4jcraft/Minecraft.Client/Platform/Durango/Durango_Minecraft.cpp
2026-03-28 03:05:06 -05:00

1314 lines
52 KiB
C++

// Minecraft.cpp : Defines the entry point for the application.
//
#include "../../../Minecraft.World/Platform/stdafx.h"
#include <assert.h>
#include "../../MinecraftServer.h"
#include "../../Player/LocalPlayer.h"
#include "../../../Minecraft.World/Items/ItemInstance.h"
#include "../../../Minecraft.World/Items/MapItem.h"
#include "../../../Minecraft.World/Recipes/Recipes.h"
#include "../../../Minecraft.World/Recipes/Recipy.h"
#include "../../../Minecraft.World/Util/Language.h"
#include "../../../Minecraft.World/Util/StringHelpers.h"
#include "../../../Minecraft.World/Util/AABB.h"
#include "../../../Minecraft.World/Util/Vec3.h"
#include "../../../Minecraft.World/Level/Level.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
#include "Leaderboards/GameProgress.h"
#include "../../Network/ClientConnection.h"
#include "../../Player/User.h"
#include "../../../Minecraft.World/Network/Socket.h"
#include "../../../Minecraft.World/Util/ThreadName.h"
#include "../../GameState/StatsCounter.h"
#include "../../UI/Screens/ConnectScreen.h"
#include "Leaderboards/DurangoLeaderboardManager.h"
#include "../../Rendering/Tesselator.h"
#include "../../GameState/Options.h"
#include "Sentient/SentientManager.h"
#include "../../Textures/Textures.h"
#include "Resource.h"
#include "../../../Minecraft.World/IO/Streams/Compression.h"
#include "../../../Minecraft.World/Level/Storage/OldChunkStorage.h"
#include <agile.h>
// using namespace Windows::Xbox::Input;
using namespace Windows::Foundation::Collections;
#define THEME_NAME "584111F70AAAAAAA"
#define THEME_FILESIZE 2797568
// #define THREE_MB 3145728 // minimum save size (checking for this on a
// selected device) #define FIVE_MB 5242880 // minimum save size (checking for
// this on a selected device) #define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR
// space required for a save (checking for this on a selected device)
#define FIFTY_ONE_MB \
(1000000 * 51) // Maximum TCR space required for a save is 52MB (checking
// for this on a selected device)
// #define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
#define NUM_PROFILE_VALUES 5
#define NUM_PROFILE_SETTINGS 4
DWORD dwProfileSettingsA[NUM_PROFILE_VALUES] = {
#ifdef _XBOX
XPROFILE_OPTION_CONTROLLER_VIBRATION,
XPROFILE_GAMER_YAXIS_INVERSION,
XPROFILE_GAMER_CONTROL_SENSITIVITY,
XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
XPROFILE_TITLE_SPECIFIC1,
#else
0, 0, 0, 0, 0
#endif
};
//-------------------------------------------------------------------------------------
// Time Since fAppTime is a float, we need to keep the quadword app
// time
// as a LARGE_INTEGER so that we don't lose precision after
// running for a long time.
//-------------------------------------------------------------------------------------
BOOL g_bWidescreen = TRUE;
void DefineActions(void) {
// The app needs to define the actions required, and the possible mappings
// for these
// Split into Menu actions, and in-game actions
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B,
_360_JOY_BUTTON_B | _360_GTC_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B | _360_GTC_BACK);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START | _360_GTC_MENU);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_GTC_PAUSE,
_360_GTC_PAUSE);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_GTC_RESUME,
_360_GTC_PLAY);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START | _360_GTC_MENU);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK | _360_GTC_VIEW);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B,
_360_JOY_BUTTON_B | _360_GTC_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B | _360_GTC_BACK);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START | _360_GTC_MENU);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_GTC_PAUSE,
_360_GTC_PAUSE);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_GTC_RESUME,
_360_GTC_PLAY);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START | _360_GTC_MENU);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK | _360_GTC_VIEW);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B,
_360_JOY_BUTTON_B | _360_GTC_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B | _360_GTC_BACK);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START | _360_GTC_MENU);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_GTC_PAUSE,
_360_GTC_PAUSE);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_GTC_RESUME,
_360_GTC_PLAY);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START | _360_GTC_MENU);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK | _360_GTC_VIEW);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
}
#if 0
HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
D3DPRESENT_PARAMETERS *pd3dPP )
{
IDirect3D9 *pD3D;
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
// Set up the structure used to create the D3DDevice
// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
// mode so don't need this functionality.
