mirror of
https://github.com/4jcraft/4jcraft.git
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1950 lines
80 KiB
C++
1950 lines
80 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "../../../Minecraft.World/Platform/stdafx.h"
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#include <assert.h>
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#include <system_service.h>
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#include <codecvt>
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#include "GameConfig/Minecraft.spa.h"
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#include "../../MinecraftServer.h"
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#include "../../Player/LocalPlayer.h"
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#include "../../../Minecraft.World/Items/ItemInstance.h"
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#include "../../../Minecraft.World/Items/MapItem.h"
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#include "../../../Minecraft.World/Recipes/Recipes.h"
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#include "../../../Minecraft.World/Recipes/Recipy.h"
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#include "../../../Minecraft.World/Util/Language.h"
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#include "../../../Minecraft.World/Util/StringHelpers.h"
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#include "../../../Minecraft.World/Util/AABB.h"
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#include "../../../Minecraft.World/Util/Vec3.h"
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#include "../../../Minecraft.World/Level/Level.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
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#include "../../Network/ClientConnection.h"
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#include "../../Player/User.h"
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#include "../../../Minecraft.World/Network/Socket.h"
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#include "../../../Minecraft.World/Util/ThreadName.h"
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#include "../../GameState/StatsCounter.h"
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#include "../../UI/Screens/ConnectScreen.h"
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// #include "Social/SocialManager.h"
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// #include "../Common/Leaderboards/LeaderboardManager.h"
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// #include "../Common/XUI/XUI_Scene_Container.h"
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// #include "NetworkManager.h"
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#include "../../Rendering/Tesselator.h"
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#include "../../GameState/Options.h"
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#include "Sentient/SentientManager.h"
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#include "../../Textures/Textures.h"
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#include "../../../Minecraft.World/IO/Streams/Compression.h"
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#include "../../../Minecraft.World/Level/Storage/OldChunkStorage.h"
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#include "Leaderboards/OrbisLeaderboardManager.h"
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#include "Network/Orbis_NPToolkit.h"
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#include "Network/SonyVoiceChat_Orbis.h"
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#define THEME_NAME "584111F70AAAAAAA"
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#define THEME_FILESIZE 2797568
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// #define THREE_MB 3145728 // minimum save size (checking for this on a
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// selected device) #define FIVE_MB 5242880 // minimum save size (checking for
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// this on a selected device) #define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR
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// space required for a save (checking for this on a selected device)
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#define FIFTY_ONE_MB \
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(1000000 * 51) // Maximum TCR space required for a save is 52MB (checking
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// for this on a selected device)
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// #define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES] = {
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#ifdef _XBOX
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XPROFILE_OPTION_CONTROLLER_VIBRATION,
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XPROFILE_GAMER_YAXIS_INVERSION,
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XPROFILE_GAMER_CONTROL_SENSITIVITY,
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XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
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XPROFILE_TITLE_SPECIFIC1,
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#else
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0, 0, 0, 0, 0
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#endif
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};
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//-------------------------------------------------------------------------------------
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// Time Since fAppTime is a float, we need to keep the quadword app
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// time
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// as a LARGE_INTEGER so that we don't lose precision after
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// running for a long time.
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//-------------------------------------------------------------------------------------
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// functions for storing and converting rich presence strings from wchar to utf8
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uint8_t* AddRichPresenceString(int iID);
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void FreeRichPresenceStrings();
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BOOL g_bWidescreen = TRUE;
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void DefineActions(void) {
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// The app needs to define the actions required, and the possible mappings
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// for these
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// Split into Menu actions, and in-game actions
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if (InputManager.IsCircleCrossSwapped()) {
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B,
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_PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL,
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_PS4_JOY_BUTTON_X);
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} else {
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A,
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_PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK,
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_PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL,
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_PS4_JOY_BUTTON_O);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_X,
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_PS4_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_Y,
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_PS4_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_UP,
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_PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_DOWN,
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_PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_LEFT,
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_PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, ACTION_MENU_RIGHT,
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_PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEUP,
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_PS4_JOY_BUTTON_L2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEDOWN,
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_PS4_JOY_BUTTON_R2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_RIGHT_SCROLL,
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_PS4_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_LEFT_SCROLL,
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_PS4_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAUSEMENU,
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_PS4_JOY_BUTTON_OPTIONS);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_STICK_PRESS,
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_PS4_JOY_BUTTON_L3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_PRESS,
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_PS4_JOY_BUTTON_R3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_UP,
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_PS4_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_DOWN,
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_PS4_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_LEFT,
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_PS4_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_RIGHT,
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_PS4_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_JUMP,
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_PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_FORWARD,
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_PS4_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_BACKWARD,
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_PS4_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT,
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_PS4_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT,
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_PS4_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_LEFT,
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_PS4_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_RIGHT,
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_PS4_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_UP,
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_PS4_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_DOWN,
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_PS4_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_USE,
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_PS4_JOY_BUTTON_L2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_ACTION,
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_PS4_JOY_BUTTON_R2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT_SCROLL,
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_PS4_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT_SCROLL,
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_PS4_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_INVENTORY,
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_PS4_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_PAUSEMENU,
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_PS4_JOY_BUTTON_OPTIONS);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DROP,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_SNEAK_TOGGLE,
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_PS4_JOY_BUTTON_R3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_CRAFTING,
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_PS4_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_0, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_GAME_INFO,
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_PS4_JOY_BUTTON_TOUCHPAD);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_LEFT,
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_PS4_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_RIGHT,
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_PS4_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_UP,
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_PS4_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_DOWN,
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_PS4_JOY_BUTTON_DPAD_DOWN);
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if (InputManager.IsCircleCrossSwapped()) {
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B,
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_PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL,
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_PS4_JOY_BUTTON_X);
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} else {
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A,
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_PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK,
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_PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL,
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_PS4_JOY_BUTTON_O);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_X,
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_PS4_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_Y,
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_PS4_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_UP,
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_PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_DOWN,
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_PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_LEFT,
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_PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, ACTION_MENU_RIGHT,
