4jcraft/Minecraft.Client/Network/ServerCommandDispatcher.cpp
2026-03-13 17:10:10 -05:00

78 lines
3.1 KiB
C++

#include "../Platform/stdafx.h"
#include "../MinecraftServer.h"
#include "PlayerList.h"
#include "../Player/ServerPlayer.h"
#include "../../Minecraft.World/Headers/net.minecraft.commands.h"
#include "../../Minecraft.World/Headers/net.minecraft.commands.common.h"
#include "../Commands/TeleportCommand.h"
#include "ServerCommandDispatcher.h"
ServerCommandDispatcher::ServerCommandDispatcher() {
addCommand(new TimeCommand());
addCommand(new GameModeCommand());
addCommand(new DefaultGameModeCommand());
addCommand(new KillCommand());
addCommand(new ToggleDownfallCommand());
addCommand(new ExperienceCommand());
addCommand(new TeleportCommand());
addCommand(new GiveItemCommand());
addCommand(new EnchantItemCommand());
// addCommand(new EmoteCommand());
// addCommand(new ShowSeedCommand());
// addCommand(new HelpCommand());
// addCommand(new DebugCommand());
// addCommand(new MessageCommand());
// if (MinecraftServer::getInstance()->isDedicatedServer())
//{
// addCommand(new OpCommand());
// addCommand(new DeOpCommand());
// addCommand(new StopCommand());
// addCommand(new SaveAllCommand());
// addCommand(new SaveOffCommand());
// addCommand(new SaveOnCommand());
// addCommand(new BanIpCommand());
// addCommand(new PardonIpCommand());
// addCommand(new BanPlayerCommand());
// addCommand(new ListBansCommand());
// addCommand(new PardonPlayerCommand());
// addCommand(new KickCommand());
// addCommand(new ListPlayersCommand());
// addCommand(new BroadcastCommand());
// addCommand(new WhitelistCommand());
// }
// else
//{
// addCommand(new PublishLocalServerCommand());
// }
// addCommand(new ServerTempDebugCommand());
Command::setLogger(this);
}
void ServerCommandDispatcher::logAdminCommand(
std::shared_ptr<CommandSender> source, int type,
ChatPacket::EChatPacketMessage messageType, const std::wstring& message,
int customData, const std::wstring& additionalMessage) {
PlayerList* playerList = MinecraftServer::getInstance()->getPlayers();
// for (Player player : MinecraftServer.getInstance().getPlayers().players)
for (AUTO_VAR(it, playerList->players.begin());
it != playerList->players.end(); ++it) {
std::shared_ptr<ServerPlayer> player = *it;
if (player != source && playerList->isOp(player)) {
// TODO: Change chat packet to be able to send more bits of data
// 4J Stu - Take this out until we can add the name of the player
// performing the action. Also if the target is a mod then maybe
// don't need the message?
// player->sendMessage(message, messageType, customData,
// additionalMessage); player->sendMessage("\u00A77\u00A7o[" +
// source.getName() + ": " + player.localize(message, args) + "]");
}
}
if ((type & LOGTYPE_DONT_SHOW_TO_SELF) != LOGTYPE_DONT_SHOW_TO_SELF) {
source->sendMessage(message, messageType, customData,
additionalMessage);
}
}