4jcraft/Minecraft.World/Blocks/TripWireSourceTile.cpp

328 lines
12 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.level.redstone.h"
#include "TripWireSourceTile.h"
#include "optional"
#include "Util/AABB.h"
TripWireSourceTile::TripWireSourceTile(int id)
: Tile(id, Material::decoration, false) {
this->setTicking(true);
}
std::optional<AABB> TripWireSourceTile::getAABB(Level* level, int x, int y, int z) {
return std::nullopt;
}
bool TripWireSourceTile::blocksLight() { return false; }
bool TripWireSourceTile::isSolidRender(bool isServerLevel) { return false; }
bool TripWireSourceTile::isCubeShaped() { return false; }
int TripWireSourceTile::getRenderShape() { return Tile::SHAPE_TRIPWIRE_SOURCE; }
int TripWireSourceTile::getTickDelay(Level* level) { return 10; }
bool TripWireSourceTile::mayPlace(Level* level, int x, int y, int z, int face) {
if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1))
return true;
if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1))
return true;
if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z))
return true;
if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z))
return true;
return false;
}
bool TripWireSourceTile::mayPlace(Level* level, int x, int y, int z) {
if (level->isSolidBlockingTile(x - 1, y, z)) {
return true;
} else if (level->isSolidBlockingTile(x + 1, y, z)) {
return true;
} else if (level->isSolidBlockingTile(x, y, z - 1)) {
return true;
} else if (level->isSolidBlockingTile(x, y, z + 1)) {
return true;
}
return false;
}
int TripWireSourceTile::getPlacedOnFaceDataValue(Level* level, int x, int y,
int z, int face, float clickX,
float clickY, float clickZ,
int itemValue) {
int dir = 0;
if (face == Facing::NORTH &&
level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
dir = Direction::NORTH;
if (face == Facing::SOUTH &&
level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
dir = Direction::SOUTH;
if (face == Facing::WEST &&
level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
dir = Direction::WEST;
if (face == Facing::EAST &&
level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
dir = Direction::EAST;
return dir;
}
void TripWireSourceTile::finalizePlacement(Level* level, int x, int y, int z,
int data) {
calculateState(level, x, y, z, id, data, false, -1, 0);
}
void TripWireSourceTile::neighborChanged(Level* level, int x, int y, int z,
int type) {
if (type == this->id) return;
if (checkCanSurvive(level, x, y, z)) {
int data = level->getData(x, y, z);
int dir = data & MASK_DIR;
bool replace = false;
if (!level->isSolidBlockingTile(x - 1, y, z) && dir == Direction::EAST)
replace = true;
if (!level->isSolidBlockingTile(x + 1, y, z) && dir == Direction::WEST)
replace = true;
if (!level->isSolidBlockingTile(x, y, z - 1) && dir == Direction::SOUTH)
replace = true;
if (!level->isSolidBlockingTile(x, y, z + 1) && dir == Direction::NORTH)
replace = true;
if (replace) {
spawnResources(level, x, y, z, data, 0);
level->removeTile(x, y, z);
}
}
}
void TripWireSourceTile::calculateState(
Level* level, int x, int y, int z, int id, int data, bool canUpdate,
/*4J-Jev, these parameters only used with 'updateSource' -->*/
int wireSource, int wireSourceData) {
int dir = data & MASK_DIR;
bool wasAttached = (data & MASK_ATTACHED) == MASK_ATTACHED;
bool wasPowered = (data & MASK_POWERED) == MASK_POWERED;
bool attached =
id == Tile::tripWireSource_Id; // id is only != TripwireSource_id when
// 'onRemove'
bool powered = false;
bool suspended = !level->isTopSolidBlocking(x, y - 1, z);
int stepX = Direction::STEP_X[dir];
int stepZ = Direction::STEP_Z[dir];
int receiverPos = 0;
int wiresData[WIRE_DIST_MAX];
// Loop over each tile down the wire, from this tile, to the expected
// opposing src tile.
for (int i = 1; i < WIRE_DIST_MAX; i++) {
int xx = x + stepX * i;
int zz = z + stepZ * i;
int tile = level->getTile(xx, y, zz);
if (tile == Tile::tripWireSource_Id) {
int otherData = level->getData(xx, y, zz);
if ((otherData & MASK_DIR) == Direction::DIRECTION_OPPOSITE[dir]) {
receiverPos = i;
}
break;
} else if (tile == Tile::tripWire_Id ||
i == wireSource) // wireSource is the wiretile that caused
// an 'updateSource'
{
int wireData =
i == wireSource ? wireSourceData : level->getData(xx, y, zz);
bool wireArmed = (wireData & TripWireTile::MASK_DISARMED) !=
TripWireTile::MASK_DISARMED;
bool wirePowered = (wireData & TripWireTile::MASK_POWERED) ==
TripWireTile::MASK_POWERED;
bool wireSuspended = (wireData & TripWireTile::MASK_SUSPENDED) ==
TripWireTile::MASK_SUSPENDED;
attached &= wireSuspended == suspended;
powered |= wireArmed && wirePowered;
wiresData[i] = wireData;
if (i == wireSource) {
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
attached &= wireArmed;
}
} else // Non-wire or src tile encountered.
{
wiresData[i] = -1;
attached = false;
}
}
attached &= receiverPos > WIRE_DIST_MIN;
powered &= attached;
int state = (attached ? MASK_ATTACHED : 0) | (powered ? MASK_POWERED : 0);
data = dir | state;
if (receiverPos > 0) // If a receiver is detected update it's state and
// notify it's neighbours.