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
XVIDEO_MODE VideoMode;
XGetVideoMode( &VideoMode );
g_bWidescreen = VideoMode.fIsWideScreen;
pd3dPP->BackBufferWidth = 1280;
pd3dPP->BackBufferHeight = 720;
pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
pd3dPP->BackBufferCount = 1;
pd3dPP->EnableAutoDepthStencil = TRUE;
pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
// in the launcher/dashboard.
if(g_bWidescreen)
pd3dPP->Flags=0;
else
pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
// Create the device.
return pD3D->CreateDevice(
0,
D3DDEVTYPE_HAL,
NULL,
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
pd3dPP,
ppDevice );
}
#endif
// #define MEMORY_TRACKING
#ifdef MEMORY_TRACKING
void ResetMem();
void DumpMem();
void MemPixStuff();
#else
void MemSect(int sect) {}
#endif
HINSTANCE g_hInst = NULL;
Platform::Agile<Windows::UI::Core::CoreWindow> g_window;
Windows::Foundation::Rect g_windowBounds;
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
Microsoft::WRL::ComPtr<ID3D11Device1> g_d3dDevice;
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> g_d3dContext;
Microsoft::WRL::ComPtr<IDXGISwapChain1> g_swapChain;
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> g_renderTargetView;
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> g_depthStencilView;
Microsoft::WRL::ComPtr<ID3D11Texture2D> g_depthStencil;
void CreateDevice();
void CreateResources();
void InitializeDurango(Windows::UI::Core::CoreWindow ^ window) {
SetThreadAffinityMask(GetCurrentThread(), 1);
g_window = window;
CreateDevice();
CreateResources();
// TODO: Begin asynchronous loading of game assets.
C4JThread::StaticInit();
}
namespace DX {
inline void ThrowIfFailed(HRESULT hr) {
if (FAILED(hr)) {
// Set a breakpoint on this line to catch DirectX API errors
throw Platform::Exception::CreateException(hr);
}
}
} // namespace DX
void CreateDevice() {
// This flag adds support for surfaces with a different color channel
// ordering than the API default. It is recommended usage, and is required
// for compatibility with Direct2D.
UINT creationFlags = D3D11_CREATE_DEVICE_FAST_KICKOFFS;
#ifndef _CONTENT_PACKAGE
creationFlags |= D3D11_CREATE_DEVICE_VALIDATED;
creationFlags |= D3D11_CREATE_DEVICE_INSTRUMENTED;
#endif
// This array defines the set of DirectX hardware feature levels this app
// will support. Note the ordering should be preserved. Don't forget to
// declare your application's minimum required feature level in its
// description. All applications are assumed to support 9.1 unless
// otherwise stated.
D3D_FEATURE_LEVEL featureLevels[] = {D3D_FEATURE_LEVEL_11_0};
// Create the DX11 API device object, and get a corresponding context.
Microsoft::WRL::ComPtr<ID3D11Device> device;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> context;
DX::ThrowIfFailed(D3D11CreateDevice(
nullptr, // specify null to use the default adapter
D3D_DRIVER_TYPE_HARDWARE,
nullptr, // leave as nullptr unless software device
creationFlags, // optionally set debug and Direct2D compatibility flags
featureLevels, // list of feature levels this app can support
ARRAYSIZE(featureLevels), // number of entries in above list
D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION
&device, // returns the Direct3D device created
&g_featureLevel, // returns feature level of device created
&context // returns the device immediate context
));
// Get the DirectX11.1 device by QI off the DirectX11 one.
DX::ThrowIfFailed(device.As(&g_d3dDevice));
// And get the corresponding device context in the same way.
DX::ThrowIfFailed(context.As(&g_d3dContext));
}
// Allocate all memory resources that change on a window SizeChanged event.
void CreateResources() {
// Store the window bounds so the next time we get a SizeChanged event we
// can avoid rebuilding everything if the size is identical.
g_windowBounds = g_window.Get()->Bounds;
// If the swap chain already exists, resize it,
// otherwise create one.
if (g_swapChain != nullptr) {
DX::ThrowIfFailed(
g_swapChain->ResizeBuffers(2, 0, 0, DXGI_FORMAT_B8G8R8A8_UNORM, 0));
} else {
// First, retrieve the underlying DXGI Device from the D3D Device
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
DX::ThrowIfFailed(g_d3dDevice.As(&dxgiDevice));
// Identify the physical adapter (GPU or card) this device is running
// on.
