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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
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#include "../Media/xuiscene_partnernetpassword.h"
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#include "XUI_Ctrl_4JEdit.h"
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#ifdef _CONTENT_PACKAGE
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#ifndef _FINAL_BUILD
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class CScene_PartnernetPassword : public CXuiSceneImpl {
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protected:
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CXuiCtrl4JEdit m_PartnernetPassword;
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CXuiControl m_OK;
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_END_MSG_MAP()
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_XuiEditPartnernetPassword, m_PartnernetPassword)
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MAP_CONTROL(IDC_XuiOK, m_OK)
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END_CONTROL_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CScene_PartnernetPassword, L"CScene_PartnernetPassword",
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XUI_CLASS_SCENE)
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};
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#endif
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#endif
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