4jcraft/Minecraft.World/Blocks/PlantTile.cpp

65 lines
1.8 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.level.h"
#include "GrassTile.h"
#include "PlantTile.h"
#include "Util/AABB.h"
void Bush::_init() {
setTicking(true);
updateDefaultShape();
}
Bush::Bush(int id, Material* material) : Tile(id, material, false) {
_init();
}
Bush::Bush(int id) : Tile(id, Material::plant, false) { _init(); }
// 4J Added override
void Bush::updateDefaultShape() {
float ss = 0.2f;
setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 3, 0.5f + ss);
}
bool Bush::mayPlace(Level* level, int x, int y, int z) {
return Tile::mayPlace(level, x, y, z) &&
mayPlaceOn(level->getTile(x, y - 1, z));
}
bool Bush::mayPlaceOn(int tile) {
return tile == Tile::grass_Id || tile == Tile::dirt_Id ||
tile == Tile::farmland_Id;
}
void Bush::neighborChanged(Level* level, int x, int y, int z, int type) {
Tile::neighborChanged(level, x, y, z, type);
checkAlive(level, x, y, z);
}
void Bush::tick(Level* level, int x, int y, int z, Random* random) {
checkAlive(level, x, y, z);
}
void Bush::checkAlive(Level* level, int x, int y, int z) {
if (!canSurvive(level, x, y, z)) {
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
}
}
bool Bush::canSurvive(Level* level, int x, int y, int z) {
return (level->getDaytimeRawBrightness(x, y, z) >= 8 ||
(level->canSeeSky(x, y, z))) &&
mayPlaceOn(level->getTile(x, y - 1, z));
}
std::optional<AABB> Bush::getAABB(Level* level, int x, int y, int z) { return std::nullopt; }
bool Bush::blocksLight() { return false; }
bool Bush::isSolidRender(bool isServerLevel) { return false; }
bool Bush::isCubeShaped() { return false; }
int Bush::getRenderShape() { return Tile::SHAPE_CROSS_TEXTURE; }