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_PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEUP,
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_PS4_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEDOWN,
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_PS4_JOY_BUTTON_R2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_RIGHT_SCROLL,
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_PS4_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_LEFT_SCROLL,
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_PS4_JOY_BUTTON_L1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAUSEMENU,
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_PS4_JOY_BUTTON_TOUCHPAD);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_STICK_PRESS,
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_PS4_JOY_BUTTON_L3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_PRESS,
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_PS4_JOY_BUTTON_R3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_UP,
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_PS4_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_DOWN,
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_PS4_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_LEFT,
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_PS4_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_RIGHT,
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_PS4_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_JUMP,
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_PS4_JOY_BUTTON_R1);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_FORWARD,
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_PS4_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_BACKWARD,
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_PS4_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT,
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_PS4_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT,
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_PS4_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_LEFT,
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_PS4_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_RIGHT,
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_PS4_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_UP,
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_PS4_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_DOWN,
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_PS4_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_USE,
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_PS4_JOY_BUTTON_R2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_ACTION,
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_PS4_JOY_BUTTON_L2);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT_SCROLL,
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_PS4_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT_SCROLL,
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_PS4_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_INVENTORY,
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_PS4_JOY_BUTTON_TRIANGLE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_PAUSEMENU,
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_PS4_JOY_BUTTON_OPTIONS);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DROP,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_SNEAK_TOGGLE,
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_PS4_JOY_BUTTON_L3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_CRAFTING,
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_PS4_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(
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MAP_STYLE_1, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_R3);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_GAME_INFO,
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_PS4_JOY_BUTTON_TOUCHPAD);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_LEFT,
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_PS4_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_RIGHT,
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_PS4_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_UP,
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_PS4_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_DOWN,
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_PS4_JOY_BUTTON_DPAD_DOWN);
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if (InputManager.IsCircleCrossSwapped()) {
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B,
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_PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL,
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_PS4_JOY_BUTTON_X);
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} else {
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A,
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_PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK,
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_PS4_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B,
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_PS4_JOY_BUTTON_O);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL,
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_PS4_JOY_BUTTON_O);
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}
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_X,
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_PS4_JOY_BUTTON_SQUARE);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_Y,
|
|
_PS4_JOY_BUTTON_TRIANGLE);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_2, ACTION_MENU_UP,
|
|
_PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_2, ACTION_MENU_DOWN,
|
|
_PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_2, ACTION_MENU_LEFT,
|
|
_PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_2, ACTION_MENU_RIGHT,
|
|
_PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_2, ACTION_MENU_PAGEUP,
|
|
_PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_L1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAGEDOWN,
|
|
_PS4_JOY_BUTTON_R2);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_RIGHT_SCROLL,
|
|
_PS4_JOY_BUTTON_R1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_LEFT_SCROLL,
|
|
_PS4_JOY_BUTTON_L1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAUSEMENU,
|
|
_PS4_JOY_BUTTON_OPTIONS);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_STICK_PRESS,
|
|
_PS4_JOY_BUTTON_L3);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_PRESS,
|
|
_PS4_JOY_BUTTON_R3);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_UP,
|
|
_PS4_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_DOWN,
|
|
_PS4_JOY_BUTTON_RSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_LEFT,
|
|
_PS4_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_RIGHT,
|
|
_PS4_JOY_BUTTON_RSTICK_RIGHT);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_JUMP,
|
|
_PS4_JOY_BUTTON_L2);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_FORWARD,
|
|
_PS4_JOY_BUTTON_LSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_BACKWARD,
|
|
_PS4_JOY_BUTTON_LSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT,
|
|
_PS4_JOY_BUTTON_LSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT,
|
|
_PS4_JOY_BUTTON_LSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_LEFT,
|
|
_PS4_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_RIGHT,
|
|
_PS4_JOY_BUTTON_RSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_UP,
|
|
_PS4_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_DOWN,
|
|
_PS4_JOY_BUTTON_RSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_USE,
|
|
_PS4_JOY_BUTTON_R2);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_ACTION,
|
|
_PS4_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT_SCROLL,
|
|
_PS4_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT_SCROLL,
|
|
_PS4_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_INVENTORY,
|
|
_PS4_JOY_BUTTON_TRIANGLE);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_PAUSEMENU,
|
|
_PS4_JOY_BUTTON_OPTIONS);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DROP,
|
|
_PS4_JOY_BUTTON_O);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_SNEAK_TOGGLE,
|
|
_PS4_JOY_BUTTON_L1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_CRAFTING,
|
|
_PS4_JOY_BUTTON_SQUARE);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_2, MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_GAME_INFO,
|
|
_PS4_JOY_BUTTON_TOUCHPAD);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_LEFT,
|
|
_PS4_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_RIGHT,
|
|
_PS4_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_UP,
|
|
_PS4_JOY_BUTTON_DPAD_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_DOWN,
|
|
_PS4_JOY_BUTTON_DPAD_DOWN);
|
|
|
|
// Vita remote play map
|
|
if (InputManager.IsCircleCrossSwapped()) {
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_A,
|
|
_PS4_JOY_BUTTON_O);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_OK,
|
|
_PS4_JOY_BUTTON_O);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_B,
|
|
_PS4_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_CANCEL,
|
|
_PS4_JOY_BUTTON_X);
|
|
} else {
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_A,
|
|
_PS4_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_OK,
|
|
_PS4_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_B,
|
|
_PS4_JOY_BUTTON_O);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_CANCEL,
|
|
_PS4_JOY_BUTTON_O);
|
|
}
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_X,
|
|
_PS4_JOY_BUTTON_SQUARE);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_Y,
|
|
_PS4_JOY_BUTTON_TRIANGLE);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_3, ACTION_MENU_UP,
|
|
_PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_3, ACTION_MENU_DOWN,
|
|
_PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_3, ACTION_MENU_LEFT,
|
|
_PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_3, ACTION_MENU_RIGHT,
|
|
_PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_PAUSEMENU,
|
|
_PS4_JOY_BUTTON_OPTIONS);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_OTHER_STICK_UP,
|
|
_PS4_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_OTHER_STICK_DOWN,
|
|
_PS4_JOY_BUTTON_RSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_OTHER_STICK_LEFT,
|
|
_PS4_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_OTHER_STICK_RIGHT,
|
|
_PS4_JOY_BUTTON_RSTICK_RIGHT);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_PAGEUP,
|
|
_PS4_JOY_BUTTON_L2);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_PAGEDOWN,
|
|
_PS4_JOY_BUTTON_R2);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_RIGHT_SCROLL,
|
|
_PS4_JOY_BUTTON_R1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_LEFT_SCROLL,
|
|
_PS4_JOY_BUTTON_L1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_STICK_PRESS,
|
|
_PS4_JOY_BUTTON_L3);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_OTHER_STICK_PRESS,
|
|
_PS4_JOY_BUTTON_R3);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_JUMP,
|
|
_PS4_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_FORWARD,
|
|
_PS4_JOY_BUTTON_LSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_BACKWARD,
|
|
_PS4_JOY_BUTTON_LSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_LEFT,
|
|
_PS4_JOY_BUTTON_LSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_RIGHT,
|
|
_PS4_JOY_BUTTON_LSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_LOOK_LEFT,
|
|
_PS4_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_LOOK_RIGHT,
|
|
_PS4_JOY_BUTTON_RSTICK_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_LOOK_UP,
|
|
_PS4_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_LOOK_DOWN,
|
|
_PS4_JOY_BUTTON_RSTICK_DOWN);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_INVENTORY,
|
|
_PS4_JOY_BUTTON_TRIANGLE);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_PAUSEMENU,
|
|
_PS4_JOY_BUTTON_OPTIONS);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_DROP,
|
|
_PS4_JOY_BUTTON_O);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_CRAFTING,
|
|
_PS4_JOY_BUTTON_SQUARE);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_GAME_INFO,
|
|
_PS4_JOY_BUTTON_TOUCHPAD);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_USE,
|
|
_PS4_JOY_BUTTON_L1);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, MINECRAFT_ACTION_ACTION,
|
|
_PS4_JOY_BUTTON_R1);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_3, MINECRAFT_ACTION_RIGHT_SCROLL,
|
|
_PS4_JOY_BUTTON_R2 | _PS4_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_3, MINECRAFT_ACTION_LEFT_SCROLL,
|
|
_PS4_JOY_BUTTON_L2 | _PS4_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_3, MINECRAFT_ACTION_RENDER_THIRD_PERSON,
|
|
_PS4_JOY_BUTTON_L3 | _PS4_JOY_BUTTON_DPAD_UP);
|
|
InputManager.SetGameJoypadMaps(
|
|
MAP_STYLE_3, MINECRAFT_ACTION_SNEAK_TOGGLE,
|
|
_PS4_JOY_BUTTON_R3 | _PS4_JOY_BUTTON_DPAD_DOWN);
|
|
|
|
// Touchpad mapping
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_TOUCHPAD_PRESS,
|
|
_PS4_JOY_BUTTON_TOUCHPAD);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_TOUCHPAD_PRESS,
|
|
_PS4_JOY_BUTTON_TOUCHPAD);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_TOUCHPAD_PRESS,
|
|
_PS4_JOY_BUTTON_TOUCHPAD);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_3, ACTION_MENU_TOUCHPAD_PRESS,
|
|
_PS4_JOY_BUTTON_TOUCHPAD);
|
|
|
|
// Partial mapping for Vita TV (applied over other mappings)
|
|
|
|
InputManager.SetGameJoypadMaps(PARTIAL_MAP_1, MINECRAFT_ACTION_GAME_INFO,
|
|
_PS4_JOY_BUTTON_DPAD_UP);
|
|
}
|
|
|
|
#if 0
|
|
HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
|
|
D3DPRESENT_PARAMETERS *pd3dPP )
|
|
{
|
|
IDirect3D9 *pD3D;
|
|
|
|
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
|
|
|
|
// Set up the structure used to create the D3DDevice
|
|
// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
|
|
// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
|
|
// mode so don't need this functionality.
