4jcraft/Minecraft.World/Level/Storage/PlayerIO.h
2026-03-13 17:06:56 -05:00

25 lines
893 B
C++

#pragma once
// If we have more than MAX_PLAYER_DATA_SAVES player.dat's then we delete the
// oldest ones This value can be no higher than MAXIMUM_MAP_SAVE_DATA/3 (3 being
// the number of dimensions in future versions)
#define MAX_PLAYER_DATA_SAVES 80
class Player;
class PlayerIO {
public:
virtual void save(std::shared_ptr<Player> player) = 0;
virtual bool load(std::shared_ptr<Player>
player) = 0; // 4J Changed return val to bool to
// check if new player or loaded player
virtual CompoundTag* loadPlayerDataTag(
PlayerUID xuid) = 0; // 4J Changed from string name to xuid
// 4J Added
virtual void clearOldPlayerFiles() = 0;
virtual void saveMapIdLookup() = 0;
virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player) = 0;
virtual void saveAllCachedData() = 0;
};