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91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
#include "../Platform/stdafx.h"
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#include "NetherWartTile.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.biome.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.world.h"
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NetherWartTile::NetherWartTile(int id) : Bush(id) {
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setTicking(true);
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updateDefaultShape();
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}
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// 4J Added override
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void NetherWartTile::updateDefaultShape() {
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float ss = 0.5f;
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setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
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}
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bool NetherWartTile::mayPlaceOn(int tile) { return tile == Tile::soulsand_Id; }
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// Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts cannot
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// be placed next to each other in the Nether
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bool NetherWartTile::canSurvive(Level* level, int x, int y, int z) {
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return mayPlaceOn(level->getTile(x, y - 1, z));
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}
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void NetherWartTile::tick(Level* level, int x, int y, int z, Random* random) {
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int age = level->getData(x, y, z);
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if (age < MAX_AGE) {
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if (random->nextInt(10) == 0) {
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age++;
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level->setData(x, y, z, age, Tile::UPDATE_CLIENTS);
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}
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}
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Bush::tick(level, x, y, z, random);
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}
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void NetherWartTile::growCropsToMax(Level* level, int x, int y, int z) {
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level->setData(x, y, z, MAX_AGE, Tile::UPDATE_CLIENTS);
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}
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Icon* NetherWartTile::getTexture(int face, int data) {
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if (data >= MAX_AGE) {
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return icons[2];
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}
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if (data > 0) {
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return icons[1];
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}
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return icons[0];
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}
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int NetherWartTile::getRenderShape() { return Tile::SHAPE_ROWS; }
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void NetherWartTile::spawnResources(Level* level, int x, int y, int z, int data,
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float odds, int playerBonus) {
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if (level->isClientSide) {
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return;
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}
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int count = 1;
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if (data >= MAX_AGE) {
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count = 2 + level->random->nextInt(3);
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if (playerBonus > 0) {
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count += level->random->nextInt(playerBonus + 1);
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}
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}
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for (int i = 0; i < count; i++) {
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popResource(level, x, y, z,
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std::shared_ptr<ItemInstance>(
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new ItemInstance(Item::netherwart_seeds)));
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}
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}
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int NetherWartTile::getResource(int data, Random* random,
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int playerBonusLevel) {
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return 0;
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}
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int NetherWartTile::getResourceCount(Random* random) { return 0; }
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int NetherWartTile::cloneTileId(Level* level, int x, int y, int z) {
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return Item::netherwart_seeds_Id;
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}
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void NetherWartTile::registerIcons(IconRegister* iconRegister) {
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for (int i = 0; i < NETHER_STALK_TEXTURE_COUNT; i++) {
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icons[i] = iconRegister->registerIcon(getIconName() + L"_stage_" +
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_toString<int>(i));
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}
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}
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