4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_DebugOverlay.h
2026-03-22 12:40:22 -05:00

84 lines
3.1 KiB
C++

#pragma once
// using namespace std;
#include "../media/xuiscene_debugoverlay.h"
#define DEBUG_OVERLAY_UPDATE_TIME_PERIOD 10000
class RegionFile;
class DataOutputStream;
class ConsoleSaveFile;
#include "../../Minecraft.World/IO/Files/File.h"
#include "../../Minecraft.World/Entities/Entity.h"
class CScene_DebugOverlay : public CXuiSceneImpl {
#ifdef _DEBUG_MENUS_ENABLED
private:
CXuiList m_items, m_mobs, m_enchantments;
CXuiControl m_resetTutorial, m_createSchematic, m_toggleRain,
m_toggleThunder, m_setCamera;
CXuiControl m_setDay, m_setNight;
CXuiSlider m_chunkRadius, m_setTime, m_setFov;
std::vector<int> m_itemIds;
std::vector<eINSTANCEOF> m_mobFactories;
std::vector<int> m_enchantmentIds;
protected:
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT(OnInit)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
XUI_ON_XM_TIMER(OnTimer)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_ChunkRadius, m_chunkRadius)
MAP_CONTROL(IDC_ResetTutorial, m_resetTutorial)
MAP_CONTROL(IDC_CreateSchematic, m_createSchematic)
MAP_CONTROL(IDC_ToggleRain, m_toggleRain)
MAP_CONTROL(IDC_ToggleThunder, m_toggleThunder)
MAP_CONTROL(IDC_SetDay, m_setDay)
MAP_CONTROL(IDC_SetNight, m_setNight)
MAP_CONTROL(IDC_SliderTime, m_setTime)
MAP_CONTROL(IDC_SliderFov, m_setFov)
MAP_CONTROL(IDC_MobList, m_mobs)
MAP_CONTROL(IDC_EnchantmentsList, m_enchantments)
MAP_CONTROL(IDC_ItemsList, m_items)
MAP_CONTROL(IDC_SetCamera, m_setCamera)
END_CONTROL_MAP()
HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifyValueChanged(HXUIOBJ hObjSource,
XUINotifyValueChanged* pNotifyValueChangedData,
BOOL& bHandled);
HRESULT OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS(CScene_DebugOverlay, L"CScene_DebugOverlay",
XUI_CLASS_SCENE)
private:
void SetSpawnToPlayerPos();
#ifndef _CONTENT_PACKAGE
void SaveLimitedFile(int chunkRadius);
#endif
RegionFile* getRegionFile(std::unordered_map<File, RegionFile*, FileKeyHash,
FileKeyEq>& newFileCache,
ConsoleSaveFile* saveFile,
const std::wstring& prefix, int chunkX,
int chunkZ);
DataOutputStream* getChunkDataOutputStream(
std::unordered_map<File, RegionFile*, FileKeyHash, FileKeyEq>&
newFileCache,
ConsoleSaveFile* saveFile, const std::wstring& prefix, int chunkX,
int chunkZ);
#endif
};