4jcraft/Minecraft.World/Level/Storage/LevelSummary.cpp
2026-03-13 17:06:56 -05:00

44 lines
1.4 KiB
C++

#include "../../Platform/stdafx.h"
#include "LevelSummary.h"
LevelSummary::LevelSummary(const std::wstring& levelId,
const std::wstring& levelName, __int64 lastPlayed,
__int64 sizeOnDisk, GameType* gameMode,
bool requiresConversion, bool hardcore,
bool hasCheats)
: levelId(levelId),
levelName(levelName),
lastPlayed(lastPlayed),
sizeOnDisk(sizeOnDisk),
gameMode(gameMode),
requiresConversion(requiresConversion),
hardcore(hardcore),
_hasCheats(hasCheats) {}
std::wstring LevelSummary::getLevelId() { return levelId; }
std::wstring LevelSummary::getLevelName() { return levelName; }
__int64 LevelSummary::getSizeOnDisk() { return sizeOnDisk; }
bool LevelSummary::isRequiresConversion() { return requiresConversion; }
__int64 LevelSummary::getLastPlayed() { return lastPlayed; }
int LevelSummary::compareTo(LevelSummary* rhs) {
if (lastPlayed < rhs->lastPlayed) {
return 1;
}
if (lastPlayed > rhs->lastPlayed) {
return -1;
}
// TODO 4J Jev, used to be compareTo in java, is this right?
return levelId.compare(rhs->levelId);
}
GameType* LevelSummary::getGameMode() { return gameMode; }
bool LevelSummary::isHardcore() { return hardcore; }
bool LevelSummary::hasCheats() { return _hasCheats; }