4jcraft/Minecraft.Client/net/minecraft/client/renderer/EntityTileRenderer.cpp

30 lines
1.4 KiB
C++

#include "../../../../../Minecraft.World/Header Files/stdafx.h"
#include "EntityTileRenderer.h"
#include "tileentity/TileEntityRenderDispatcher.h"
#include "../../../../../Minecraft.World/net/minecraft/world/level/tile/net.minecraft.world.level.tile.h"
#include "../../../../../Minecraft.World/net/minecraft/world/level/tile/entity/net.minecraft.world.level.tile.entity.h"
EntityTileRenderer* EntityTileRenderer::instance = new EntityTileRenderer;
EntityTileRenderer::EntityTileRenderer() {
chest = std::shared_ptr<ChestTileEntity>(new ChestTileEntity());
trappedChest = std::shared_ptr<ChestTileEntity>(
new ChestTileEntity(ChestTile::TYPE_TRAP));
enderChest =
std::shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
}
void EntityTileRenderer::render(Tile* tile, int data, float brightness,
float alpha, bool setColor, bool useCompiled) {
if (tile->id == Tile::enderChest_Id) {
TileEntityRenderDispatcher::instance->render(
enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
} else if (tile->id == Tile::chest_trap_Id) {
TileEntityRenderDispatcher::instance->render(
trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
} else {
TileEntityRenderDispatcher::instance->render(
chest, 0, 0, 0, 0, setColor, alpha, useCompiled);
}
}