4jcraft/Minecraft.World/Blocks/DoorTile.cpp
Nikita Edel a006cc5aa0 uninitialized vptr
the vptr to isSolidRender() is not known before contruction of the Tile. Its true by default. if false, need to pass false. that is what i did. i verfied what isSolidRender() is in every file. and did exactly what isSolidRender() would return
2026-03-10 23:22:34 +01:00

342 lines
8.3 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "DoorTile.h"
#include "../Level/Events/LevelEvent.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.h"
#include "../Headers/net.minecraft.h"
const std::wstring DoorTile::TEXTURES[] = { L"doorWood_lower", L"doorWood_upper", L"doorIron_lower", L"doorIron_upper" };
DoorTile::DoorTile(int id, Material *material) : Tile(id, material, false)
{
icons = NULL;
if (material == Material::metal)
{
texBase = 2;
}
else
{
texBase = 0;
}
float r = 0.5f;
float h = 1.0f;
Tile::setShape(0.5f - r, 0, 0.5f - r, 0.5f + r, h, 0.5f + r);
}
Icon *DoorTile::getTexture(int face, int data)
{
return icons[texBase];
}
Icon *DoorTile::getTexture(LevelSource *level, int x, int y, int z, int face)
{
if (face == Facing::UP || face == Facing::DOWN) return icons[texBase];
int compositeData = getCompositeData(level, x, y, z);
int dir = compositeData & C_DIR_MASK;
bool isOpen = (compositeData & C_OPEN_MASK) != 0;
bool flip = false;
bool upper = (compositeData & C_IS_UPPER_MASK) != 0;
if (isOpen)
{
if (dir == 0 && face == 2) flip = !flip;
else if (dir == 1 && face == 5) flip = !flip;
else if (dir == 2 && face == 3) flip = !flip;
else if (dir == 3 && face == 4) flip = !flip;
}
else
{
if (dir == 0 && face == 5) flip = !flip;
else if (dir == 1 && face == 3) flip = !flip;
else if (dir == 2 && face == 4) flip = !flip;
else if (dir == 3 && face == 2) flip = !flip;
if ((compositeData & C_RIGHT_HINGE_MASK) != 0) flip = !flip;
}
return icons[texBase + (flip ? DOOR_TILE_TEXTURE_COUNT : 0) + (upper ? 1 : 0)];
}
void DoorTile::registerIcons(IconRegister *iconRegister)
{
icons = new Icon*[DOOR_TILE_TEXTURE_COUNT * 2];
for (int i = 0; i < DOOR_TILE_TEXTURE_COUNT; i++)
{
icons[i] = iconRegister->registerIcon(TEXTURES[i]);
icons[i + DOOR_TILE_TEXTURE_COUNT] = new FlippedIcon(icons[i], true, false);
}
}
bool DoorTile::blocksLight()
{
return false;
}
bool DoorTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool DoorTile::isCubeShaped()
{
return false;
}
int DoorTile::getRenderShape()
{
return Tile::SHAPE_DOOR;
}
AABB *DoorTile::getTileAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
AABB *retval = Tile::getTileAABB(level, x, y, z);
return retval;
}
AABB *DoorTile::getAABB(Level *level, int x, int y, int z)
{
updateShape(level, x, y, z);
AABB *retval = Tile::getAABB(level, x, y, z);
return retval;
}
void DoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
setShape(getCompositeData(level,x, y, z));
}
int DoorTile::getDir(LevelSource *level, int x, int y, int z)
{
return getCompositeData(level, x, y, z) & C_DIR_MASK;
}
bool DoorTile::isOpen(LevelSource *level, int x, int y, int z)
{
return (getCompositeData(level, x, y, z) & C_OPEN_MASK) != 0;
}
void DoorTile::setShape(int compositeData)
{
float r = 3 / 16.0f;
Tile::setShape(0, 0, 0, 1, 2, 1);
int dir = compositeData & C_DIR_MASK;
bool open = (compositeData & C_OPEN_MASK) != 0;
bool hasRightHinge = (compositeData & C_RIGHT_HINGE_MASK) != 0;
if (dir == 0)
{
if (open)
{
if (!hasRightHinge) setShape(0, 0, 0, 1, 1, r);
else setShape(0, 0, 1 - r, 1, 1, 1);
}
else setShape(0, 0, 0, r, 1, 1);
}
else if (dir == 1)
{
if (open)
{
if (!hasRightHinge) setShape(1 - r, 0, 0, 1, 1, 1);
else setShape(0, 0, 0, r, 1, 1);
}
else setShape(0, 0, 0, 1, 1, r);
}
else if (dir == 2)
{
if (open)
{
if (!hasRightHinge) setShape(0, 0, 1 - r, 1, 1, 1);
else setShape(0, 0, 0, 1, 1, r);
}
else setShape(1 - r, 0, 0, 1, 1, 1);
}
else if (dir == 3)
{
if (open)
{
if (!hasRightHinge) setShape(0, 0, 0, r, 1, 1);
else setShape(1 - r, 0, 0, 1, 1, 1);
}
else setShape(0, 0, 1 - r, 1, 1, 1);
}
}
void DoorTile::attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player)
{
// Fix for #92957 - TU11: Content: Multiplayer: Wooden Doors splits in half and glitch in open / close motion while being mined.