|
|
|
|
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
|
|
XVIDEO_MODE VideoMode;
|
|
XGetVideoMode( &VideoMode );
|
|
g_bWidescreen = VideoMode.fIsWideScreen;
|
|
pd3dPP->BackBufferWidth = 1280;
|
|
pd3dPP->BackBufferHeight = 720;
|
|
pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
|
|
pd3dPP->BackBufferCount = 1;
|
|
pd3dPP->EnableAutoDepthStencil = TRUE;
|
|
pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
|
//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
|
|
//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
|
|
// in the launcher/dashboard.
|
|
if(g_bWidescreen)
|
|
pd3dPP->Flags=0;
|
|
else
|
|
pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
|
|
|
|
// Create the device.
|
|
return pD3D->CreateDevice(
|
|
0,
|
|
D3DDEVTYPE_HAL,
|
|
NULL,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
|
|
pd3dPP,
|
|
ppDevice );
|
|
}
|
|
#endif
|
|
// #define MEMORY_TRACKING
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
void ResetMem();
|
|
void DumpMem();
|
|
void MemPixStuff();
|
|
#else
|
|
void MemSect(int sect) {}
|
|
#endif
|
|
|
|
#ifndef __ORBIS__
|
|
HINSTANCE g_hInst = NULL;
|
|
HWND g_hWnd = NULL;
|
|
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
|
|
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
|
|
ID3D11Device* g_pd3dDevice = NULL;
|
|
ID3D11DeviceContext* g_pImmediateContext = NULL;
|
|
IDXGISwapChain* g_pSwapChain = NULL;
|
|
ID3D11RenderTargetView* g_pRenderTargetView = NULL;
|
|
ID3D11DepthStencilView* g_pDepthStencilView = NULL;
|
|
ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
|
|
|
|
//
|
|
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
|
|
//
|
|
// PURPOSE: Processes messages for the main window.
|
|
//
|
|
// WM_COMMAND - process the application menu
|
|
// WM_PAINT - Paint the main window
|
|
// WM_DESTROY - post a quit message and return
|
|
//
|
|
//
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam,
|
|
LPARAM lParam) {
|
|
int wmId, wmEvent;
|
|
PAINTSTRUCT ps;
|
|
HDC hdc;
|
|
|
|
switch (message) {
|
|
case WM_COMMAND:
|
|
wmId = LOWORD(wParam);
|
|
wmEvent = HIWORD(wParam);
|
|
// Parse the menu selections:
|
|
switch (wmId) {
|
|
case IDM_EXIT:
|
|
DestroyWindow(hWnd);
|
|
break;
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
break;
|
|
case WM_PAINT:
|
|
hdc = BeginPaint(hWnd, &ps);
|
|
// TODO: Add any drawing code here...
|
|
EndPaint(hWnd, &ps);
|
|
break;
|
|
case WM_DESTROY:
|
|
PostQuitMessage(0);
|
|
break;
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// FUNCTION: MyRegisterClass()
|
|
//
|
|
// PURPOSE: Registers the window class.
|
|
//
|
|
ATOM MyRegisterClass(HINSTANCE hInstance) {
|
|
WNDCLASSEX wcex;
|
|
|
|
wcex.cbSize = sizeof(WNDCLASSEX);
|
|
|
|
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
|
wcex.lpfnWndProc = WndProc;
|
|
wcex.cbClsExtra = 0;
|
|
wcex.cbWndExtra = 0;
|
|
wcex.hInstance = hInstance;
|
|
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
|
|
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
|
|
wcex.lpszMenuName = "Minecraft";
|
|
wcex.lpszClassName = "MinecraftClass";
|
|
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
|
|
|
|
return RegisterClassEx(&wcex);
|
|
}
|
|
|
|
//
|
|
// FUNCTION: InitInstance(HINSTANCE, int)
|
|
//
|
|
// PURPOSE: Saves instance handle and creates main window
|
|
//
|
|
// COMMENTS:
|
|
//
|
|
// In this function, we save the instance handle in a global variable and
|
|
// create and display the main program window.
|
|
//
|
|
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {
|
|
g_hInst = hInstance; // Store instance handle in our global variable
|
|
|
|
g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL,
|
|
hInstance, NULL);
|
|
|
|
if (!g_hWnd) {
|
|
return FALSE;
|
|
}
|
|
|
|
ShowWindow(g_hWnd, nCmdShow);
|
|
UpdateWindow(g_hWnd);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Create Direct3D device and swap chain
|
|
//--------------------------------------------------------------------------------------
|
|
HRESULT InitDevice() {
|
|
HRESULT hr = S_OK;
|
|
|
|
RECT rc;
|
|
GetClientRect(g_hWnd, &rc);
|
|
UINT width = rc.right - rc.left;
|
|
UINT height = rc.bottom - rc.top;
|
|
|
|
UINT createDeviceFlags = 0;
|
|
#ifdef _DEBUG
|
|
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
|
#endif
|
|
|
|
D3D_DRIVER_TYPE driverTypes[] = {
|
|
D3D_DRIVER_TYPE_HARDWARE,
|
|
D3D_DRIVER_TYPE_WARP,
|
|
D3D_DRIVER_TYPE_REFERENCE,
|
|
};
|
|
UINT numDriverTypes = ARRAYSIZE(driverTypes);
|
|
|
|
D3D_FEATURE_LEVEL featureLevels[] = {
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
};
|
|
UINT numFeatureLevels = ARRAYSIZE(featureLevels);
|
|
|
|
DXGI_SWAP_CHAIN_DESC sd;
|
|
ZeroMemory(&sd, sizeof(sd));
|
|
sd.BufferCount = 1;
|
|
sd.BufferDesc.Width = width;
|
|
sd.BufferDesc.Height = height;
|
|
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
sd.BufferDesc.RefreshRate.Numerator = 60;
|
|
sd.BufferDesc.RefreshRate.Denominator = 1;
|
|
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
sd.OutputWindow = g_hWnd;
|
|
sd.SampleDesc.Count = 1;
|
|
sd.SampleDesc.Quality = 0;
|
|
sd.Windowed = TRUE;
|
|
|
|
for (UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes;
|
|
driverTypeIndex++) {
|
|
g_driverType = driverTypes[driverTypeIndex];
|
|
hr = D3D11CreateDeviceAndSwapChain(
|
|
NULL, g_driverType, NULL, createDeviceFlags, featureLevels,
|
|
numFeatureLevels, D3D11_SDK_VERSION, &sd, &g_pSwapChain,
|
|
&g_pd3dDevice, &g_featureLevel, &g_pImmediateContext);
|
|
if (HRESULT_SUCCEEDED(hr)) break;
|
|
}
|
|
if (FAILED(hr)) return hr;
|
|
|
|
// Create a render target view
|
|
ID3D11Texture2D* pBackBuffer = NULL;
|
|
hr = g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
|
|
(LPVOID*)&pBackBuffer);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
// Create a depth stencil buffer
|
|
D3D11_TEXTURE2D_DESC descDepth;
|
|
|
|
descDepth.Width = width;
|
|
descDepth.Height = height;
|
|
descDepth.MipLevels = 1;
|
|
descDepth.ArraySize = 1;
|
|
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
descDepth.SampleDesc.Count = 1;
|
|
descDepth.SampleDesc.Quality = 0;
|
|
descDepth.Usage = D3D11_USAGE_DEFAULT;
|
|
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
descDepth.CPUAccessFlags = 0;
|
|
descDepth.MiscFlags = 0;
|
|
hr =
|
|
g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
|
|
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
descDSView.Texture2D.MipSlice = 0;
|
|
|
|
hr = g_pd3dDevice->CreateDepthStencilView(
|
|
g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
|
|
|
|
hr = g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL,
|
|
&g_pRenderTargetView);
|
|
pBackBuffer->Release();
|
|
if (FAILED(hr)) return hr;
|
|
|
|
g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView,
|
|
g_pDepthStencilView);
|
|
|
|
// Setup the viewport
|
|
D3D11_VIEWPORT vp;
|
|
vp.Width = (FLOAT)width;
|
|
vp.Height = (FLOAT)height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
g_pImmediateContext->RSSetViewports(1, &vp);
|
|
|
|
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Render the frame
