4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_EnchantingMenu.cpp

271 lines
8.9 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "UIScene_EnchantingMenu.h"
UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void* _initData,
UILayer* parentLayer)
: UIScene_AbstractContainerMenu(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_enchantButton[0].init(0);
m_enchantButton[1].init(1);
m_enchantButton[2].init(2);
EnchantingScreenInput* initData = (EnchantingScreenInput*)_initData;
m_labelEnchant.init(initData->name.empty() ? app.GetString(IDS_ENCHANT)
: initData->name);
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localgameModes[initData->iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(
e_Tutorial_State_Enchanting_Menu, this);
}
EnchantmentMenu* menu =
new EnchantmentMenu(initData->inventory, initData->level, initData->x,
initData->y, initData->z);
Initialize(initData->iPad, menu, true, EnchantmentMenu::INV_SLOT_START,
eSectionEnchantUsing, eSectionEnchantMax);
m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
app.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_ENCHANTING);
delete initData;
}
std::wstring UIScene_EnchantingMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"EnchantingMenuSplit";
} else {
return L"EnchantingMenu";
}
}
void UIScene_EnchantingMenu::handleReload() {
Initialize(m_iPad, m_menu, true, EnchantmentMenu::INV_SLOT_START,
eSectionEnchantUsing, eSectionEnchantMax);
m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
}
int UIScene_EnchantingMenu::getSectionColumns(ESceneSection eSection) {
int cols = 0;
switch (eSection) {
case eSectionEnchantSlot:
cols = 1;
break;
case eSectionEnchantInventory:
cols = 9;
break;
case eSectionEnchantUsing:
cols = 9;
break;
default:
assert(false);
break;
};
return cols;
}
int UIScene_EnchantingMenu::getSectionRows(ESceneSection eSection) {
int rows = 0;
switch (eSection) {
case eSectionEnchantSlot:
rows = 1;
break;
case eSectionEnchantInventory:
rows = 3;
break;
case eSectionEnchantUsing:
rows = 1;
break;
default:
assert(false);
break;
};
return rows;
}
void UIScene_EnchantingMenu::GetPositionOfSection(ESceneSection eSection,
UIVec2D* pPosition) {
switch (eSection) {
case eSectionEnchantSlot:
pPosition->x = m_slotListIngredient.getXPos();
pPosition->y = m_slotListIngredient.getYPos();
break;
case eSectionEnchantInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionEnchantUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
case eSectionEnchantButton1:
pPosition->x = m_enchantButton[0].getXPos();
pPosition->y = m_enchantButton[0].getYPos();
break;
case eSectionEnchantButton2:
pPosition->x = m_enchantButton[1].getXPos();
pPosition->y = m_enchantButton[1].getYPos();
break;
case eSectionEnchantButton3:
pPosition->x = m_enchantButton[2].getXPos();
pPosition->y = m_enchantButton[2].getYPos();
break;
default:
assert(false);
break;
};
}
void UIScene_EnchantingMenu::GetItemScreenData(ESceneSection eSection,
int iItemIndex,
UIVec2D* pPosition,
UIVec2D* pSize) {
UIVec2D sectionSize;
switch (eSection) {
case eSectionEnchantSlot:
sectionSize.x = m_slotListIngredient.getWidth();
sectionSize.y = m_slotListIngredient.getHeight();
break;
case eSectionEnchantInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionEnchantUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
case eSectionEnchantButton1:
sectionSize.x = m_enchantButton[0].getWidth();
sectionSize.y = m_enchantButton[0].getHeight();
break;
case eSectionEnchantButton2:
sectionSize.x = m_enchantButton[1].getWidth();
sectionSize.y = m_enchantButton[1].getHeight();
break;
case eSectionEnchantButton3:
sectionSize.x = m_enchantButton[2].getWidth();
sectionSize.y = m_enchantButton[2].getHeight();
break;
default:
assert(false);
break;
};
if (IsSectionSlotList(eSection)) {
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x / cols;
pSize->y = sectionSize.y / rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex / cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
} else {
GetPositionOfSection(eSection, pPosition);
pSize->x = sectionSize.x;
pSize->y = sectionSize.y;
}
}
void UIScene_EnchantingMenu::setSectionSelectedSlot(ESceneSection eSection,
int x, int y) {
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList* slotList = NULL;
switch (eSection) {
case eSectionEnchantSlot:
slotList = &m_slotListIngredient;
break;
case eSectionEnchantInventory:
slotList = &m_slotListInventory;
break;
case eSectionEnchantUsing:
slotList = &m_slotListHotbar;
break;
default:
assert(false);
break;
};
slotList->setHighlightSlot(index);
}
UIControl* UIScene_EnchantingMenu::getSection(ESceneSection eSection) {
UIControl* control = NULL;
switch (eSection) {
case eSectionEnchantSlot:
control = &m_slotListIngredient;
break;
case eSectionEnchantInventory:
control = &m_slotListInventory;
break;
case eSectionEnchantUsing:
control = &m_slotListHotbar;
break;
case eSectionEnchantButton1:
control = &m_enchantButton[0];
break;
case eSectionEnchantButton2:
control = &m_enchantButton[1];
break;
case eSectionEnchantButton3:
control = &m_enchantButton[2];
break;
default:
assert(false);
break;
};
return control;
}
void UIScene_EnchantingMenu::customDraw(IggyCustomDrawCallbackRegion* region) {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localplayers[m_iPad] == NULL ||
pMinecraft->localgameModes[m_iPad] == NULL)
return;
if (std::char_traits<char16_t>::compare(region->name, u"EnchantmentBook",
15) == 0) {
// Setup GDraw, normal game render states and matrices
CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
delete customDrawRegion;
m_enchantBook.render(region);
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
} else {
int slotId = parseSlotId(region->name);
if (slotId >= 0) {
// Setup GDraw, normal game render states and matrices
CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
delete customDrawRegion;
m_enchantButton[slotId - 1].render(region);
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
} else {
UIScene_AbstractContainerMenu::customDraw(region);
}
}
}