4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_DebugOverlay.cpp

270 lines
11 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#ifdef _DEBUG_MENUS_ENABLED
#include "UI.h"
#include "UIScene_DebugOverlay.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../../Minecraft.Client/Rendering/GameRenderer.h"
#include "../../Minecraft.Client/Level/MultiPlayerLevel.h"
#include "../../Minecraft.Client/Network/ClientConnection.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.storage.h"
#include "../../Minecraft.World/Headers/net.minecraft.commands.common.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.enchantment.h"
UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
Minecraft* pMinecraft = Minecraft::GetInstance();
wchar_t TempString[256];
swprintf(TempString, 256, L"Set fov (%d)",
(int)pMinecraft->gameRenderer->GetFovVal());
m_sliderFov.init(TempString, eControl_FOV, 0, 100,
(int)pMinecraft->gameRenderer->GetFovVal());
float currentTime =
pMinecraft->level->getLevelData()->getGameTime() % 24000;
swprintf((WCHAR*)TempString, 256, L"Set time (unsafe) (%d)",
(int)currentTime);
m_sliderTime.init(TempString, eControl_Time, 0, 240, currentTime / 100);
m_buttonRain.init(L"Toggle Rain", eControl_Rain);
m_buttonThunder.init(L"Toggle Thunder", eControl_Thunder);
m_buttonSchematic.init(L"Create Schematic", eControl_Schematic);
m_buttonResetTutorial.init(L"Reset profile tutorial progress",
eControl_ResetTutorial);
m_buttonSetCamera.init(L"Set camera", eControl_SetCamera);
m_buttonSetDay.init(L"Set Day", eControl_SetDay);
m_buttonSetNight.init(L"Set Night", eControl_SetNight);
m_buttonListItems.init(eControl_Items);
int listId = 0;
for (unsigned int i = 0; i < Item::items.length; ++i) {
if (Item::items[i] != NULL) {
m_itemIds.push_back(i);
m_buttonListItems.addItem(
app.GetString(Item::items[i]->getDescriptionId()), listId);
++listId;
}
}
m_buttonListEnchantments.init(eControl_Enchantments);
for (unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i) {
Enchantment* ench = Enchantment::validEnchantments.at(i);
for (unsigned int level = ench->getMinLevel();
level <= ench->getMaxLevel(); ++level) {
m_enchantmentIdAndLevels.push_back(
std::pair<int, int>(ench->id, level));
m_buttonListEnchantments.addItem(
app.GetString(ench->getDescriptionId()) +
_toString<int>(level));
}
}
m_buttonListMobs.init(eControl_Mobs);
m_buttonListMobs.addItem(L"Chicken");
m_mobFactories.push_back(eTYPE_CHICKEN);
m_buttonListMobs.addItem(L"Cow");
m_mobFactories.push_back(eTYPE_COW);
m_buttonListMobs.addItem(L"Pig");
m_mobFactories.push_back(eTYPE_PIG);
m_buttonListMobs.addItem(L"Sheep");
m_mobFactories.push_back(eTYPE_SHEEP);
m_buttonListMobs.addItem(L"Squid");
m_mobFactories.push_back(eTYPE_SQUID);
m_buttonListMobs.addItem(L"Wolf");
m_mobFactories.push_back(eTYPE_WOLF);
m_buttonListMobs.addItem(L"Creeper");
m_mobFactories.push_back(eTYPE_CREEPER);
m_buttonListMobs.addItem(L"Ghast");
m_mobFactories.push_back(eTYPE_GHAST);
m_buttonListMobs.addItem(L"Pig Zombie");
m_mobFactories.push_back(eTYPE_PIGZOMBIE);
m_buttonListMobs.addItem(L"Skeleton");
m_mobFactories.push_back(eTYPE_SKELETON);
m_buttonListMobs.addItem(L"Slime");
m_mobFactories.push_back(eTYPE_SLIME);
m_buttonListMobs.addItem(L"Spider");
m_mobFactories.push_back(eTYPE_SPIDER);
m_buttonListMobs.addItem(L"Zombie");
m_mobFactories.push_back(eTYPE_ZOMBIE);
m_buttonListMobs.addItem(L"Enderman");
m_mobFactories.push_back(eTYPE_ENDERMAN);
m_buttonListMobs.addItem(L"Silverfish");
m_mobFactories.push_back(eTYPE_SILVERFISH);
m_buttonListMobs.addItem(L"Cave Spider");
m_mobFactories.push_back(eTYPE_CAVESPIDER);
m_buttonListMobs.addItem(L"Mooshroom");
m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
m_buttonListMobs.addItem(L"Snow Golem");
m_mobFactories.push_back(eTYPE_SNOWMAN);
m_buttonListMobs.addItem(L"Ender Dragon");
m_mobFactories.push_back(eTYPE_ENDERDRAGON);
m_buttonListMobs.addItem(L"Blaze");
m_mobFactories.push_back(eTYPE_BLAZE);
m_buttonListMobs.addItem(L"Magma Cube");
m_mobFactories.push_back(eTYPE_LAVASLIME);
}
std::wstring UIScene_DebugOverlay::getMoviePath() { return L"DebugMenu"; }
