4jcraft/Minecraft.World/Blocks/FallingTile.cpp
2026-03-28 02:58:56 -05:00

246 lines
8 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.entity.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.damagesource.h"
#include "../Headers/com.mojang.nbt.h"
#include "FallingTile.h"
// 4J - added for common ctor code
void FallingTile::_init() {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
tile = 0;
data = 0;
time = 0;
dropItem = true;
cancelDrop = false;
hurtEntities = false;
fallDamageMax = 40;
fallDamageAmount = 2;
tileData = NULL;
// 4J Added so that client-side falling tiles can fall through blocks
// This fixes a bug on the host where the tile update from the server comes
// in before the client-side falling tile has reached that level, causing it
// to stop at one block higher.
m_ignoreVerticalCollisions = level->isClientSide;
}
FallingTile::FallingTile(Level* level) : Entity(level) { _init(); }
FallingTile::FallingTile(Level* level, double x, double y, double z, int tile,
int data)
: Entity(level) {
_init();
this->tile = tile;
this->data = data;
blocksBuilding = true;
setSize(0.98f, 0.98f);
heightOffset = bbHeight / 2.0f;
setPos(x, y, z);
xd = 0;
yd = 0;
zd = 0;
xo = x;
yo = y;
zo = z;
// 4J added - without this newly created falling tiles weren't interpolating
// their render positions correctly
xOld = x;
yOld = y;
zOld = z;
}
FallingTile::~FallingTile() { delete tileData; }
bool FallingTile::makeStepSound() { return false; }
void FallingTile::defineSynchedData() {}
bool FallingTile::isPickable() { return !removed; }
void FallingTile::tick() {
if (tile == 0) {
remove();
return;
}
xo = x;
yo = y;
zo = z;
time++;
yd -= 0.04f;
move(xd, yd, zd);
xd *= 0.98f;
yd *= 0.98f;
zd *= 0.98f;
if (!level->isClientSide) {
int xt = Mth::floor(x);
int yt = Mth::floor(y);
int zt = Mth::floor(z);
if (time == 1) {
if (level->getTile(xt, yt, zt) == tile) {
level->removeTile(xt, yt, zt);
} else {
remove();
return;
}
}
if (onGround) {
xd *= 0.7f;
zd *= 0.7f;
yd *= -0.5f;
if (level->getTile(xt, yt, zt) != Tile::pistonMovingPiece_Id) {
remove();
if (!cancelDrop &&
level->mayPlace(tile, xt, yt, zt, true, 1, nullptr,
nullptr) &&
!HeavyTile::isFree(level, xt, yt - 1, zt) &&
level->setTileAndData(xt, yt, zt, tile, data,
Tile::UPDATE_ALL)) {
HeavyTile* hv = dynamic_cast<HeavyTile*>(Tile::tiles[tile]);
if (hv) {
hv->onLand(level, xt, yt, zt, data);
}
if (tileData != NULL && Tile::tiles[tile]->isEntityTile()) {
std::shared_ptr<TileEntity> tileEntity =
level->getTileEntity(xt, yt, zt);
if (tileEntity != NULL) {
CompoundTag* swap = new CompoundTag();
tileEntity->save(swap);
std::vector<Tag*>* allTags = tileData->getAllTags();
for (AUTO_VAR(it, allTags->begin());
it != allTags->end(); ++it) {
Tag* tag = *it;
if (tag->getName().compare(L"x") == 0 ||
tag->getName().compare(L"y") == 0 ||
tag->getName().compare(L"z") == 0)
continue;
swap->put(tag->getName(), tag->copy());
}
delete allTags;
tileEntity->load(swap);
tileEntity->setChanged();
}
}
} else {
if (dropItem && !cancelDrop)
spawnAtLocation(
std::shared_ptr<ItemInstance>(new ItemInstance(
tile, 1,
Tile::tiles[tile]->getSpawnResourcesAuxValue(
data))),
0);
}
}
} else if ((time > 20 * 5 && !level->isClientSide &&
(yt < 1 || yt > Level::maxBuildHeight)) ||
(time > 20 * 30)) {
if (dropItem)
spawnAtLocation(
std::shared_ptr<ItemInstance>(new ItemInstance(
tile, 1,
Tile::tiles[tile]->getSpawnResourcesAuxValue(data))),
0);
remove();
}
}
}
void FallingTile::causeFallDamage(float distance) {
if (hurtEntities) {
int dmg = Mth::ceil(distance - 1);
if (dmg > 0) {
// 4J: Copy vector since it might be modified when we hurt the
// entities (invalidating our iterator)
std::vector<std::shared_ptr<Entity> >* entities =
new std::vector<std::shared_ptr<Entity> >(
*level->getEntities(shared_from_this(), &bb));
DamageSource* source = tile == Tile::anvil_Id
? DamageSource::anvil
: DamageSource::fallingBlock;
// for (Entity entity : entities)
for (AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) {
(*it)->hurt(source, std::min(Mth::floor(dmg * fallDamageAmount),
fallDamageMax));
}
delete entities;
if (tile == Tile::anvil_Id &&
random->nextFloat() < 0.05f + (dmg * 0.05)) {
int damage = data >> 2;
int dir = data & 3;
if (++damage > 2) {
cancelDrop = true;
} else {
data = dir | (damage << 2);
}
}
}
}
}
void FallingTile::addAdditonalSaveData(CompoundTag* tag) {
tag->putByte(L"Tile", (uint8_t)tile);
tag->putInt(L"TileID", tile);
tag->putByte(L"Data", (uint8_t)data);
tag->putByte(L"Time", (uint8_t)time);
tag->putBoolean(L"DropItem", dropItem);
tag->putBoolean(L"HurtEntities", hurtEntities);
tag->putFloat(L"FallHurtAmount", fallDamageAmount);
tag->putInt(L"FallHurtMax", fallDamageMax);
if (tileData != NULL) tag->putCompound(L"TileEntityData", tileData);
}
void FallingTile::readAdditionalSaveData(CompoundTag* tag) {
if (tag->contains(L"TileID")) {
tile = tag->getInt(L"TileID");
} else {
tile = tag->getByte(L"Tile") & 0xff;
}
data = tag->getByte(L"Data") & 0xff;
time = tag->getByte(L"Time") & 0xff;
if (tag->contains(L"HurtEntities")) {
hurtEntities = tag->getBoolean(L"HurtEntities");
fallDamageAmount = tag->getFloat(L"FallHurtAmount");
fallDamageMax = tag->getInt(L"FallHurtMax");
} else if (tile == Tile::anvil_Id) {
hurtEntities = true;
}
if (tag->contains(L"DropItem")) {
dropItem = tag->getBoolean(L"DropItem");
}
if (tag->contains(L"TileEntityData")) {
tileData = tag->getCompound(L"TileEntityData");
}
if (tile == 0) {
tile = Tile::sand_Id;
}
}
float FallingTile::getShadowHeightOffs() { return 0; }
Level* FallingTile::getLevel() { return level; }
void FallingTile::setHurtsEntities(bool value) { this->hurtEntities = value; }
bool FallingTile::displayFireAnimation() { return false; }