{
int xx = x + stepX * receiverPos;
int zz = z + stepZ * receiverPos;
int opposite = Direction::DIRECTION_OPPOSITE[dir];
level->setData(xx, y, zz, opposite | state, Tile::UPDATE_ALL);
notifyNeighbors(level, xx, y, zz, opposite);
playSound(level, xx, y, zz, attached, powered, wasAttached, wasPowered);
}
playSound(level, x, y, z, attached, powered, wasAttached, wasPowered);
if (id > 0) // ie. it isn't being removed.
{
level->setData(x, y, z, data, Tile::UPDATE_ALL);
if (canUpdate) notifyNeighbors(level, x, y, z, dir);
}
if (wasAttached != attached) {
for (int i = 1; i < receiverPos; i++) {
int xx = x + stepX * i;
int zz = z + stepZ * i;
int wireData = wiresData[i];
if (wireData < 0) continue;
if (attached) {
wireData |= TripWireTile::MASK_ATTACHED;
} else {
wireData &= ~TripWireTile::MASK_ATTACHED;
}
level->setData(xx, y, zz, wireData, Tile::UPDATE_ALL);
}
}
}
void TripWireSourceTile::tick(Level* level, int x, int y, int z,
Random* random) {
calculateState(level, x, y, z, id, level->getData(x, y, z), true, -1, 0);
}
void TripWireSourceTile::playSound(Level* level, int x, int y, int z,
bool attached, bool powered,
bool wasAttached, bool wasPowered) {
if (powered && !wasPowered) {
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK,
0.4f, 0.6f);
} else if (!powered && wasPowered) {
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK,
0.4f, 0.5f);
} else if (attached && !wasAttached) {
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK,
0.4f, 0.7f);
} else if (!attached && wasAttached) {
level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_BOW_HIT,
0.4f,
1.2f / (level->random->nextFloat() * 0.2f + 0.9f));
}
}
void TripWireSourceTile::notifyNeighbors(Level* level, int x, int y, int z,
int dir) {
level->updateNeighborsAt(x, y, z, id);
if (dir == Direction::EAST) {
level->updateNeighborsAt(x - 1, y, z, id);
} else if (dir == Direction::WEST) {
level->updateNeighborsAt(x + 1, y, z, id);
} else if (dir == Direction::SOUTH) {
level->updateNeighborsAt(x, y, z - 1, id);
} else if (dir == Direction::NORTH) {
level->updateNeighborsAt(x, y, z + 1, id);
}
}
bool TripWireSourceTile::checkCanSurvive(Level* level, int x, int y, int z) {
if (!mayPlace(level, x, y, z)) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return false;
}
return true;
}
void TripWireSourceTile::updateShape(LevelSource* level, int x, int y, int z,
int forceData,
std::shared_ptr<TileEntity> forceEntity) {
int dir = level->getData(x, y, z) & MASK_DIR;
float r = 3 / 16.0f;
if (dir == Direction::EAST) {
setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
} else if (dir == Direction::WEST) {
setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
} else if (dir == Direction::SOUTH) {
setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
} else if (dir == Direction::NORTH) {
setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
}
}
void TripWireSourceTile::onRemove(Level* level, int x, int y, int z, int id,
int data) {
bool attached = (data & MASK_ATTACHED) == MASK_ATTACHED;
bool powered = (data & MASK_POWERED) == MASK_POWERED;
if (attached || powered) {
calculateState(level, x, y, z, 0, data, false, -1, 0); // Disconnect
// the other end.
}
if (powered) {
level->updateNeighborsAt(x, y, z, this->id);
int dir = data & MASK_DIR;
if (dir == Direction::EAST) {
level->updateNeighborsAt(x - 1, y, z, this->id);
} else if (dir == Direction::WEST) {
level->updateNeighborsAt(x + 1, y, z, this->id);
} else if (dir == Direction::SOUTH) {
level->updateNeighborsAt(x, y, z - 1, this->id);
} else if (dir == Direction::NORTH) {
level->updateNeighborsAt(x, y, z + 1, this->id);
}
}
Tile::onRemove(level, x, y, z, id, data);
}
int TripWireSourceTile::getSignal(LevelSource* level, int x, int y, int z,
int dir) {
return (level->getData(x, y, z) & MASK_POWERED) == MASK_POWERED
? Redstone::SIGNAL_MAX
: Redstone::SIGNAL_NONE;
}
int TripWireSourceTile::getDirectSignal(LevelSource* level, int x, int y, int z,
int dir) {
int data = level->getData(x, y, z);
if ((data & MASK_POWERED) != MASK_POWERED) return Redstone::SIGNAL_NONE;
int myDir = data & MASK_DIR;
if (myDir == Direction::NORTH && dir == Facing::NORTH)
return Redstone::SIGNAL_MAX;
if (myDir == Direction::SOUTH && dir == Facing::SOUTH)
return Redstone::SIGNAL_MAX;
if (myDir == Direction::WEST && dir == Facing::WEST)
return Redstone::SIGNAL_MAX;
if (myDir == Direction::EAST && dir == Facing::EAST)
return Redstone::SIGNAL_MAX;
return Redstone::SIGNAL_NONE;
}
bool TripWireSourceTile::isSignalSource() { return true; }