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96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.h"
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#include "../Headers/net.minecraft.world.level.dimension.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.redstone.h"
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#include "../Headers/net.minecraft.world.level.tile.entity.h"
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#include "../Headers/net.minecraft.world.h"
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#include "../Util/JavaMath.h"
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#include "DaylightDetectorTile.h"
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DaylightDetectorTile::DaylightDetectorTile(int id)
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: BaseEntityTile(id, Material::wood, false) {
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updateDefaultShape();
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}
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void DaylightDetectorTile::updateDefaultShape() {
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setShape(0, 0, 0, 1, 6.0f / 16.0f, 1);
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}
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void DaylightDetectorTile::updateShape(
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LevelSource* level, int x, int y, int z, int forceData,
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std::shared_ptr<TileEntity> forceEntity) {
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setShape(0, 0, 0, 1, 6.0f / 16.0f, 1);
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}
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int DaylightDetectorTile::getSignal(LevelSource* level, int x, int y, int z,
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int dir) {
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return level->getData(x, y, z);
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}
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void DaylightDetectorTile::tick(Level* level, int x, int y, int z,
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Random* random) {
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// updateSignalStrength(level, x, y, z);
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}
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void DaylightDetectorTile::neighborChanged(Level* level, int x, int y, int z,
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int type) {
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// level.addToTickNextTick(x, y, z, id, getTickDelay());
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}
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void DaylightDetectorTile::onPlace(Level* level, int x, int y, int z) {
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// level.addToTickNextTick(x, y, z, id, getTickDelay());
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}
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void DaylightDetectorTile::updateSignalStrength(Level* level, int x, int y,
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int z) {
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if (level->dimension->hasCeiling) return;
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int current = level->getData(x, y, z);
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int target =
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level->getBrightness(LightLayer::Sky, x, y, z) - level->skyDarken;
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float sunAngle = level->getSunAngle(1);
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// tilt sunAngle towards zenith (to make the transition to night
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// smoother)
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if (sunAngle < PI) {
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sunAngle = sunAngle + (0 - sunAngle) * .2f;
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} else {
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sunAngle = sunAngle + (PI * 2.0f - sunAngle) * .2f;
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}
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target = Math::round((float)target * Mth::cos(sunAngle));
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if (target < 0) {
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target = 0;
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}
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if (target > Redstone::SIGNAL_MAX) {
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target = Redstone::SIGNAL_MAX;
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}
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if (current != target) {
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level->setData(x, y, z, target, UPDATE_ALL);
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}
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}
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bool DaylightDetectorTile::isCubeShaped() { return false; }
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bool DaylightDetectorTile::isSolidRender(bool isServerLevel) { return false; }
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bool DaylightDetectorTile::isSignalSource() { return true; }
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std::shared_ptr<TileEntity> DaylightDetectorTile::newTileEntity(Level* level) {
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return std::shared_ptr<DaylightDetectorTileEntity>(
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new DaylightDetectorTileEntity());
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}
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Icon* DaylightDetectorTile::getTexture(int face, int data) {
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if (face == Facing::UP) {
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return icons[0];
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}
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return icons[1];
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}
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void DaylightDetectorTile::registerIcons(IconRegister* iconRegister) {
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icons[0] = iconRegister->registerIcon(getIconName() + L"_top");
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icons[1] = iconRegister->registerIcon(getIconName() + L"_side");
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} |