4jcraft/Minecraft.World/Blocks/RepeaterTile.cpp
2026-03-21 15:52:50 -05:00

109 lines
3.5 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.redstone.h"
#include "RepeaterTile.h"
const double RepeaterTile::DELAY_RENDER_OFFSETS[4] = {
-1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f};
const int RepeaterTile::DELAYS[4] = {1, 2, 3, 4};
RepeaterTile::RepeaterTile(int id, bool on) : DiodeTile(id, on) {}
bool RepeaterTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly) {
if (soundOnly) return false;
int data = level->getData(x, y, z);
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK;
level->setData(x, y, z, delay | (data & DIRECTION_MASK), Tile::UPDATE_ALL);
return true;
}
int RepeaterTile::getTurnOnDelay(int data) {
return DELAYS[(data & DELAY_MASK) >> DELAY_SHIFT] * 2;
}
DiodeTile* RepeaterTile::getOnTile() { return Tile::diode_on; }
DiodeTile* RepeaterTile::getOffTile() { return Tile::diode_off; }
int RepeaterTile::getResource(int data, Random* random, int playerBonusLevel) {
return Item::repeater_Id;
}
int RepeaterTile::cloneTileId(Level* level, int x, int y, int z) {
return Item::repeater_Id;
}
int RepeaterTile::getRenderShape() { return SHAPE_REPEATER; }
bool RepeaterTile::isLocked(LevelSource* level, int x, int y, int z, int data) {
return getAlternateSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE;
}
bool RepeaterTile::isAlternateInput(int tile) { return isDiode(tile); }
void RepeaterTile::animateTick(Level* level, int xt, int yt, int zt,
Random* random) {
if (!on) return;
int data = level->getData(xt, yt, zt);
int dir = getDirection(data);
double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2;
double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
double xo = 0;
double zo = 0;
if (random->nextInt(2) == 0) {
// spawn on receiver
switch (dir) {
case Direction::SOUTH:
zo = -5.0f / 16.0f;
break;
case Direction::NORTH:
zo = 5.0f / 16.0f;
break;
case Direction::EAST:
xo = -5.0f / 16.0f;
break;
case Direction::WEST:
xo = 5.0f / 16.0f;
break;
}
} else {
// spawn on transmitter
int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
switch (dir) {
case Direction::SOUTH:
zo = DELAY_RENDER_OFFSETS[delay];
break;
case Direction::NORTH:
zo = -DELAY_RENDER_OFFSETS[delay];
break;
case Direction::EAST:
xo = DELAY_RENDER_OFFSETS[delay];
break;
case Direction::WEST:
xo = -DELAY_RENDER_OFFSETS[delay];
break;
}
}
level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0);
}
void RepeaterTile::onRemove(Level* level, int x, int y, int z, int id,
int data) {
DiodeTile::onRemove(level, x, y, z, id, data);
updateNeighborsInFront(level, x, y, z);
}
bool RepeaterTile::TestUse() { return true; }