual void handleUpdateGameRuleProgressPacket(
std::shared_ptr<UpdateGameRuleProgressPacket> packet);
virtual void handleXZ(std::shared_ptr<XZPacket> packet);
void displayPrivilegeChanges(std::shared_ptr<MultiplayerLocalPlayer> player,
unsigned int oldPrivileges);
};