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
DX::ThrowIfFailed(dxgiDevice->GetAdapter(&dxgiAdapter));
// And obtain the factory object that created it.
Microsoft::WRL::ComPtr<IDXGIFactory2> dxgiFactory;
DX::ThrowIfFailed(
dxgiAdapter->GetParent(__uuidof(IDXGIFactory2), &dxgiFactory));
// Create a descriptor for the swap chain.
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
swapChainDesc.Width = 1920;
swapChainDesc.Height = 1080;
swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapChainDesc.BufferUsage =
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
swapChainDesc.BufferCount = 2;
swapChainDesc.Stereo = false;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
swapChainDesc.Flags = 0;
// Create a SwapChain from a CoreWindow.
DX::ThrowIfFailed(dxgiFactory->CreateSwapChainForCoreWindow(
g_d3dDevice.Get(), reinterpret_cast<IUnknown*>(g_window.Get()),
&swapChainDesc, nullptr, &g_swapChain));
}
// Obtain the backbuffer for this window which will be the final 3D
// rendertarget.
Microsoft::WRL::ComPtr<ID3D11Texture2D> backBuffer;
DX::ThrowIfFailed(
g_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), &backBuffer));
// Create a view interface on the rendertarget to use on bind.
DX::ThrowIfFailed(g_d3dDevice->CreateRenderTargetView(
backBuffer.Get(), nullptr, &g_renderTargetView));
// Cache the rendertarget dimensions in our helper class for convenient use.
D3D11_TEXTURE2D_DESC backBufferDesc = {0};
backBuffer->GetDesc(&backBufferDesc);
// Allocate a 2-D surface as the depth/stencil buffer and
// create a DepthStencil view on this surface to use on bind.
CD3D11_TEXTURE2D_DESC depthStencilDesc(
DXGI_FORMAT_D24_UNORM_S8_UINT, backBufferDesc.Width,
backBufferDesc.Height, 1, 1, D3D11_BIND_DEPTH_STENCIL);
Microsoft::WRL::ComPtr<ID3D11Texture2D> depthStencil;
DX::ThrowIfFailed(g_d3dDevice->CreateTexture2D(&depthStencilDesc, nullptr,
&depthStencil));
CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(
D3D11_DSV_DIMENSION_TEXTURE2D);
DX::ThrowIfFailed(g_d3dDevice->CreateDepthStencilView(
depthStencil.Get(), &depthStencilViewDesc, &g_depthStencilView));
// Create a viewport descriptor of the full window size.
CD3D11_VIEWPORT viewPort(0.0f, 0.0f,
static_cast<float>(backBufferDesc.Width),
static_cast<float>(backBufferDesc.Height));
// Set the current viewport using the descriptor.
g_d3dContext->RSSetViewports(1, &viewPort);
g_d3dContext->OMSetRenderTargets(1, g_renderTargetView.GetAddressOf(),
g_depthStencilView.Get());
}
//--------------------------------------------------------------------------------------
// Render the frame
//--------------------------------------------------------------------------------------
void Render() {
// Just clear the backbuffer
float ClearColor[4] = {0.0f, 0.125f, 0.3f, 1.0f}; // red,green,blue,alpha
g_d3dContext->ClearRenderTargetView(g_renderTargetView.Get(), ClearColor);
g_swapChain->Present(0, 0);
}
void oldWinMainInit() {
#if 0
// Main message loop
MSG msg = {0};
while( WM_QUIT != msg.message )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
Render();
}
}
return (int) msg.wParam;
#endif
#ifdef MEMORY_TRACKING
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM start: Avail. phys %d\n",
memStat.dwAvailPhys / (1024 * 1024));
#endif
#if 0
// Initialize D3D
hr = InitD3D( &pDevice, &d3dpp );
g_pD3DDevice = pDevice;
if( FAILED(hr) )
{
app.DebugPrintf
( "Failed initializing D3D.\n" );
return -1;
}
// Initialize the application, assuming sharing of the d3d interface.