// In lastest PC version this is commented out, so do that now to fix bug above
//use(level, x, y, z, player);
}
// 4J-PB - Adding a TestUse for tooltip display
bool DoorTile::TestUse()
{
return true;
}
bool DoorTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if(soundOnly)
{
// 4J - added - just do enough to play the sound
if (material != Material::metal)
{
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
return false;
}
if (material == Material::metal) return true;
int compositeData = getCompositeData(level, x, y, z);
int lowerData = compositeData & C_LOWER_DATA_MASK;
lowerData ^= 4;
if ((compositeData & C_IS_UPPER_MASK) == 0)
{
level->setData(x, y, z, lowerData);//, Tile.UPDATE_CLIENTS);
level->setTilesDirty(x, y, z, x, y, z);
}
else
{
level->setData(x, y - 1, z, lowerData);//, Tile.UPDATE_CLIENTS);
level->setTilesDirty(x, y - 1, z, x, y, z);
}
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return true;
}
void DoorTile::setOpen(Level *level, int x, int y, int z, bool shouldOpen)
{
int compositeData = getCompositeData(level, x, y, z);
bool isOpen = (compositeData & C_OPEN_MASK) != 0;
if (isOpen == shouldOpen) return;
int lowerData = compositeData & C_LOWER_DATA_MASK;
lowerData ^= 4;
if ((compositeData & C_IS_UPPER_MASK) == 0)
{
level->setData(x, y, z, lowerData);//, Tile.UPDATE_CLIENTS);
level->setTilesDirty(x, y, z, x, y, z);
}
else
{
level->setData(x, y - 1, z, lowerData);//, Tile.UPDATE_CLIENTS);
level->setTilesDirty(x, y - 1, z, x, y, z);
}
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
void DoorTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
int data = level->getData(x, y, z);
if ((data & UPPER_BIT) == 0)
{
bool spawn = false;
if (level->getTile(x, y + 1, z) != id)
{
level->setTile(x, y, z, 0);
spawn = true;
}
if (!level->isSolidBlockingTile(x, y - 1, z))
{
level->setTile(x, y, z, 0);
spawn = true;
if (level->getTile(x, y + 1, z) == id)
{
level->setTile(x, y + 1, z, 0);
}
}
if (spawn)
{
if (!level->isClientSide)
{
spawnResources(level, x, y, z, data, 0);
}
}
else
{
bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z);
if ((signal || (type > 0 && Tile::tiles[type]->isSignalSource())) && type != id)
{
setOpen(level, x, y, z, signal);
}
}
}
else
{
if (level->getTile(x, y - 1, z) != id)
{
level->setTile(x, y, z, 0);
}
if (type > 0 && type != id)
{
neighborChanged(level, x, y - 1, z, type);
}
}
}
int DoorTile::getResource(int data, Random *random, int playerBonusLevel)
{
if ((data & 8) != 0) return 0;
if (material == Material::metal) return Item::door_iron->id;
return Item::door_wood->id;
}
HitResult *DoorTile::clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b)
{
updateShape(level, xt, yt, zt);
return Tile::clip(level, xt, yt, zt, a, b);
}
bool DoorTile::mayPlace(Level *level, int x, int y, int z)
{
if (y >= Level::maxBuildHeight - 1) return false;
return (level->isTopSolidBlocking(x, y - 1, z) && Tile::mayPlace(level, x, y, z) && Tile::mayPlace(level, x, y + 1, z));
}
bool DoorTile::isOpen(int data)
{
return (data & 4) != 0;
}
int DoorTile::getPistonPushReaction()
{
return Material::PUSH_DESTROY;
}
int DoorTile::getCompositeData(LevelSource *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
bool isUpper = (data & UPPER_BIT) != 0;
int lowerData;
int upperData;
if (isUpper)
{
lowerData = level->getData(x, y - 1, z);
upperData = data;
}
else
{
lowerData = data;
upperData = level->getData(x, y + 1, z);
}
// bits: dir, dir, open/closed, isUpper, isRightHinge
bool isRightHinge = (upperData & 1) != 0;
return (lowerData & C_LOWER_DATA_MASK) | (isUpper ? 8 : 0) | (isRightHinge ? 16 : 0);
}
int DoorTile::cloneTileId(Level *level, int x, int y, int z)
{
return material == Material::metal ? Item::door_iron_Id : Item::door_wood_Id;
}