4jcraft/Minecraft.Client/Platform/Common/UI/IUIScene_InventoryMenu.cpp
2026-03-22 04:25:54 -05:00

64 lines
2.2 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "IUIScene_InventoryMenu.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
IUIScene_AbstractContainerMenu::ESceneSection
IUIScene_InventoryMenu::GetSectionAndSlotInDirection(ESceneSection eSection,
ETapState eTapDirection,
int* piTargetX,
int* piTargetY) {
ESceneSection newSection = eSection;
// Find the new section if there is one
switch (eSection) {
case eSectionInventoryArmor:
if (eTapDirection == eTapStateDown) {
newSection = eSectionInventoryInventory;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionInventoryUsing;
}
break;
case eSectionInventoryInventory:
if (eTapDirection == eTapStateDown) {
newSection = eSectionInventoryUsing;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionInventoryArmor;
}
break;
case eSectionInventoryUsing:
if (eTapDirection == eTapStateDown) {
newSection = eSectionInventoryArmor;
} else if (eTapDirection == eTapStateUp) {
newSection = eSectionInventoryInventory;
}
break;
default:
assert(false);
break;
}
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX,
piTargetY, 0);
return newSection;
}
int IUIScene_InventoryMenu::getSectionStartOffset(ESceneSection eSection) {
int offset = 0;
switch (eSection) {
case eSectionInventoryArmor:
offset = InventoryMenu::ARMOR_SLOT_START;
break;
case eSectionInventoryInventory:
offset = InventoryMenu::INV_SLOT_START;
break;
case eSectionInventoryUsing:
offset = InventoryMenu::INV_SLOT_START + 27;
break;
default:
assert(false);
break;
}
return offset;
}