hr = app.InitShared( pDevice, &d3dpp,
XuiPNGTextureLoader );
if ( FAILED(hr) )
{
app.DebugPrintf
( "Failed initializing application.\n" );
return -1;
}
#endif
app.loadMediaArchive();
RenderManager.Initialise(g_d3dDevice.Get(), g_swapChain.Get());
app.loadStringTable();
ui.init(g_d3dDevice, g_d3dContext, g_renderTargetView, g_depthStencilView,
1920, 1080);
////////////////
// Initialise //
////////////////
#if 0
// 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
// are just copied from a sample app and may need changed for our purposes
// Start XAudio2
hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
if( FAILED( hr ) )
{
app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
if ( FAILED( hr ) )
{
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
app.FatalLoadError();
}
#endif
app.InitTime();
// Set the number of possible joypad layouts that the user can switch
// between, and the number of actions
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Set the default joypad action mappings for Minecraft
DefineActions();
InputManager.SetJoypadMapVal(0, 0);
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
// looks like the Durango controller is a good bit more sensitive than
// XBOX360/PS3. Defaults in the lib are 10000 for deadzone and 32767 for
// movement range
InputManager.SetDeadzoneAndMovementRange(10000, 20000, 32767);
// Initialise the profile manager with the game Title ID, Offer ID, a
// profile version number, and the number of profile values and settings
ProfileManager.Initialise(SERVICE_CONFIG_ID, TITLE_PRODUCT_ID);
ProfileManager.RegisterPresence(CONTEXT_PRESENCE_IDLE, L"Idle");
ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MENUS, L"InMenus");
ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER,
L"PlayingMultiplayer");
ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE,
L"PlayingMultiplayerOffline");
ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER_1P,
L"PlayingAlone");
ProfileManager.RegisterPresence(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE,
L"PlayingAloneOffline");
// Fix for XboxOne #165025 - XR-049: Compliance: Title does not display Rich
// Presence strings for profiles in main menu.
ProfileManager.SetGameActivityForAllActiveUsers(CONTEXT_PRESENCE_IDLE);
Compression::CreateNewThreadStorage();
app.ReadLocalDLCList();
// initialise the storage manager with a default save display name, a
// Minimum save size, and a callback for displaying the saving message
StorageManager.Init(
0, app.GetString(IDS_DEFAULT_SAVENAME), "savegame.dat", FIFTY_ONE_MB,
&CConsoleMinecraftApp::DisplaySavingMessage, (LPVOID)&app,
app.UpdateProductId, SERVICE_CONFIG_ID, TITLE_PRODUCT_ID);
StorageManager.SetMaxSaves(99);
byteArray baSaveThumbnail =
app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
StorageManager.InitialiseProfileData(
PROFILE_VERSION_BUILD_JUNE14, NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS,
dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
StorageManager.SetDefaultImages((PBYTE)baSaveThumbnail.data,
baSaveThumbnail.length);
// Set function to be called if a save game operation can't complete due to
// running out of storage space etc.
StorageManager.SetIncompleteSaveCallback(
CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
// set a function to be called when there's a sign in change, so we can exit
// a level if the primary player signs out
ProfileManager.SetSignInChangeCallback(
&CConsoleMinecraftApp::SignInChangeCallback, (LPVOID)&app);
// Set a callback for the default player options to be set - when there is
// no profile data for the player
StorageManager.SetDefaultOptionsCallback(
&CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app);
StorageManager.SetOptionsDataCallback(
&CConsoleMinecraftApp::OptionsDataCallback, (LPVOID)&app);
// Set a callback to deal with old profile versions needing updated to new
// versions
StorageManager.SetOldProfileVersionCallback(
&CConsoleMinecraftApp::OldProfileVersionCallback, (LPVOID)&app);
g_NetworkManager.Initialise();
// Initialise TLS for tesselator, for this main thread
Tesselator::CreateNewThreadStorage(1024 * 1024);
// Initialise TLS for AABB and Vec3 pools, for this main thread
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
// 4J-PB - after the init, which will have read all the local DLC, update
// the product ids by reading the local dlc file
StorageManager.UpdateDLCProductIDs();
Minecraft::main();
Minecraft* pMinecraft = Minecraft::GetInstance();
app.InitGameSettings();
// read the options here for controller 0
// 4J-PB - we have no valid user to read a profile for on Xbox One, and
// there's no EULA anyway
// StorageManager.ReadFromProfile(0);
app.InitialiseDLCDetails();
StorageManager.SetLicenseChangeFn(&app.HandleDLCLicenseChange);
// debug switch to trial version
ProfileManager.SetDebugFullOverride(true);
// set default values for controllers
// for(int i=0;i<4;i++)
// {
// //app.SetDefaultOptions(app.GetGameDefinedProfileData(i),i);
// app.SetDefaultOptions(ProfileManager.GetGameDefinedProfileData(i),i);
// }
#if 0
//bool bDisplayPauseMenu=false;
// set the default gamma level
float fVal=50.0f*327.68f;
RenderManager.UpdateGamma((unsigned short)fVal);
// load any skins
//app.AddSkinsToMemoryTextureFiles();
// set the achievement text for a trial achievement, now we have the string table loaded
ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
// Set up a debug character press sequence
#ifndef _FINAL_BUILD
app.SetDebugSequence("LRLRYYY");
#endif
// Initialise the social networking manager.
