4jcraft/Minecraft.Client/Platform/Common/Network/Sony/NetworkPlayerSony.cpp
2026-03-22 04:16:54 -05:00

81 lines
2.3 KiB
C++

#include "../../../Minecraft.World/Platform/stdafx.h"
#include "NetworkPlayerSony.h"
NetworkPlayerSony::NetworkPlayerSony(SQRNetworkPlayer* qnetPlayer) {
m_sqrPlayer = qnetPlayer;
m_pSocket = NULL;
}
unsigned char NetworkPlayerSony::GetSmallId() {
return m_sqrPlayer->GetSmallId();
}
void NetworkPlayerSony::SendData(INetworkPlayer* player, const void* pvData,
int dataSize, bool lowPriority) {
// TODO - handle priority
m_sqrPlayer->SendData(((NetworkPlayerSony*)player)->m_sqrPlayer, pvData,
dataSize);
}
bool NetworkPlayerSony::IsSameSystem(INetworkPlayer* player) {
return m_sqrPlayer->IsSameSystem(((NetworkPlayerSony*)player)->m_sqrPlayer);
}
int NetworkPlayerSony::GetSendQueueSizeBytes(INetworkPlayer* player,
bool lowPriority) {
return 0; // TODO
}
int NetworkPlayerSony::GetSendQueueSizeMessages(INetworkPlayer* player,
bool lowPriority) {
return 0; // TODO
}
int NetworkPlayerSony::GetCurrentRtt() {
return 0; // TODO
}
bool NetworkPlayerSony::IsHost() { return m_sqrPlayer->IsHost(); }
bool NetworkPlayerSony::IsGuest() {
return false; // TODO
}
bool NetworkPlayerSony::IsLocal() { return m_sqrPlayer->IsLocal(); }
int NetworkPlayerSony::GetSessionIndex() {
return m_sqrPlayer->GetSessionIndex();
}
bool NetworkPlayerSony::IsTalking() { return m_sqrPlayer->IsTalking(); }
bool NetworkPlayerSony::IsMutedByLocalUser(int userIndex) {
return m_sqrPlayer->IsMutedByLocalUser(userIndex);
}
bool NetworkPlayerSony::HasVoice() { return m_sqrPlayer->HasVoice(); }
bool NetworkPlayerSony::HasCamera() {
return false; // TODO
}
int NetworkPlayerSony::GetUserIndex() {
return m_sqrPlayer->GetLocalPlayerIndex();
}
void NetworkPlayerSony::SetSocket(Socket* pSocket) { m_pSocket = pSocket; }
Socket* NetworkPlayerSony::GetSocket() { return m_pSocket; }
const wchar_t* NetworkPlayerSony::GetOnlineName() {
return m_sqrPlayer->GetName();
}
std::wstring NetworkPlayerSony::GetDisplayName() {
return m_sqrPlayer->GetName();
}
PlayerUID NetworkPlayerSony::GetUID() { return m_sqrPlayer->GetUID(); }
void NetworkPlayerSony::SetUID(PlayerUID UID) { m_sqrPlayer->SetUID(UID); }