4jcraft/Minecraft.World/Blocks/PressurePlateTile.cpp

51 lines
1.8 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.redstone.h"
#include "PressurePlateTile.h"
#include "Util/AABB.h"
PressurePlateTile::PressurePlateTile(int id, const std::wstring& tex,
Material* material,
Sensitivity sensitivity)
: BasePressurePlateTile(id, tex, material) {
this->sensitivity = sensitivity;
// 4J Stu - Move this from base class to use virtual function
updateShape(getDataForSignal(Redstone::SIGNAL_MAX));
}
int PressurePlateTile::getDataForSignal(int signal) {
return signal > 0 ? 1 : 0;
}
int PressurePlateTile::getSignalForData(int data) {
return data == 1 ? Redstone::SIGNAL_MAX : 0;
}
int PressurePlateTile::getSignalStrength(Level* level, int x, int y, int z) {
std::vector<std::shared_ptr<Entity> >* entities = NULL;
AABB at_bb = getSensitiveAABB(x, y, z);
if (sensitivity == everything)
entities = level->getEntities(nullptr, &at_bb);
else if (sensitivity == mobs)
entities = level->getEntitiesOfClass(typeid(LivingEntity), &at_bb);
else if (sensitivity == players)
entities = level->getEntitiesOfClass(typeid(Player), &at_bb);
else
__debugbreak(); // 4J-JEV: We're going to delete something at a random
// location.
if (entities != NULL && !entities->empty()) {
for (AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) {
std::shared_ptr<Entity> e = *it;
if (!e->isIgnoringTileTriggers()) {
if (sensitivity != everything) delete entities;
return Redstone::SIGNAL_MAX;
}
}
}
if (sensitivity != everything) delete entities;
return Redstone::SIGNAL_NONE;
}