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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
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// using namespace std;
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#include "GameRuleDefinition.h"
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class AddItemRuleDefinition;
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class Pos;
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class UpdatePlayerRuleDefinition : public GameRuleDefinition {
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private:
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std::vector<AddItemRuleDefinition*> m_items;
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bool m_bUpdateHealth, m_bUpdateFood, m_bUpdateYRot, m_bUpdateInventory;
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int m_health;
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int m_food;
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Pos* m_spawnPos;
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float m_yRot;
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public:
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UpdatePlayerRuleDefinition();
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~UpdatePlayerRuleDefinition();
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virtual ConsoleGameRules::EGameRuleType getActionType() {
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return ConsoleGameRules::eGameRuleType_UpdatePlayerRule;
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}
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virtual void getChildren(std::vector<GameRuleDefinition*>* children);
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virtual GameRuleDefinition* addChild(
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ConsoleGameRules::EGameRuleType ruleType);
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virtual void writeAttributes(DataOutputStream* dos,
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unsigned int numAttributes);
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virtual void addAttribute(const std::wstring& attributeName,
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const std::wstring& attributeValue);
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virtual void postProcessPlayer(std::shared_ptr<Player> player);
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}; |