4jcraft/Minecraft.World/Blocks/WaterLilyTile.cpp

67 lines
2.3 KiB
C++

#include "../Platform/stdafx.h"
#include "WaterLilyTile.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.entity.item.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../Util/AABB.h"
WaterlilyTile::WaterlilyTile(int id) : Bush(id) { this->updateDefaultShape(); }
// 4J Added override
void WaterlilyTile::updateDefaultShape() {
float ss = 0.5f;
float hh = 0.25f / 16.0f;
setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, hh, 0.5f + ss);
}
int WaterlilyTile::getRenderShape() { return Tile::SHAPE_LILYPAD; }
void WaterlilyTile::addAABBs(Level* level, int x, int y, int z, AABB* box,
AABBList* boxes, std::shared_ptr<Entity> source) {
if (source == NULL || !source->instanceof(eTYPE_BOAT)) {
Bush::addAABBs(level, x, y, z, box, boxes, source);
}
}
std::optional<AABB> WaterlilyTile::getAABB(Level* level, int x, int y, int z) {
ThreadStorage* tls = m_tlsShape;
// 4J Stu - Added this so that the TLS shape is correct for this tile
if (tls->tileId != this->id) updateDefaultShape();
return AABB(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1,
y + tls->yy1, z + tls->zz1);
}
int WaterlilyTile::getColor() const {
return Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Tile_WaterLily); // 0x208030
}
int WaterlilyTile::getColor(int auxData) {
return Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Tile_WaterLily); // 0x208030
}
int WaterlilyTile::getColor(LevelSource* level, int x, int y, int z) {
return Minecraft::GetInstance()->getColourTable()->getColor(
eMinecraftColour_Tile_WaterLily); // 0x208030
}
int WaterlilyTile::getColor(LevelSource* level, int x, int y, int z,
int data) // 0x208030
{
return getColor(level, x, y, z);
}
bool WaterlilyTile::mayPlaceOn(int tile) { return tile == Tile::calmWater_Id; }
bool WaterlilyTile::canSurvive(Level* level, int x, int y, int z) {
if (y < 0 || y >= Level::maxBuildHeight) return false;
return level->getMaterial(x, y - 1, z) == Material::water &&
level->getData(x, y - 1, z) == 0;
}
bool WaterlilyTile::growTree(Level* level, int x, int y, int z,
Random* random) {
return false;
}