4jcraft/targets/minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFileOriginal.h
2026-04-09 15:24:13 +10:00

106 lines
3.9 KiB
C++

#pragma once
#include <cstdint>
#include <mutex>
#include <string>
#include <vector>
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFile.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSavePath.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h"
#include "util/Definitions.h"
class ConsoleSaveFileOriginal : public ConsoleSaveFile {
private:
FileHeader header;
std::string m_fileName;
// Backing store for the in-memory save image. The buffer is sized to
// MAX_SAVE_SIZE up front; on Linux/macOS the kernel only physically backs
// pages that are actually touched, so this gives the same demand-paging
// behaviour the legacy VirtualAlloc reserve/commit pattern relied on,
// without any OS-specific calls.
#if defined(_LARGE_WORLDS)
static constexpr std::size_t MAX_SAVE_SIZE =
2u * 1024u * 1024u * 1024u; // 2GB
#else
static constexpr std::size_t MAX_SAVE_SIZE = 64u * 1024u * 1024u; // 64MB
#endif
std::vector<std::uint8_t> saveBuffer;
void* pvSaveMem = saveBuffer.data();
std::recursive_mutex m_lock;
void PrepareForWrite(FileEntry* file, unsigned int nNumberOfBytesToWrite);
void MoveDataBeyond(FileEntry* file, unsigned int nNumberOfBytesToWrite);
public:
#if defined(_WINDOWS64)
static int SaveSaveDataCallback(void* lpParam, bool bRes);
#endif
ConsoleSaveFileOriginal(const std::string& fileName,
void* pvSaveData = nullptr,
unsigned int fileSize = 0,
bool forceCleanSave = false,
ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
virtual ~ConsoleSaveFileOriginal();
// 4J Stu - Initial implementation is intended to have a similar interface
// to the standard Xbox file access functions
virtual FileEntry* createFile(const ConsoleSavePath& fileName);
virtual void deleteFile(FileEntry* file);
virtual void setFilePointer(FileEntry* file, unsigned int distanceToMove,
SaveFileSeekOrigin seekOrigin);
virtual bool writeFile(FileEntry* file, const void* lpBuffer,
unsigned int nNumberOfBytesToWrite,
unsigned int* lpNumberOfBytesWritten);
virtual bool zeroFile(FileEntry* file, unsigned int nNumberOfBytesToWrite,
unsigned int* lpNumberOfBytesWritten);
virtual bool readFile(FileEntry* file, void* lpBuffer,
unsigned int nNumberOfBytesToRead,
unsigned int* lpNumberOfBytesRead);
virtual bool closeHandle(FileEntry* file);
virtual void finalizeWrite();
virtual bool doesFileExist(ConsoleSavePath file);
virtual void Flush(bool autosave, bool updateThumbnail = true);
#if !defined(_CONTENT_PACKAGE)
virtual void DebugFlushToFile(void* compressedData = nullptr,
unsigned int compressedDataSize = 0);
#endif
virtual unsigned int getSizeOnDisk();
virtual std::string getFilename();
virtual std::vector<FileEntry*>* getFilesWithPrefix(
const std::string& prefix);
virtual std::vector<FileEntry*>* getRegionFilesByDimension(
unsigned int dimensionIndex);
virtual int getSaveVersion();
virtual int getOriginalSaveVersion();
virtual void LockSaveAccess();
virtual void ReleaseSaveAccess();
virtual ESavePlatform getSavePlatform();
virtual bool isSaveEndianDifferent();
virtual void setLocalPlatform();
virtual void setPlatform(ESavePlatform plat);
virtual std::endian getSaveEndian();
virtual std::endian getLocalEndian();
virtual void setEndian(std::endian endian);
virtual bool isLocalEndianDifferent(ESavePlatform plat);
virtual void ConvertRegionFile(File sourceFile);
virtual void ConvertToLocalPlatform();
protected:
virtual void* getWritePointer(FileEntry* file);
};