4jcraft/Minecraft.Client/Platform/Common/Network
Echo J. 8a8280b242
GameNetworkManager: Fix incorrect infinity value redefinition
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
..
Sony refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
GameNetworkManager.cpp GameNetworkManager: Fix incorrect infinity value redefinition 2026-03-10 20:00:07 +02:00
GameNetworkManager.h refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
NetworkPlayerInterface.h refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
PlatformNetworkManagerInterface.h refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
PlatformNetworkManagerStub.cpp refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
PlatformNetworkManagerStub.h refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00
SessionInfo.h refactor: move Common to Platform/Common 2026-03-09 00:17:42 -05:00