CSocialManager::Instance()->Initialise();
// Update the base scene quick selects now that the minecraft class exists
//CXuiSceneBase::UpdateScreenSettings(0);
#endif
app.InitialiseTips();
#if 0
DWORD initData=0;
#ifndef _FINAL_BUILD
#ifndef _DEBUG
#pragma message(__LOC__ "Need to define the _FINAL_BUILD before submission")
#endif
#endif
// Set the default sound levels
pMinecraft->options->set(Options::Option::MUSIC,1.0f);
pMinecraft->options->set(Options::Option::SOUND,1.0f);
app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
#endif
// app.TemporaryCreateGameStart();
// Sleep(10000);
#if 0
// Intro loop ?
while(app.IntroRunning())
{
ProfileManager.Tick();
// Tick XUI
app.RunFrame();
// 4J : WESTY : Added to ensure we always have clear background for intro.
RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Render XUI
hr = app.Render();
// Present the frame.
RenderManager.Present();
// Update XUI Timers
hr = XuiTimersRun();
}
#endif
}
void oldWinMainTick() {
static bool bTrialTimerDisplayed = true;
Minecraft* pMinecraft = Minecraft::GetInstance();
RenderManager.StartFrame();
#if 0
if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
!pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
!pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
{
// play some music in the menus
pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
}
#endif
app.UpdateTime();
PIXBeginNamedEvent(0, "Input manager tick");
InputManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Profile manager tick");
ProfileManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Storage manager tick");
StorageManager.Tick();
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Render manager tick");
RenderManager.Tick();
PIXEndNamedEvent();
// Tick the social networking manager.
PIXBeginNamedEvent(0, "Social network manager tick");
// CSocialManager::Instance()->Tick();
PIXEndNamedEvent();
// Tick sentient.
PIXBeginNamedEvent(0, "Sentient tick");
MemSect(37);
// SentientManager.Tick();
MemSect(0);
PIXEndNamedEvent();
GameProgress::Tick();
PIXBeginNamedEvent(PIX_COLOR_INDEX(2), "Network manager do work #1");
g_NetworkManager.DoWork();
PIXEndNamedEvent();
LeaderboardManager::Instance()->Tick();
// Render game graphics.