|
|
//--------------------------------------------------------------------------------------
|
|
void Render() {
|
|
// Just clear the backbuffer
|
|
float ClearColor[4] = {0.0f, 0.125f, 0.3f, 1.0f}; // red,green,blue,alpha
|
|
|
|
g_pImmediateContext->ClearRenderTargetView(g_pRenderTargetView, ClearColor);
|
|
g_pSwapChain->Present(0, 0);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Clean up the objects we've created
|
|
//--------------------------------------------------------------------------------------
|
|
void CleanupDevice() {
|
|
if (g_pImmediateContext) g_pImmediateContext->ClearState();
|
|
|
|
if (g_pRenderTargetView) g_pRenderTargetView->Release();
|
|
if (g_pSwapChain) g_pSwapChain->Release();
|
|
if (g_pImmediateContext) g_pImmediateContext->Release();
|
|
if (g_pd3dDevice) g_pd3dDevice->Release();
|
|
}
|
|
#endif
|
|
|
|
void RegisterAwardsWithProfileManager() {
|
|
// register the awards
|
|
ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20,
|
|
eAwardType_Achievement);
|
|
|
|
ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21,
|
|
eAwardType_Achievement); // 'Sniper Duel'
|
|
ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22,
|
|
eAwardType_Achievement); // 'DIAMONDS!'
|
|
ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23,
|
|
eAwardType_Achievement); // 'Return To Sender'
|
|
ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24,
|
|
eAwardType_Achievement); // 'Into Fire'
|
|
ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25,
|
|
eAwardType_Achievement); // 'Local Brewery'
|
|
ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26,
|
|
eAwardType_Achievement); // 'The End?'
|
|
ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27,
|
|
eAwardType_Achievement); // 'The End.'
|
|
ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28,
|
|
eAwardType_Achievement); // 'Enchanter'
|
|
|
|
#ifdef _EXTENDED_ACHIEVEMENTS
|
|
ProfileManager.RegisterAward(eAward_overkill, ACHIEVEMENT_29,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_bookcase, ACHIEVEMENT_30,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_adventuringTime, ACHIEVEMENT_31,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_repopulation, ACHIEVEMENT_32,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_diamondsToYou, ACHIEVEMENT_33,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_eatPorkChop, ACHIEVEMENT_34,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_play100Days, ACHIEVEMENT_35,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_arrowKillCreeper, ACHIEVEMENT_36,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_theHaggler, ACHIEVEMENT_37,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_potPlanter, ACHIEVEMENT_38,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_itsASign, ACHIEVEMENT_39,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_ironBelly, ACHIEVEMENT_40,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_haveAShearfulDay, ACHIEVEMENT_41,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_rainbowCollection, ACHIEVEMENT_42,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_stayinFrosty, ACHIEVEMENT_43,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_chestfulOfCobblestone, ACHIEVEMENT_44,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_renewableEnergy, ACHIEVEMENT_45,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_musicToMyEars, ACHIEVEMENT_46,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_bodyGuard, ACHIEVEMENT_47,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_ironMan, ACHIEVEMENT_48,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_zombieDoctor, ACHIEVEMENT_49,
|
|
eAwardType_Achievement);
|
|
ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50,
|
|
eAwardType_Achievement);
|
|
#endif
|
|
|
|
#if 0
|
|
ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
|
|
ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
|
|
|
|
ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
|
|
ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
|
|
ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
|
|
|
|
ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
|
|
#endif
|
|
// Rich Presence init - number of presences, number of contexts
|
|
// printf("Rich presence strings are hard coded on PS3 for now, must change
|
|
// this!\n");
|
|
ProfileManager.RichPresenceInit(4, 1);
|
|
ProfileManager.SetRichPresenceSettingFn(
|
|
SQRNetworkManager_Orbis::SetRichPresence);
|
|
char* pchRichPresenceString;
|
|
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
|
|
ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE,
|
|
pchRichPresenceString);
|
|
pchRichPresenceString = (char*)AddRichPresenceString(IDS_RICHPRESENCE_IDLE);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE,
|
|
pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCE_MENUS);
|
|
ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS,
|
|
pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER);
|
|
ProfileManager.RichPresenceRegisterPresenceString(
|
|
CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE);
|
|
ProfileManager.RichPresenceRegisterPresenceString(
|
|
CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P);
|
|
ProfileManager.RichPresenceRegisterPresenceString(
|
|
CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE);
|
|
ProfileManager.RichPresenceRegisterPresenceString(
|
|
CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
|
|
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG,
|
|
pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART,
|
|
pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING,
|
|
pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString);
|
|
pchRichPresenceString =
|
|
(char*)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING);
|
|
ProfileManager.RichPresenceRegisterContextString(
|
|
CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
|
|
}
|
|
|
|
int StartMinecraftThreadProc(void* lpParameter) {
|
|
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
|
RenderManager.InitialiseContext();
|
|
Minecraft::start(std::wstring(), std::wstring());
|
|
delete Tesselator::getInstance();
|
|
return 0;
|
|
}
|
|
|
|
int main(int argc, const char* argv[]) {
|
|
app.DebugPrintf("---main()\n");
|
|
OrbisInit();
|
|
|
|
#if 0
|
|
// Main message loop
|
|
MSG msg = {0};
|
|
while( WM_QUIT != msg.message )
|
|
{
|
|
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
else
|
|
{
|
|
Render();
|
|
}
|
|
}
|
|
|
|
return (int) msg.wParam;
|
|
#endif
|
|
|
|
static bool bTrialTimerDisplayed = true;
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
ResetMem();
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("RESETMEM start: Avail. phys %d\n",
|
|
memStat.dwAvailPhys / (1024 * 1024));
|
|
#endif
|
|
|
|
#if 0
|
|
// Initialize D3D
|
|
hr = InitD3D( &pDevice, &d3dpp );
|
|
g_pD3DDevice = pDevice;
|
|
if( FAILED(hr) )
|
|
{
|
|
app.DebugPrintf
|
|
( "Failed initializing D3D.\n" );
|
|
return -1;
|
|
}
|
|
|
|
// Initialize the application, assuming sharing of the d3d interface.
