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70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
#pragma once
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#include "../media/xuiscene_helpandoptions.h"
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#include "XUI_CustomMessages.h"
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#define BUTTON_HAO_CHANGESKIN 0
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#define BUTTON_HAO_HOWTOPLAY 1
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#define BUTTON_HAO_CONTROLS 2
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#define BUTTON_HAO_SETTINGS 3
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#define BUTTON_HAO_CREDITS 4
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#define BUTTON_HAO_REINSTALL 5
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#define BUTTON_HAO_DEBUG 6
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#define BUTTONS_HAO_MAX BUTTON_HAO_DEBUG + 1
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class CScene_HelpAndOptions : public CXuiSceneImpl {
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protected:
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// Control and Element wrapper objects.
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CXuiScene m_Scene;
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CXuiControl m_Buttons[BUTTONS_HAO_MAX];
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CXuiElement m_Background;
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CXuiControl m_Timer;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_CONTROL_NAVIGATE(OnControlNavigate)
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XUI_ON_XM_NAV_RETURN(OnNavReturn)
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XUI_ON_XM_TRANSITION_START(OnTransitionStart)
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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// XUI_ON_XM_TMS_DLCFILE_RETRIEVED_MESSAGE(OnTMSDLCFileRetrieved)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_HAO_CHANGESKIN])
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MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_HAO_HOWTOPLAY])
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MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_HAO_CONTROLS])
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MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_HAO_SETTINGS])
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MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_HAO_CREDITS])
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MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_HAO_REINSTALL])
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MAP_CONTROL(IDC_XuiButton7, m_Buttons[BUTTON_HAO_DEBUG])
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MAP_CONTROL(IDC_Timer, m_Timer)
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END_CONTROL_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled);
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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HRESULT OnTransitionStart(XUIMessageTransition* pTransition,
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BOOL& bHandled);
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HRESULT OnControlNavigate(XUIMessageControlNavigate* pControlNavigateData,
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BOOL& bHandled);
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// HRESULT OnTMSDLCFileRetrieved( );
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CScene_HelpAndOptions, L"CScene_HelpAndOptions",
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XUI_CLASS_SCENE)
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private:
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int m_iPad;
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bool m_bIgnoreInput;
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D3DXVECTOR3 m_OriginalPosition;
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};
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