4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_CreateWorldMenu.h
2026-03-22 15:10:27 -05:00

109 lines
3.5 KiB
C++

#pragma once
#include "IUIScene_StartGame.h"
class UIScene_CreateWorldMenu : public IUIScene_StartGame {
private:
enum EControls {
eControl_EditWorldName,
eControl_TexturePackList,
eControl_GameModeToggle,
eControl_Difficulty,
eControl_MoreOptions,
eControl_NewWorld,
eControl_OnlineGame,
};
static int m_iDifficultyTitleSettingA[4];
std::wstring m_worldName;
std::wstring m_seed;
UIControl m_controlMainPanel;
UIControl_Label m_labelWorldName;
UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonCreateWorld;
UIControl_TextInput m_editWorldName;
UIControl_Slider m_sliderDifficulty;
UIControl_CheckBox m_checkboxOnline;
UIControl_BitmapIcon m_bitmapIcon, m_bitmapComparison;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(IUIScene_StartGame)
UI_MAP_ELEMENT(m_controlMainPanel, "MainPanel")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel)
UI_MAP_ELEMENT(m_labelWorldName, "WorldName")
UI_MAP_ELEMENT(m_editWorldName, "EditWorldName")
UI_MAP_ELEMENT(m_texturePackList, "TexturePackSelector")
UI_MAP_ELEMENT(m_buttonGamemode, "GameModeToggle")
UI_MAP_ELEMENT(m_checkboxOnline, "CheckboxOnline")
UI_MAP_ELEMENT(m_buttonMoreOptions, "MoreOptions")
UI_MAP_ELEMENT(m_buttonCreateWorld, "NewWorld")
UI_MAP_ELEMENT(m_sliderDifficulty, "Difficulty")
UI_END_MAP_CHILD_ELEMENTS()
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bGameModeCreative;
int m_iGameModeId;
bool m_bMultiplayerAllowed;
DLCPack* m_pDLCPack;
bool m_bRebuildTouchBoxes;
public:
UIScene_CreateWorldMenu(int iPad, void* initData, UILayer* parentLayer);
virtual ~UIScene_CreateWorldMenu();
virtual void updateTooltips();
virtual void updateComponents();
virtual EUIScene getSceneType() { return eUIScene_CreateWorldMenu; }
virtual void handleDestroy();
virtual void tick();
virtual UIControl* GetMainPanel();
virtual void handleTouchBoxRebuild();
protected:
// TODO: This should be pure virtual in this class
virtual std::wstring getMoviePath();
virtual void handleTimerComplete(int id);
virtual void handleGainFocus(bool navBack);
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
private:
void StartSharedLaunchFlow();
bool IsLocalMultiplayerAvailable();
#ifdef _DURANGO
static void checkPrivilegeCallback(void* lpParam, bool hasPrivilege,
int iPad);
#endif
protected:
static int KeyboardCompleteWorldNameCallback(void* lpParam,
const bool bRes);
void handlePress(F64 controlId, F64 childId);
void handleSliderMove(F64 sliderId, F64 currentValue);
static void CreateGame(UIScene_CreateWorldMenu* pClass, INT LocalUsersMask);
static int ConfirmCreateReturned(void* pParam, int iPad,
C4JStorage::EMessageResult result);
static int StartGame_SignInReturned(void* pParam, bool bContinue, int iPad);
static int MustSignInReturnedPSN(void* pParam, int iPad,
C4JStorage::EMessageResult result);
#ifdef __ORBIS__
// static int PSPlusReturned(void *pParam,int
// iPad,C4JStorage::EMessageResult result);
static int ContinueOffline(void* pParam, int iPad,
C4JStorage::EMessageResult result);
#endif
virtual void checkStateAndStartGame();
};