|
|
hr = app.InitShared( pDevice, &d3dpp,
|
|
XuiPNGTextureLoader );
|
|
|
|
if ( FAILED(hr) )
|
|
{
|
|
app.DebugPrintf
|
|
( "Failed initializing application.\n" );
|
|
|
|
return -1;
|
|
}
|
|
|
|
#endif
|
|
|
|
char* usrdirPath = getUsrDirPath();
|
|
|
|
strcpy(usrdirPath, "/app0");
|
|
|
|
RenderManager.Initialise();
|
|
|
|
// Read the file containing the product codes
|
|
app.DebugPrintf("---ReadProductCodes()\n");
|
|
if (app.ReadProductCodes() == FALSE) {
|
|
// can't continue
|
|
app.FatalLoadError();
|
|
}
|
|
|
|
// StorageManager.SetDLCProductCode(app.GetProductCode());
|
|
// StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
|
|
// ProfileManager.SetServiceID(app.GetCommerceCategory());
|
|
|
|
SceNpContentRestriction param;
|
|
memset(¶m, 0x0, sizeof(param));
|
|
param.size = sizeof(param);
|
|
|
|
SceNpAgeRestriction ageRestriction[5];
|
|
memset(ageRestriction, 0x0, sizeof(ageRestriction));
|
|
|
|
bool bCircleCrossSwapped = false;
|
|
switch (app.GetProductSKU()) {
|
|
case e_sku_SCEA:
|
|
// ESRB EVERYONE 10+
|
|
param.defaultAgeRestriction = 10;
|
|
break;
|
|
case e_sku_SCEJ:
|
|
bCircleCrossSwapped = true;
|
|
// 4J Stu - Intentional fall-through
|
|
case e_sku_SCEE:
|
|
// PEGI 7+
|
|
param.defaultAgeRestriction = 7;
|
|
|
|
// USK 6+
|
|
strncpy(ageRestriction[0].countryCode.data, "de", 2);
|
|
ageRestriction[0].age = 6;
|
|
|
|
// PG rating has no age, but for some reason the testers are saying
|
|
// it's 8
|
|
strncpy(ageRestriction[1].countryCode.data, "au", 2);
|
|
ageRestriction[1].age = 8;
|
|
|
|
strncpy(ageRestriction[2].countryCode.data, "ru", 2);
|
|
ageRestriction[2].age = 6;
|
|
|
|
strncpy(ageRestriction[3].countryCode.data, "jp", 2);
|
|
ageRestriction[3].age = 0;
|
|
|
|
strncpy(ageRestriction[4].countryCode.data, "kr", 2);
|
|
ageRestriction[4].age = 0;
|
|
|
|
param.ageRestrictionCount = 5;
|
|
param.ageRestriction = ageRestriction;
|
|
break;
|
|
}
|
|
|
|
InputManager.SetCircleCrossSwapped(bCircleCrossSwapped);
|
|
|
|
int err = sceNpSetContentRestriction(¶m);
|
|
if (err < 0) {
|
|
/* Error handling */
|
|
app.DebugPrintf("sceNpSetContentRestriction failed with error %08x\n",
|
|
err);
|
|
}
|
|
|
|
err = sceGameLiveStreamingInitialize(SCE_GAME_LIVE_STREAMING_HEAP_SIZE);
|
|
|
|
if (err < 0) {
|
|
app.DebugPrintf("Failed to init sceGameLiveStreamingInitialize. %08x\n",
|
|
err);
|
|
}
|
|
|
|
err = sceGameLiveStreamingSetStandbyScreenResource("standy_screen");
|
|
|
|
if (err < 0) {
|
|
app.DebugPrintf("Failed to set special standby screen resource. %08x\n",
|
|
err);
|
|
}
|
|
|
|
app.loadMediaArchive();
|
|
app.loadStringTable();
|
|
ui.init(1920, 1080);
|
|
|
|
// storage manager is needed for the trial key check
|
|
StorageManager.Init(
|
|
0, app.GetString(IDS_DEFAULT_SAVENAME), "savegame.dat", FIFTY_ONE_MB,
|
|
&CConsoleMinecraftApp::DisplaySavingMessage, (LPVOID)&app, "");
|
|
StorageManager.SetSaveTitleExtraFileSuffix(
|
|
app.GetString(IDS_SAVE_SUBTITLE_SUFFIX));
|
|
StorageManager.SetDLCInfoMap(app.GetSonyDLCMap());
|
|
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
|
|
// 4J-PB - Kick of the check for trial or full version - requires ui to be
|
|
// initialised
|
|
app.GetCommerce()->CheckForTrialUpgradeKey();
|
|
|
|
////////////////
|
|
// Initialise //
|
|
////////////////
|
|
|
|
#if 0
|
|
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
|
|
// are just copied from a sample app and may need changed for our purposes
|
|
// Start XAudio2
|
|
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
|
|
if( FAILED( hr ) )
|
|
{
|
|
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
|
|
app.FatalLoadError();
|
|
}
|
|
|
|
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
|
|
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
|
|
if ( FAILED( hr ) )
|
|
{
|
|
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
|
|
app.FatalLoadError();
|
|
}
|
|
|
|
#endif
|
|
app.InitTime();
|
|
NPToolkit.init();
|
|
|
|
// Set the number of possible joypad layouts that the user can switch
|
|
// between, and the number of actions
|
|
InputManager.Initialise(1, 5, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
|
|
|
// Set the default joypad action mappings for Minecraft
|
|
DefineActions();
|
|
InputManager.SetJoypadMapVal(0, 0);
|
|
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
|
|
|
|
// looks like the PS4 controller is a good bit more sensitive than PS3.
|
|
// Defaults in the lib are 10000 for deadzone and 32767 for movement range
|
|
InputManager.SetDeadzoneAndMovementRange(10000, 20000, 32767);
|
|
|
|
// Initialise the profile manager with the game Title ID, Offer ID, a
|
|
// profile version number, and the number of profile values and settings
|
|
|
|
SceNpCommunicationId commsId;
|
|
SceNpCommunicationSignature commsSig;
|
|
|
|
ProfileManager.Initialise(
|
|
&commsId, // SQRNetworkManager::GetSceNpCommsId(),
|
|
&commsSig, // SQRNetworkManager::GetSceNpCommsSig(),
|
|
PROFILE_VERSION_BUILD_JUNE14, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask);
|
|
|
|
// register the awards
|
|
RegisterAwardsWithProfileManager();
|
|
|
|
// register the get string function with the profile lib, so it can be
|
|
// called within the lib
|
|
|
|
ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
|
|
ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
|
|
|
|
StorageManager.SetGameSaveFolderTitle((WCHAR*)app.GetString(IDS_GAMENAME));
|
|
StorageManager.SetSaveCacheFolderTitle(
|
|
(WCHAR*)app.GetString(IDS_SAVECACHEFILE));
|
|
StorageManager.SetOptionsFolderTitle(
|
|
(WCHAR*)app.GetString(IDS_OPTIONSFILE));
|
|
StorageManager.SetCorruptSaveName(
|
|
(WCHAR*)app.GetString(IDS_CORRUPTSAVE_TITLE));
|
|
#if (defined _FINAL_BUILD) || (defined _ART_BUILD)
|
|
StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix());
|
|
#else
|
|
// Use debug directory to prevent debug saves being loaded/edited in package
|
|
// build (since debug can't edit package save games this causes various
|
|
// problems)
|
|
StorageManager.SetGameSaveFolderPrefix("DEBUG01899");
|
|
#endif
|
|
StorageManager.SetMaxSaves(99);
|
|
|
|
byteArray baOptionsIcon =
|
|
app.getArchiveFile(L"DefaultOptionsImage228x128.png");
|
|
byteArray baSaveThumbnail =
|
|
app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
|
|
byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage228x128.png");
|
|
|
|
StorageManager.InitialiseProfileData(
|
|
PROFILE_VERSION_BUILD_JUNE14, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask);
|
|
|
|
StorageManager.SetDefaultImages(
|
|
(PBYTE)baOptionsIcon.data, baOptionsIcon.length,
|
|
(PBYTE)baSaveImage.data, baSaveImage.length,
|
|
(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
|
|
|
|
// Set function to be called if a save game operation can't complete due to
|
|
// running out of storage space etc.