if (app.GetGameStarted()) {
pMinecraft->run_middle();
app.SetAppPaused(
g_NetworkManager.IsLocalGame() &&
g_NetworkManager.GetPlayerCount() == 1 &&
ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()));
} else {
MemSect(28);
pMinecraft->soundEngine->tick(NULL, 0.0f);
MemSect(0);
pMinecraft->textures->tick(true, false);
if (app.GetReallyChangingSessionType()) {
pMinecraft->tickAllConnections(); // Added to stop timing out when
// we are waiting after
// converting to an offline game
}
}
pMinecraft->soundEngine->playMusicTick();
#ifdef MEMORY_TRACKING
static bool bResetMemTrack = false;
static bool bDumpMemTrack = false;
MemPixStuff();
if (bResetMemTrack) {
ResetMem();
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("RESETMEM: Avail. phys %d\n",
memStat.dwAvailPhys / (1024 * 1024));
bResetMemTrack = false;
}
if (bDumpMemTrack) {
DumpMem();
bDumpMemTrack = false;
MEMORYSTATUS memStat;
GlobalMemoryStatus(&memStat);
printf("DUMPMEM: Avail. phys %d\n",
memStat.dwAvailPhys / (1024 * 1024));
printf("Renderer used: %d\n", RenderManager.CBuffSize(-1));
}
#endif
#if 0
static bool bDumpTextureUsage = false;
if( bDumpTextureUsage )
{
RenderManager.TextureGetStats();
bDumpTextureUsage = false;
}
#endif
ui.tick();
ui.render();
#if 0
app.HandleButtonPresses();
// store the minecraft renderstates, and re-set them after the xui render
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
// Tick XUI
PIXBeginNamedEvent(0,"Xui running");
app.RunFrame();
PIXEndNamedEvent();
// Render XUI
PIXBeginNamedEvent(0,"XUI render");
MemSect(7);
hr = app.Render();
MemSect(0);
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
PIXEndNamedEvent();
for(int i=0;i<8;i++)
{
if(RenderStateA2[i]!=RenderStateA[i])
{
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
}
}
for(int i=0;i<5;i++)
{
if(SamplerStateA2[i]!=SamplerStateA[i])
{
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
}
}
RenderManager.Set_matrixDirty();
#endif
#if 0 // ndef _CONTENT_PACKAGE
if( InputManager.ButtonPressed(0,MINECRAFT_ACTION_DPAD_LEFT) ||
InputManager.ButtonPressed(0,ACTION_MENU_STICK_PRESS))
{
RenderManager.DoScreenGrabOnNextPresent();
}
#endif
// Present the frame.
RenderManager.Present();
ui.CheckMenuDisplayed();
PIXBeginNamedEvent(0, "Profile load check");
// has the game defined profile data been changed (by a profile load)
if (app.uiGameDefinedDataChangedBitmask != 0) {
void* pData;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
if (app.uiGameDefinedDataChangedBitmask & (1 << i)) {
// It has - game needs to update its values with the data from
// the profile
pData = StorageManager.GetGameDefinedProfileData(i);
// reset the changed flag
app.ClearGameSettingsChangedFlag(i);
app.DebugPrintf(
"*** - APPLYING GAME SETTINGS CHANGE for pad %d\n", i);
app.ApplyGameSettingsChanged(i);
#ifdef _DEBUG_MENUS_ENABLED
if (app.DebugSettingsOn()) {
app.ActionDebugMask(i);
} else {
// force debug mask off
app.ActionDebugMask(i, true);
}
#endif
// clear the stats first - there could have beena signout and
// sign back in in the menus need to clear the player stats -
// can't assume it'll be done in setlevel - we may not be in the
// game
pMinecraft->stats[i]->clear();
pMinecraft->stats[i]->parse(pData);
}
}
#if 0
// Check to see if we can post to social networks.
CSocialManager::Instance()->RefreshPostingCapability();
#endif
// clear the flag
app.uiGameDefinedDataChangedBitmask = 0;
// Check if any profile write are needed
app.CheckGameSettingsChanged();
}
PIXEndNamedEvent();
app.TickTMSPPFilesRetrieved();
app.TickDLCOffersRetrieved();
PIXBeginNamedEvent(0, "Network manager do work #2");
// 4J Stu - Added this back as it was causing horrendous lag (and eventually
// a crash on a client) when playing with multiple clients
g_NetworkManager.DoWork(); // TODO - consider putting this back in. Removed
// because we are having trouble with how long
// the tick is taking on Durango
PIXEndNamedEvent();
#if 0
PIXBeginNamedEvent(0,"Misc extra xui");
// Update XUI Timers
hr = XuiTimersRun();
#endif
// Any threading type things to deal with from the xui side?
