4jcraft/Minecraft.Client/Platform/Linux/linux_game_stubs.cpp
2026-03-22 15:10:27 -05:00

64 lines
2.4 KiB
C++

#ifdef __linux__
#include <cstddef>
#include <cstring>
#include <string>
#include <pthread.h>
#include "Stubs/LinuxStubs.h"
#include "../Common/Consoles_App.h"
void Display::update() {}
int CMinecraftApp::GetTPConfigVal(WCHAR* pwchDataFile) { return 0; }
#include "../../Minecraft.World/Platform/x64headers/extraX64.h"
void PIXSetMarkerDeprecated(int a, const char* b, ...) {}
#include "../Xbox/Network/NetworkPlayerXbox.h"
NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer* p)
: m_qnetPlayer(p), m_pSocket(nullptr), m_lastChunkPacketTime(0) {}
IQNetPlayer* NetworkPlayerXbox::GetQNetPlayer() { return m_qnetPlayer; }
unsigned char NetworkPlayerXbox::GetSmallId() { return 0; }
void NetworkPlayerXbox::SendData(INetworkPlayer* player, const void* pvData, int dataSize,
bool lowPriority, bool ack) {}
bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer*) { return false; }
int NetworkPlayerXbox::GetOutstandingAckCount() { return 0; }
int NetworkPlayerXbox::GetSendQueueSizeBytes(INetworkPlayer*, bool) {
return 0;
}
int NetworkPlayerXbox::GetSendQueueSizeMessages(INetworkPlayer*, bool) {
return 0;
}
int NetworkPlayerXbox::GetCurrentRtt() { return 0; }
bool NetworkPlayerXbox::IsHost() { return false; }
bool NetworkPlayerXbox::IsGuest() { return false; }
bool NetworkPlayerXbox::IsLocal() { return true; }
int NetworkPlayerXbox::GetSessionIndex() { return 0; }
bool NetworkPlayerXbox::IsTalking() { return false; }
bool NetworkPlayerXbox::IsMutedByLocalUser(int) { return false; }
bool NetworkPlayerXbox::HasVoice() { return false; }
bool NetworkPlayerXbox::HasCamera() { return false; }
int NetworkPlayerXbox::GetUserIndex() { return 0; }
void NetworkPlayerXbox::SetSocket(Socket* s) { m_pSocket = s; }
Socket* NetworkPlayerXbox::GetSocket() { return m_pSocket; }
const wchar_t* NetworkPlayerXbox::GetOnlineName() { return L"Player"; }
std::wstring NetworkPlayerXbox::GetDisplayName() { return L"Player"; }
PlayerUID NetworkPlayerXbox::GetUID() { return PlayerUID(); }
void NetworkPlayerXbox::SentChunkPacket() {
m_lastChunkPacketTime = System::currentTimeMillis();
}
int NetworkPlayerXbox::GetTimeSinceLastChunkPacket_ms() {
// If we haven't ever sent a packet, return maximum
if (m_lastChunkPacketTime == 0) {
return INT_MAX;
}
int64_t currentTime = System::currentTimeMillis();
return (int)(currentTime - m_lastChunkPacketTime);
}
#endif