|
|
StorageManager.SetIncompleteSaveCallback(
|
|
CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
|
|
|
|
// Temporary - set a single user for quadrant 0 for the storage manager.
|
|
// Will need to do more to link this aspect of the storage manager is once
|
|
// we have proper profile management.
|
|
|
|
SceUserServiceUserId aUserIds[4];
|
|
memset(aUserIds, 0, sizeof(aUserIds));
|
|
int ret = sceUserServiceGetInitialUser(&aUserIds[0]);
|
|
assert(ret == SCE_OK);
|
|
StorageManager.SetQuadrantUserIds(aUserIds);
|
|
|
|
#if 0
|
|
// Set up the global title storage path
|
|
StorageManager.StoreTMSPathName();
|
|
|
|
|
|
// set a function to be called when the ethernet is disconnected, so we can back out if required
|
|
ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
|
|
|
|
#endif
|
|
// set a function to be called when there's a sign in change, so we can exit
|
|
// a level if the primary player signs out
|
|
ProfileManager.SetSignInChangeCallback(
|
|
&CConsoleMinecraftApp::SignInChangeCallback, (LPVOID)&app);
|
|
|
|
// Set a callback for the default player options to be set - when there is
|
|
// no profile data for the player
|
|
StorageManager.SetDefaultOptionsCallback(
|
|
&CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app);
|
|
StorageManager.SetOptionsDataCallback(
|
|
&CConsoleMinecraftApp::OptionsDataCallback, (LPVOID)&app);
|
|
|
|
// Set a callback to deal with old profile versions needing updated to new
|
|
// versions
|
|
StorageManager.SetOldProfileVersionCallback(
|
|
&CConsoleMinecraftApp::OldProfileVersionCallback, (LPVOID)&app);
|
|
|
|
// Set a callback for when there is a read error on profile data
|
|
// StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
|
|
|
|
// QNet needs to be setup after profile manager, as we do not want its
|
|
// Notify listener to handle XN_SYS_SIGNINCHANGED notifications. This does
|
|
// mean that we need to have a callback in the ProfileManager for
|
|
// XN_LIVE_INVITE_ACCEPTED for QNet.
|
|
|
|
g_NetworkManager.Initialise();
|
|
|
|
// debug switch to trial version
|
|
ProfileManager.SetDebugFullOverride(true);
|
|
#if 0
|
|
|
|
//ProfileManager.AddDLC(2);
|
|
StorageManager.SetDLCPackageRoot("DLCDrive");
|
|
StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
|
|
// Kinect !
|
|
|
|
if(XNuiGetHardwareStatus()!=0)
|
|
{
|
|
// If the Kinect Sensor is not physically connected, this function returns 0.
|
|
NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
|
|
NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
|
|
}
|
|
|
|
// Sentient !
|
|
hr = TelemetryManager->Init();
|
|
|
|
#endif
|
|
// Initialise TLS for tesselator, for this main thread
|
|
Tesselator::CreateNewThreadStorage(1024 * 1024);
|
|
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
|
Compression::CreateNewThreadStorage();
|
|
OldChunkStorage::CreateNewThreadStorage();
|
|
Level::enableLightingCache();
|
|
Tile::CreateNewThreadStorage();
|
|
|
|
Minecraft::main();
|
|
|
|
// Minecraft::main () used to call Minecraft::Start, but this takes ~2.5
|
|
// seconds, so now running this in another thread so we can do some basic
|
|
// renderer calls whilst it is happening. This is at attempt to stop getting
|
|
// TRC failure on SubmitDone taking > 5 seconds on boot
|
|
C4JThread* minecraftThread = new C4JThread(&StartMinecraftThreadProc, NULL,
|
|
"Running minecraft start");
|
|
minecraftThread->Run();
|
|
do {
|
|
RenderManager.StartFrame();
|
|
Sleep(20);
|
|
RenderManager.Present();
|
|
} while (minecraftThread->isRunning());
|
|
delete minecraftThread;
|
|
|
|
Minecraft* pMinecraft = Minecraft::GetInstance();
|
|
|
|
app.InitGameSettings();
|
|
// read the options here for controller 0
|
|
StorageManager.ReadFromProfile(0);
|
|
|
|
// 4J-PB - have to hide the auto splashscreen, or we never see our game
|
|
sceSystemServiceHideSplashScreen();
|
|
|
|
#if 0
|
|
//bool bDisplayPauseMenu=false;
|
|
|
|
// set the default gamma level
|
|
float fVal=50.0f*327.68f;
|
|
RenderManager.UpdateGamma((unsigned short)fVal);
|
|
|
|
// load any skins
|
|
//app.AddSkinsToMemoryTextureFiles();
|
|
#endif
|
|
// set the default profile values
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i), i);
|
|
}
|
|
#if 0
|
|
|
|
// set the achievement text for a trial achievement, now we have the string table loaded
|
|
ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
|
|
ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
|
|
ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
|
|
ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
|
|
ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
|
|
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
|
|
|
|
// Set up a debug character press sequence
|
|
#ifndef _FINAL_BUILD
|
|
app.SetDebugSequence("LRLRYYY");
|
|
#endif
|
|
|
|
// Initialise the social networking manager.
|
|
CSocialManager::Instance()->Initialise();
|
|
|
|
// Update the base scene quick selects now that the minecraft class exists
|
|
//CXuiSceneBase::UpdateScreenSettings(0);
|
|
#endif
|
|
app.InitialiseTips();
|
|
#if 0
|
|
|
|
DWORD initData=0;
|
|
|
|
#ifndef _FINAL_BUILD
|
|
#ifndef _DEBUG
|
|
#pragma message(__LOC__ "Need to define the _FINAL_BUILD before submission")
|
|
#endif
|
|
#endif
|
|
|
|
// Set the default sound levels
|
|
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
|
|
pMinecraft->options->set(Options::Option::SOUND,1.0f);
|
|
|
|
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
|
|
#endif
|
|
// app.TemporaryCreateGameStart();
|
|
|
|
// Sleep(10000);
|
|
#if 0
|
|
// Intro loop ?
|
|
while(app.IntroRunning())
|
|
{
|
|
ProfileManager.Tick();
|
|
// Tick XUI
|
|
app.RunFrame();
|
|
|
|
// 4J : WESTY : Added to ensure we always have clear background for intro.
|
|
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
|
|
RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
// Render XUI
|
|
hr = app.Render();
|
|
|
|
// Present the frame.
|
|
RenderManager.Present();
|
|
|
|
// Update XUI Timers
|
|
hr = XuiTimersRun();
|
|
}
|
|
#endif
|
|
|
|
// 4J-PB - Moved here because it crashed when the network init was called if
|
|
// left where it was before. We should track down why though...
|
|
app.DebugPrintf("---init sound engine()\n");
|
|
|
|
pMinecraft->soundEngine->init(NULL);
|
|
|
|
while (TRUE) {
|
|
SonyVoiceChat_Orbis::tick();
|
|
RenderManager.StartFrame();
|
|
#if 0
|
|
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
|
|
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
|
|
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
|
|
{
|
|
// play some music in the menus
|
|
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
|
|
}
|
|
#endif
|
|
app.UpdateTime();
|
|
PIXBeginNamedEvent(0, "Input manager tick");
|
|
InputManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0, "Profile manager tick");
|
|
ProfileManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0, "Storage manager tick");
|
|
StorageManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0, "Render manager tick");
|
|
RenderManager.Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
// Tick the social networking manager.
