4jcraft/Minecraft.Client/Platform/Common/UI/UIComponent_Tooltips.h

125 lines
4.2 KiB
C++

#pragma once
#include "UIScene.h"
class UIComponent_Tooltips : public UIScene {
private:
bool m_bSplitscreen;
protected:
typedef struct _TooltipValues {
bool show;
int iString;
UIString label;
_TooltipValues() {
show = false;
iString = -1;
}
} TooltipValues;
TooltipValues m_tooltipValues[eToolTipNumButtons];
IggyName m_funcSetTooltip, m_funcSetOpacity, m_funcSetABSwap,
m_funcUpdateLayout;
#ifdef __PSVITA__
enum ETouchInput {
ETouchInput_Touch_A,
ETouchInput_Touch_B,
ETouchInput_Touch_X,
ETouchInput_Touch_Y,
ETouchInput_Touch_LT,
ETouchInput_Touch_RightTrigger,
ETouchInput_Touch_LeftBumper,
ETouchInput_Touch_RightBumper,
ETouchInput_Touch_LeftStick,
ETouchInput_Touch_RightStick,
ETouchInput_Touch_Select,
ETouchInput_Count,
};
UIControl_Touch m_TouchController[ETouchInput_Count];
#endif
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
#ifdef __PSVITA__
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_A], "Touch_A")
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_B], "Touch_B")
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_X], "Touch_X")
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_Y], "Touch_Y")
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_LT], "Touch_LT")
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_RightTrigger],
"Touch_RightTrigger")
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_LeftBumper],
"Touch_LeftBumper")
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_RightBumper],
"Touch_RightBumper")
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_LeftStick],
"Touch_LeftStick")
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_RightStick],
"Touch_RightStick")
UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_Select], "Touch_Select")
#endif
UI_MAP_NAME(m_funcSetTooltip, L"SetToolTip")
UI_MAP_NAME(m_funcSetOpacity, L"SetOpacity")
UI_MAP_NAME(m_funcSetABSwap, L"SetABSwap")
UI_MAP_NAME(m_funcUpdateLayout, L"UpdateLayout")
UI_END_MAP_ELEMENTS_AND_NAMES()
virtual std::wstring getMoviePath();
virtual F64 getSafeZoneHalfWidth();
public:
UIComponent_Tooltips(int iPad, void* initData, UILayer* parentLayer);
virtual EUIScene getSceneType() { return eUIComponent_Tooltips; }
// Returns true if this scene handles input
virtual bool stealsFocus() { return false; }
// Returns true if this scene has focus for the pad passed in
virtual bool hasFocus(int iPad) { return false; }
// Returns true if lower scenes in this scenes layer, or in any layer below
// this scenes layers should be hidden
virtual bool hidesLowerScenes() { return false; }
virtual void updateSafeZone();
virtual void tick();
// RENDERING
virtual void render(S32 width, S32 height,
C4JRender::eViewportType viewport);
virtual void SetTooltipText(unsigned int tooltip, int iTextID);
virtual void SetEnableTooltips(bool bVal);
virtual void ShowTooltip(unsigned int tooltip, bool show);
virtual void SetTooltips(int iA, int iB = -1, int iX = -1, int iY = -1,
int iLT = -1, int iRT = -1, int iLB = -1,
int iRB = -1, int iLS = -1, int iRS = -1,
int iBack = -1, bool forceUpdate = false);
virtual void EnableTooltip(unsigned int tooltip, bool enable);
virtual void handleReload();
virtual void handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled);
void overrideSFX(int iPad, int key, bool bVal);
private:
bool _SetTooltip(unsigned int iToolTip, int iTextID);
void _SetTooltip(unsigned int iToolTipId, UIString label, bool show,
bool force = false);
void _Relayout();
bool m_overrideSFX[XUSER_MAX_COUNT][ACTION_MAX_MENU];
#ifdef __PSVITA__
virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId,
bool bPressed, bool bRepeat, bool bReleased);
#endif
};