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culling
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refactor: prune Minecraft.Client stdafx includes
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2026-03-31 18:45:41 -05:00 |
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entity
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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texture
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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tileentity
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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BossMobGuiInfo.cpp
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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BossMobGuiInfo.h
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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Chunk.cpp
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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Chunk.h
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nuke ArrayWithLength
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2026-03-31 18:07:25 -05:00 |
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DirtyChunkSorter.cpp
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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DirtyChunkSorter.h
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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DistanceChunkSorter.cpp
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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DistanceChunkSorter.h
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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EntityTileRenderer.cpp
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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EntityTileRenderer.h
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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GameRenderer.cpp
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restructure additional Minecraft.World headers
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2026-04-01 10:28:52 -05:00 |
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GameRenderer.h
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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HttpTexture.cpp
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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HttpTexture.h
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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HttpTextureProcessor.h
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move everything to minecraft subdir, switch to absolute include path
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2026-03-30 11:01:08 -05:00 |
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ItemInHandRenderer.cpp
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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ItemInHandRenderer.h
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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LevelRenderer.cpp
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restructure additional Minecraft.World headers
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2026-04-01 10:28:52 -05:00 |
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LevelRenderer.h
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restructure additional Minecraft.World headers
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2026-04-01 10:28:52 -05:00 |
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MemTexture.cpp
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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MobSkinMemTextureProcessor.cpp
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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MobSkinTextureProcessor.cpp
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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MobSkinTextureProcessor.h
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move everything to minecraft subdir, switch to absolute include path
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2026-03-30 11:01:08 -05:00 |
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OffsettedRenderList.cpp
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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OffsettedRenderList.h
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move everything to minecraft subdir, switch to absolute include path
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2026-03-30 11:01:08 -05:00 |
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Rect2i.cpp
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |
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Rect2i.h
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move everything to minecraft subdir, switch to absolute include path
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2026-03-30 11:01:08 -05:00 |
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Tesselator.cpp
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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Tesselator.h
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fix a whole lot of missing includes
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2026-03-31 21:24:23 -05:00 |
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Textures.cpp
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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Textures.h
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nuke ArrayWithLength
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2026-03-31 18:07:25 -05:00 |
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TileRenderer.cpp
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replace D3DXVECTOR3 with Vec3, rename Source Files and Header Files to src/include
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2026-04-01 09:36:14 -05:00 |
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TileRenderer.h
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run IWYU on Minecraft.Client
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2026-03-31 13:50:13 -05:00 |