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114 lines
4 KiB
C++
114 lines
4 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "UIScene_SettingsAudioMenu.h"
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UIScene_SettingsAudioMenu::UIScene_SettingsAudioMenu(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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wchar_t TempString[256];
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swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_MUSIC),
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app.GetGameSettings(m_iPad, eGameSetting_MusicVolume));
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m_sliderMusic.init(TempString, eControl_Music, 0, 100,
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app.GetGameSettings(m_iPad, eGameSetting_MusicVolume));
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swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_SOUND),
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app.GetGameSettings(m_iPad, eGameSetting_SoundFXVolume));
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m_sliderSound.init(TempString, eControl_Sound, 0, 100,
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app.GetGameSettings(m_iPad, eGameSetting_SoundFXVolume));
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doHorizontalResizeCheck();
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if (app.GetLocalPlayerCount() > 1) {
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
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#endif
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}
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}
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UIScene_SettingsAudioMenu::~UIScene_SettingsAudioMenu() {}
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std::wstring UIScene_SettingsAudioMenu::getMoviePath() {
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if (app.GetLocalPlayerCount() > 1) {
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return L"SettingsAudioMenuSplit";
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} else {
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return L"SettingsAudioMenu";
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}
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}
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void UIScene_SettingsAudioMenu::updateTooltips() {
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
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}
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void UIScene_SettingsAudioMenu::updateComponents() {
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bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
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if (bNotInGame) {
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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} else {
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
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if (app.GetLocalPlayerCount() == 1)
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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else
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
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}
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}
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void UIScene_SettingsAudioMenu::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
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// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
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// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_CANCEL:
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if (pressed) {
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId,
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F64 currentValue) {
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wchar_t TempString[256];
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int value = (int)currentValue;
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switch ((int)sliderId) {
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case eControl_Music:
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m_sliderMusic.handleSliderMove(value);
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app.SetGameSettings(m_iPad, eGameSetting_MusicVolume, value);
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swprintf(TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_MUSIC), value);
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m_sliderMusic.setLabel(TempString);
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break;
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case eControl_Sound:
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m_sliderSound.handleSliderMove(value);
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app.SetGameSettings(m_iPad, eGameSetting_SoundFXVolume, value);
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swprintf(TempString, 256, L"%ls: %d%%",
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app.GetString(IDS_SLIDER_SOUND), value);
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m_sliderSound.setLabel(TempString);
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break;
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}
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}
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