|
|
PIXBeginNamedEvent(0, "Social network manager tick");
|
|
// CSocialManager::Instance()->Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
// Tick sentient.
|
|
PIXBeginNamedEvent(0, "Sentient tick");
|
|
MemSect(37);
|
|
// SentientManager.Tick();
|
|
MemSect(0);
|
|
PIXEndNamedEvent();
|
|
|
|
PIXBeginNamedEvent(0, "Network manager do work #1");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
LeaderboardManager::Instance()->Tick();
|
|
// Render game graphics.
|
|
if (app.GetGameStarted()) {
|
|
pMinecraft->run_middle();
|
|
app.SetAppPaused(
|
|
g_NetworkManager.IsLocalGame() &&
|
|
g_NetworkManager.GetPlayerCount() == 1 &&
|
|
ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()));
|
|
} else {
|
|
MemSect(28);
|
|
pMinecraft->soundEngine->tick(NULL, 0.0f);
|
|
MemSect(0);
|
|
pMinecraft->textures->tick(true, false);
|
|
if (app.GetReallyChangingSessionType()) {
|
|
pMinecraft
|
|
->tickAllConnections(); // Added to stop timing out when we
|
|
// are waiting after converting to
|
|
// an offline game
|
|
}
|
|
}
|
|
pMinecraft->soundEngine->playMusicTick();
|
|
|
|
static bool bInitnet = false;
|
|
|
|
if (bInitnet) {
|
|
g_NetworkManager.Initialise();
|
|
}
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
static bool bResetMemTrack = false;
|
|
static bool bDumpMemTrack = false;
|
|
|
|
MemPixStuff();
|
|
|
|
if (bResetMemTrack) {
|
|
ResetMem();
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("RESETMEM: Avail. phys %d\n",
|
|
memStat.dwAvailPhys / (1024 * 1024));
|
|
bResetMemTrack = false;
|
|
}
|
|
|
|
if (bDumpMemTrack) {
|
|
DumpMem();
|
|
bDumpMemTrack = false;
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("DUMPMEM: Avail. phys %d\n",
|
|
memStat.dwAvailPhys / (1024 * 1024));
|
|
printf("Renderer used: %d\n", RenderManager.CBuffSize(-1));
|
|
}
|
|
#endif
|
|
#if 0
|
|
static bool bDumpTextureUsage = false;
|
|
if( bDumpTextureUsage )
|
|
{
|
|
RenderManager.TextureGetStats();
|
|
bDumpTextureUsage = false;
|
|
}
|
|
#endif
|
|
ui.tick();
|
|
ui.render();
|
|
#if 0
|
|
app.HandleButtonPresses();
|
|
|
|
// store the minecraft renderstates, and re-set them after the xui render
|
|
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
|
|
|
|
// Tick XUI
|
|
PIXBeginNamedEvent(0,"Xui running");
|
|
app.RunFrame();
|
|
PIXEndNamedEvent();
|
|
|
|
// Render XUI
|
|
|
|
PIXBeginNamedEvent(0,"XUI render");
|
|
MemSect(7);
|
|
hr = app.Render();
|
|
MemSect(0);
|
|
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
|
|
PIXEndNamedEvent();
|
|
|
|
for(int i=0;i<8;i++)
|
|
{
|
|
if(RenderStateA2[i]!=RenderStateA[i])
|
|
{
|
|
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
|
|
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
|
|
}
|
|
}
|
|
for(int i=0;i<5;i++)
|
|
{
|
|
if(SamplerStateA2[i]!=SamplerStateA[i])
|
|
{
|
|
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
|
|
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
|
|
}
|
|
}
|
|
|
|
RenderManager.Set_matrixDirty();
|
|
#endif
|
|
// Present the frame.
|
|
RenderManager.Present();
|
|
|
|
ui.CheckMenuDisplayed();
|
|
PIXBeginNamedEvent(0, "Profile load check");
|
|
// has the game defined profile data been changed (by a profile load)
|
|
if (app.uiGameDefinedDataChangedBitmask != 0) {
|
|
void* pData;
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
if (app.uiGameDefinedDataChangedBitmask & (1 << i)) {
|
|
// It has - game needs to update its values with the data
|
|
// from the profile
|
|
pData = StorageManager.GetGameDefinedProfileData(i);
|
|
// reset the changed flag
|
|
app.ClearGameSettingsChangedFlag(i);
|
|
app.DebugPrintf(
|
|
"*** - APPLYING GAME SETTINGS CHANGE for pad %d\n", i);
|
|
app.ApplyGameSettingsChanged(i);
|
|
|
|
#ifdef _DEBUG_MENUS_ENABLED
|
|
if (app.DebugSettingsOn()) {
|
|
app.ActionDebugMask(i);
|
|
} else {
|
|
// force debug mask off
|
|
app.ActionDebugMask(i, true);
|
|
}
|
|
#endif
|
|
// clear the stats first - there could have beena signout
|
|
// and sign back in in the menus need to clear the player
|
|
// stats - can't assume it'll be done in setlevel - we may
|
|
// not be in the game
|
|
pMinecraft->stats[i]->clear();
|
|
pMinecraft->stats[i]->parse(pData);
|
|
}
|
|
}
|
|
|
|
// clear the flag
|
|
app.uiGameDefinedDataChangedBitmask = 0;
|
|
}
|
|
PIXEndNamedEvent();
|
|
|
|
// 4J-PB - Monitor the options save for a space issue
|
|
bool bOptionsNoSpace = false;
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
if (bOptionsNoSpace == false) {
|
|
if (app.GetOptionsCallbackStatus(i) ==
|
|
C4JStorage::eOptions_Callback_Write_Fail_NoSpace) {
|
|
// get the game to bring up the save space handling
|
|
bOptionsNoSpace = true;
|
|
app.SetOptionsCallbackStatus(
|
|
i, C4JStorage::eOptions_Callback_Idle);
|
|
app.SetAction(i, eAppAction_OptionsSaveNoSpace);
|
|
}
|
|
}
|
|
}
|
|
|
|
PIXBeginNamedEvent(0, "Network manager do work #2");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
#if 0
|
|
PIXBeginNamedEvent(0,"Misc extra xui");
|
|
// Update XUI Timers
|
|
hr = XuiTimersRun();
|
|
|
|
#endif
|
|
// Any threading type things to deal with from the xui side?
|
|
app.HandleXuiActions();
|
|
#if 0
|
|
PIXEndNamedEvent();
|
|
#endif
|
|
|
|
// 4J-PB - Update the trial timer display if we are in the trial version
|
|
if (!ProfileManager.IsFullVersion()) {
|
|
// display the trial timer
|
|
if (app.GetGameStarted()) {
|
|
// 4J-PB - if the game is paused, add the elapsed time to the
|
|
// trial timer count so it doesn't tick down
|
|
if (app.IsAppPaused()) {
|
|
app.UpdateTrialPausedTimer();
|
|
}
|
|
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
|
|
}
|
|
} else {
|
|
// need to turn off the trial timer if it was on , and we've
|
|
// unlocked the full version
|
|
if (bTrialTimerDisplayed) {
|
|
ui.ShowTrialTimer(false);
|
|
bTrialTimerDisplayed = false;
|
|
}
|
|
}
|
|
|
|
// PS4 DLC
|
|
app.CommerceTick();
|
|
app.SystemServiceTick();
|
|
|
|
app.SaveDataDialogTick();
|
|
app.PatchAvailableDialogTick();
|
|
|
|
// Fix for #7318 - Title crashes after short soak in the leaderboards
|
|
}
|
|
|
|
// Free resources, unregister custom classes, and exit.