void UIScene_DebugOverlay::customDraw(IggyCustomDrawCallbackRegion* region) {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localplayers[m_iPad] == NULL ||
pMinecraft->localgameModes[m_iPad] == NULL)
return;
int itemId = -1;
// 4jcraft TODO: UB on our platform since this casts char16_t* to wchar_t*
swscanf((wchar_t*)region->name, L"item_%d", &itemId);
if (itemId == -1 || itemId > Item::ITEM_NUM_COUNT ||
Item::items[itemId] == NULL) {
app.DebugPrintf("This is not the control we are looking for\n");
} else {
std::shared_ptr<ItemInstance> item =
std::shared_ptr<ItemInstance>(new ItemInstance(itemId, 1, 0));
if (item != NULL)
customDrawSlotControl(region, m_iPad, item, 1.0f, false, false);
}
}
void UIScene_DebugOverlay::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
navigateBack();
}
break;
case ACTION_MENU_OK:
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
if (pressed) {
sendInputToMovie(key, repeat, pressed, released);
}
break;
}
}
void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId) {
switch ((int)controlId) {
case eControl_Items: {
app.DebugPrintf(
"UIScene_DebugOverlay::handlePress for itemsList: %f\n",
childId);
int id = childId;
// app.SetXuiServerAction(m_iPad, eXuiServerAction_DropItem, (void
// *)m_itemIds[id]);
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
ProfileManager.GetPrimaryPad());
conn->send(GiveItemCommand::preparePacket(
std::dynamic_pointer_cast<Player>(
Minecraft::GetInstance()
->localplayers[ProfileManager.GetPrimaryPad()]),
m_itemIds[id]));
} break;
case eControl_Mobs: {
int id = childId;
if (id < m_mobFactories.size()) {
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
eXuiServerAction_SpawnMob,
(void*)m_mobFactories[id]);
}
} break;
case eControl_Enchantments: {
int id = childId;
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
ProfileManager.GetPrimaryPad());
conn->send(EnchantItemCommand::preparePacket(
std::dynamic_pointer_cast<Player>(
Minecraft::GetInstance()
->localplayers[ProfileManager.GetPrimaryPad()]),
m_enchantmentIdAndLevels[id].first,
m_enchantmentIdAndLevels[id].second));
} break;
case eControl_Schematic: {
#ifndef _CONTENT_PACKAGE
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_DebugCreateSchematic, NULL,
eUILayer_Debug);
#endif
} break;
case eControl_SetCamera: {
#ifndef _CONTENT_PACKAGE
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
eUIScene_DebugSetCamera, NULL, eUILayer_Debug);
#endif
} break;
case eControl_Rain: {
// app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
ProfileManager.GetPrimaryPad());
conn->send(ToggleDownfallCommand::preparePacket());
} break;
case eControl_Thunder:
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
eXuiServerAction_ToggleThunder);
break;
case eControl_ResetTutorial:
Tutorial::debugResetPlayerSavedProgress(
ProfileManager.GetPrimaryPad());
break;
case eControl_SetDay: {
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
ProfileManager.GetPrimaryPad());
conn->send(TimeCommand::preparePacket(false));
} break;
case eControl_SetNight: {
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
ProfileManager.GetPrimaryPad());
conn->send(TimeCommand::preparePacket(true));
} break;
};
}
void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue) {
switch ((int)sliderId) {
case eControl_Time: {
Minecraft* pMinecraft = Minecraft::GetInstance();
// Need to set the time on both levels to stop the flickering as the
// local level tries to predict the time Only works if we are on the
// host machine, but shouldn't break if not
MinecraftServer::SetTime(currentValue * 100);
pMinecraft->level->getLevelData()->setGameTime(currentValue * 100);
wchar_t TempString[256];
float currentTime = currentValue * 100;
swprintf(TempString, 256, L"Set time (unsafe) (%d)",
(int)currentTime);
m_sliderTime.setLabel(TempString);
} break;
case eControl_FOV: {
Minecraft* pMinecraft = Minecraft::GetInstance();
pMinecraft->gameRenderer->SetFovVal((float)currentValue);
wchar_t TempString[256];
swprintf(TempString, 256, L"Set fov (%d)", (int)currentValue);
m_sliderFov.setLabel(TempString);
} break;
};
}
#endif