4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_DebugCreateSchematic.cpp
2026-03-22 04:25:54 -05:00

217 lines
7.7 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#ifdef _DEBUG_MENUS_ENABLED
#include "UI.h"
#include "UIScene_DebugCreateSchematic.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
UIScene_DebugCreateSchematic::UIScene_DebugCreateSchematic(int iPad,
void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_labelTitle.init(L"Name");
m_labelStartX.init(L"StartX");
m_labelStartY.init(L"StartY");
m_labelStartZ.init(L"StartZ");
m_labelEndX.init(L"EndX");
m_labelEndY.init(L"EndY");
m_labelEndZ.init(L"EndZ");
m_textInputStartX.init(L"", eControl_StartX);
m_textInputStartY.init(L"", eControl_StartY);
m_textInputStartZ.init(L"", eControl_StartZ);
m_textInputEndX.init(L"", eControl_EndX);
m_textInputEndY.init(L"", eControl_EndY);
m_textInputEndZ.init(L"", eControl_EndZ);
m_textInputName.init(L"", eControl_Name);
m_checkboxSaveMobs.init(L"Save Mobs", eControl_SaveMobs, false);
m_checkboxUseCompression.init(L"Use Compression", eControl_UseCompression,
false);
m_buttonCreate.init(L"Create", eControl_Create);
m_data = new ConsoleSchematicFile::XboxSchematicInitParam();
}
std::wstring UIScene_DebugCreateSchematic::getMoviePath() {
return L"DebugCreateSchematic";
}
void UIScene_DebugCreateSchematic::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
navigateBack();
}
break;
case ACTION_MENU_OK:
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_DebugCreateSchematic::handlePress(F64 controlId, F64 childId) {
switch ((int)controlId) {
case eControl_Create: {
// We want the start to be even
if (m_data->startX > 0 && m_data->startX % 2 != 0)
m_data->startX -= 1;
else if (m_data->startX < 0 && m_data->startX % 2 != 0)
m_data->startX -= 1;
if (m_data->startY < 0)
m_data->startY = 0;
else if (m_data->startY > 0 && m_data->startY % 2 != 0)
m_data->startY -= 1;
if (m_data->startZ > 0 && m_data->startZ % 2 != 0)
m_data->startZ -= 1;
else if (m_data->startZ < 0 && m_data->startZ % 2 != 0)
m_data->startZ -= 1;
// We want the end to be odd to have a total size that is even
if (m_data->endX > 0 && m_data->endX % 2 == 0)
m_data->endX += 1;
else if (m_data->endX < 0 && m_data->endX % 2 == 0)
m_data->endX += 1;
if (m_data->endY > Level::maxBuildHeight)
m_data->endY = Level::maxBuildHeight;
else if (m_data->endY > 0 && m_data->endY % 2 == 0)
m_data->endY += 1;
else if (m_data->endY < 0 && m_data->endY % 2 == 0)
m_data->endY += 1;
if (m_data->endZ > 0 && m_data->endZ % 2 == 0)
m_data->endZ += 1;
else if (m_data->endZ < 0 && m_data->endZ % 2 == 0)
m_data->endZ += 1;
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
eXuiServerAction_ExportSchematic,
(void*)m_data);
navigateBack();
} break;
case eControl_Name:
case eControl_StartX:
case eControl_StartY:
case eControl_StartZ:
case eControl_EndX:
case eControl_EndY:
case eControl_EndZ:
m_keyboardCallbackControl = (eControls)((int)controlId);
InputManager.RequestKeyboard(
L"Enter something", L"", 0, 25,
&UIScene_DebugCreateSchematic::KeyboardCompleteCallback, this,
C_4JInput::EKeyboardMode_Default);
break;
};
}
void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId,
bool selected) {
switch ((int)controlId) {
case eControl_SaveMobs:
m_data->bSaveMobs = selected;
break;
case eControl_UseCompression:
if (selected)
m_data->compressionType = APPROPRIATE_COMPRESSION_TYPE;
else
m_data->compressionType = Compression::eCompressionType_RLE;
break;
}
}
int UIScene_DebugCreateSchematic::KeyboardCompleteCallback(void* lpParam,
bool bRes) {
UIScene_DebugCreateSchematic* pClass =
(UIScene_DebugCreateSchematic*)lpParam;
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t));
InputManager.GetText(pchText);
if (pchText[0] != 0) {
std::wstring value = (wchar_t*)pchText;
int iVal = 0;
if (!value.empty()) iVal = _fromString<int>(value);
switch (pClass->m_keyboardCallbackControl) {
case eControl_Name:
pClass->m_textInputName.setLabel(value);
if (!value.empty()) {
swprintf(pClass->m_data->name, 64, L"%ls", value.c_str());
} else {
swprintf(pClass->m_data->name, 64, L"schematic");
}
break;
case eControl_StartX:
pClass->m_textInputStartX.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
pClass->m_data->startX = iVal;
}
break;
case eControl_StartY:
pClass->m_textInputStartY.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
pClass->m_data->startY = iVal;
}
break;
case eControl_StartZ:
pClass->m_textInputStartZ.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
pClass->m_data->startZ = iVal;
}
break;
case eControl_EndX:
pClass->m_textInputEndX.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
pClass->m_data->endX = iVal;
}
break;
case eControl_EndY:
pClass->m_textInputEndY.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
pClass->m_data->endY = iVal;
}
break;
case eControl_EndZ:
pClass->m_textInputEndZ.setLabel(value);
if (iVal >= (LEVEL_MAX_WIDTH * -16) ||
iVal < (LEVEL_MAX_WIDTH * 16)) {
pClass->m_data->endZ = iVal;
}
break;
default:
break;
}
}
return 0;
}
#endif