|
|
// app.Uninit();
|
|
// g_pd3dDevice->Release();
|
|
}
|
|
|
|
std::vector<uint8_t*> vRichPresenceStrings;
|
|
|
|
// convert std::wstring to UTF-8 string
|
|
std::string std::wstring_to_utf8(const std::wstring& str) {
|
|
std::wstring_convert<std::codecvt_utf8<wchar_t>> myconv;
|
|
return myconv.to_bytes(str);
|
|
}
|
|
|
|
uint8_t* mallocAndCreateUTF8ArrayFromString(int iID) {
|
|
int result;
|
|
LPCWSTR wchString = app.GetString(iID);
|
|
|
|
std::wstring srcString = wchString;
|
|
std::string dstString = std::wstring_to_utf8(srcString);
|
|
|
|
int dst_len = dstString.size() + 1;
|
|
uint8_t* strUtf8 = (uint8_t*)malloc(dst_len);
|
|
memcpy(strUtf8, dstString.c_str(), dst_len);
|
|
|
|
return strUtf8;
|
|
}
|
|
|
|
uint8_t* AddRichPresenceString(int iID) {
|
|
uint8_t* strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
|
|
if (strUtf8 != NULL) {
|
|
vRichPresenceStrings.push_back(strUtf8);
|
|
}
|
|
return strUtf8;
|
|
}
|
|
|
|
void FreeRichPresenceStrings() {
|
|
uint8_t* strUtf8;
|
|
for (int i = 0; i < vRichPresenceStrings.size(); i++) {
|
|
strUtf8 = vRichPresenceStrings.at(i);
|
|
free(strUtf8);
|
|
}
|
|
vRichPresenceStrings.clear();
|
|
}
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
|
|
int totalAllocGen = 0;
|
|
std::unordered_map<int, int> allocCounts;
|
|
bool trackEnable = false;
|
|
bool trackStarted = false;
|
|
volatile size_t sizeCheckMin = 1160;
|
|
volatile size_t sizeCheckMax = 1160;
|
|
volatile int sectCheck = 48;
|
|
CRITICAL_SECTION memCS;
|
|
DWORD tlsIdx;
|
|
|
|
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) {
|
|
if (!trackStarted) {
|
|
void* p = XMemAllocDefault(dwSize, dwAllocAttributes);
|
|
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
|
|
totalAllocGen += realSize;
|
|
return p;
|
|
}
|
|
|
|
EnterCriticalSection(&memCS);
|
|
|
|
void* p = XMemAllocDefault(dwSize + 16, dwAllocAttributes);
|
|
size_t realSize = XMemSizeDefault(p, dwAllocAttributes) - 16;
|
|
|
|
if (trackEnable) {
|
|
#if 1
|
|
int sect = ((int)TlsGetValue(tlsIdx)) & 0x3f;
|
|
*(((unsigned char*)p) + realSize) = sect;
|
|
|
|
if ((realSize >= sizeCheckMin) && (realSize <= sizeCheckMax) &&
|
|
((sect == sectCheck) || (sectCheck == -1))) {
|
|
app.DebugPrintf("Found one\n");
|
|
}
|
|
#endif
|
|
|
|
if (p) {
|
|
totalAllocGen += realSize;
|
|
trackEnable = false;
|
|
int key = (sect << 26) | realSize;
|
|
int oldCount = allocCounts[key];
|
|
allocCounts[key] = oldCount + 1;
|
|
|
|
trackEnable = true;
|
|
}
|
|
}
|
|
|
|
LeaveCriticalSection(&memCS);
|
|
|
|
return p;
|
|
}
|
|
|
|
void* operator new(size_t size) {
|
|
return (unsigned char*)XMemAlloc(
|
|
size, MAKE_XALLOC_ATTRIBUTES(
|
|
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
|
|
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP));
|
|
}
|
|
|
|
void operator delete(void* p) {
|
|
XMemFree(p, MAKE_XALLOC_ATTRIBUTES(
|
|
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
|
|
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP));
|
|
}
|
|
|
|
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) {
|
|
bool special = false;
|
|
if (dwAllocAttributes == 0) {
|
|
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
|
|
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
|
|
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP);
|
|
special = true;
|
|
}
|
|
if (!trackStarted) {
|
|
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
|
|
XMemFreeDefault(pAddress, dwAllocAttributes);
|
|
totalAllocGen -= realSize;
|
|
return;
|
|
}
|
|
EnterCriticalSection(&memCS);
|
|
if (pAddress) {
|
|
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
|
|
|
if (trackEnable) {
|
|
int sect = *(((unsigned char*)pAddress) + realSize);
|
|
totalAllocGen -= realSize;
|
|
trackEnable = false;
|
|
int key = (sect << 26) | realSize;
|
|
int oldCount = allocCounts[key];
|
|
allocCounts[key] = oldCount - 1;
|
|
trackEnable = true;
|
|
}
|
|
XMemFreeDefault(pAddress, dwAllocAttributes);
|
|
}
|
|
LeaveCriticalSection(&memCS);
|
|
}
|
|
|
|
SIZE_T WINAPI XMemSize(PVOID pAddress, DWORD dwAllocAttributes) {
|
|
if (trackStarted) {
|
|
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
|
} else {
|
|
return XMemSizeDefault(pAddress, dwAllocAttributes);
|
|
}
|
|
}
|
|
|
|
void DumpMem() {
|
|
int totalLeak = 0;
|
|
for (AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++) {
|
|
if (it->second > 0) {
|
|
app.DebugPrintf("%d %d %d %d\n", (it->first >> 26) & 0x3f,
|
|
it->first & 0x03ffffff, it->second,
|
|
(it->first & 0x03ffffff) * it->second);
|
|
totalLeak += (it->first & 0x03ffffff) * it->second;
|
|
}
|
|
}
|
|
app.DebugPrintf("Total %d\n", totalLeak);
|
|
}
|
|
|
|
void ResetMem() {
|
|
if (!trackStarted) {
|
|
trackEnable = true;
|
|
trackStarted = true;
|
|
totalAllocGen = 0;
|
|
InitializeCriticalSection(&memCS);
|
|
tlsIdx = TlsAlloc();
|
|
}
|
|
EnterCriticalSection(&memCS);
|
|
trackEnable = false;
|
|
allocCounts.clear();
|
|
trackEnable = true;
|
|
LeaveCriticalSection(&memCS);
|
|
}
|
|
|
|
void MemSect(int section) {
|
|
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
|
|
if (section == 0) // pop
|
|
{
|
|
value = (value >> 6) & 0x03ffffff;
|
|
} else {
|
|
value = (value << 6) | section;
|
|
}
|
|
TlsSetValue(tlsIdx, (LPVOID)value);
|
|
}
|
|
|
|
void MemPixStuff() {
|
|
const int MAX_SECT = 46;
|
|
|
|
int totals[MAX_SECT] = {0};
|
|
|
|
for (AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++) {
|
|
if (it->second > 0) {
|
|
int sect = (it->first >> 26) & 0x3f;
|
|
int bytes = it->first & 0x03ffffff;
|
|
totals[sect] += bytes * it->second;
|
|
}
|
|
}
|
|
|
|
unsigned int allSectsTotal = 0;
|
|
for (int i = 0; i < MAX_SECT; i++) {
|
|
allSectsTotal += totals[i];
|
|
PIXAddNamedCounter(((float)totals[i]) / 1024.0f, "MemSect%d", i);
|
|
}
|
|
|
|
PIXAddNamedCounter(((float)allSectsTotal) / (4096.0f),
|
|
"MemSect total pages");
|
|
}
|
|
|
|
#endif
|