app.HandleXuiActions();
#if 0
PIXEndNamedEvent();
#endif
// 4J-PB - Update the trial timer display if we are in the trial version
if (!ProfileManager.IsFullVersion()) {
// display the trial timer
if (app.GetGameStarted()) {
// 4J-PB - if the game is paused, add the elapsed time to the trial
// timer count so it doesn't tick down
if (app.IsAppPaused()) {
app.UpdateTrialPausedTimer();
}
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
}
} else {
// need to turn off the trial timer if it was on , and we've unlocked
// the full version
if (bTrialTimerDisplayed) {
ui.ShowTrialTimer(false);
bTrialTimerDisplayed = false;
}
}
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
}
#ifdef MEMORY_TRACKING
int totalAllocGen = 0;
std::unordered_map<int, int> allocCounts;
bool trackEnable = false;
bool trackStarted = false;
volatile size_t sizeCheckMin = 1160;
volatile size_t sizeCheckMax = 1160;
volatile int sectCheck = 48;
CRITICAL_SECTION memCS;
DWORD tlsIdx;
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) {
if (!trackStarted) {
void* p = XMemAllocDefault(dwSize, dwAllocAttributes);
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
totalAllocGen += realSize;
return p;
}
EnterCriticalSection(&memCS);
void* p = XMemAllocDefault(dwSize + 16, dwAllocAttributes);
size_t realSize = XMemSizeDefault(p, dwAllocAttributes) - 16;
if (trackEnable) {
#if 1
int sect = ((int)TlsGetValue(tlsIdx)) & 0x3f;
*(((unsigned char*)p) + realSize) = sect;
if ((realSize >= sizeCheckMin) && (realSize <= sizeCheckMax) &&
((sect == sectCheck) || (sectCheck == -1))) {
app.DebugPrintf("Found one\n");
}
#endif
if (p) {
totalAllocGen += realSize;
trackEnable = false;
int key = (sect << 26) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount + 1;
trackEnable = true;
}
}
LeaveCriticalSection(&memCS);
return p;
}
void* operator new(size_t size) {
return (unsigned char*)XMemAlloc(
size, MAKE_XALLOC_ATTRIBUTES(
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP));
}
void operator delete(void* p) {
XMemFree(p, MAKE_XALLOC_ATTRIBUTES(
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP));
}
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) {
bool special = false;
if (dwAllocAttributes == 0) {
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(
0, FALSE, TRUE, FALSE, 0, XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,
XALLOC_MEMPROTECT_READWRITE, FALSE, XALLOC_MEMTYPE_HEAP);
special = true;
}
if (!trackStarted) {
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
XMemFreeDefault(pAddress, dwAllocAttributes);
totalAllocGen -= realSize;
return;
}
EnterCriticalSection(&memCS);
if (pAddress) {
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
if (trackEnable) {
int sect = *(((unsigned char*)pAddress) + realSize);
totalAllocGen -= realSize;
trackEnable = false;
int key = (sect << 26) | realSize;
int oldCount = allocCounts[key];
allocCounts[key] = oldCount - 1;
trackEnable = true;
}
XMemFreeDefault(pAddress, dwAllocAttributes);
}
LeaveCriticalSection(&memCS);
}
SIZE_T WINAPI XMemSize(PVOID pAddress, DWORD dwAllocAttributes) {
if (trackStarted) {
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
} else {
return XMemSizeDefault(pAddress, dwAllocAttributes);
}
}
void DumpMem() {
int totalLeak = 0;
for (AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++) {
if (it->second > 0) {
app.DebugPrintf("%d %d %d %d\n", (it->first >> 26) & 0x3f,
it->first & 0x03ffffff, it->second,
(it->first & 0x03ffffff) * it->second);
totalLeak += (it->first & 0x03ffffff) * it->second;
}
}
app.DebugPrintf("Total %d\n", totalLeak);
}
void ResetMem() {
if (!trackStarted) {
trackEnable = true;
trackStarted = true;
totalAllocGen = 0;
InitializeCriticalSection(&memCS);
tlsIdx = TlsAlloc();
}
EnterCriticalSection(&memCS);
trackEnable = false;
allocCounts.clear();
trackEnable = true;
LeaveCriticalSection(&memCS);
}
void MemSect(int section) {
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
if (section == 0) // pop
{
value = (value >> 6) & 0x03ffffff;
} else {
value = (value << 6) | section;
}
TlsSetValue(tlsIdx, (LPVOID)value);
}
void MemPixStuff() {
const int MAX_SECT = 46;
int totals[MAX_SECT] = {0};
for (AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++) {
if (it->second > 0) {
int sect = (it->first >> 26) & 0x3f;
int bytes = it->first & 0x03ffffff;
totals[sect] += bytes * it->second;
}
}
unsigned int allSectsTotal = 0;
for (int i = 0; i < MAX_SECT; i++) {
allSectsTotal += totals[i];
PIXAddNamedCounter(((float)totals[i]) / 1024.0f, "MemSect%d", i);
}
PIXAddNamedCounter(((float)allSectsTotal) / (4096.0f),
"MemSect total pages");
}
#endif