mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 15:23:37 +00:00
156 lines
5.3 KiB
C++
156 lines
5.3 KiB
C++
#pragma once
|
|
|
|
#ifdef _LARGE_WORLDS
|
|
// 51 maps per player (7x7 overworld, 1 nether, 1 end) * 100 players rounded up
|
|
// to power of 2
|
|
#define MAXIMUM_MAP_SAVE_DATA 8192 // 65536
|
|
|
|
// 4J Stu - These are special map slots that are used on local machines. They
|
|
// will never be an actual map, but are placeholders for when we get updated
|
|
// with the correct id
|
|
#define MAP_OVERWORLD_DEFAULT_INDEX 65535
|
|
#define MAP_NETHER_DEFAULT_INDEX 65534
|
|
#define MAP_END_DEFAULT_INDEX 65533
|
|
#else
|
|
#define MAXIMUM_MAP_SAVE_DATA 256
|
|
|
|
// 4J Stu - These are special map slots that are used on local machines. They
|
|
// will never be an actual map, but are placeholders for when we get updated
|
|
// with the correct id
|
|
#define MAP_OVERWORLD_DEFAULT_INDEX 255
|
|
#define MAP_NETHER_DEFAULT_INDEX 254
|
|
#define MAP_END_DEFAULT_INDEX 253
|
|
#endif
|
|
|
|
// The save file version in which we added the End dimension map mappings
|
|
#define END_DIMENSION_MAP_MAPPINGS_SAVE_VERSION 5
|
|
|
|
#include "../../IO/Files/File.h"
|
|
#include "LevelStorage.h"
|
|
#include "PlayerIO.h"
|
|
|
|
#include "../../IO/Files/ConsoleSavePath.h"
|
|
class ConsoleSaveFile;
|
|
|
|
// 4J Stu - Added this which we will write out as a file. Map id's are stored in
|
|
// itemInstances as the auxValue, so we can have at most 65536 maps. As we
|
|
// currently have a limit of 80 players with 3 maps each we should not hit this
|
|
// limit.
|
|
typedef struct _MapDataMappings {
|
|
PlayerUID xuids[MAXIMUM_MAP_SAVE_DATA];
|
|
uint8_t dimensions[MAXIMUM_MAP_SAVE_DATA / 4];
|
|
|
|
_MapDataMappings();
|
|
int getDimension(int id);
|
|
void setMapping(int id, PlayerUID xuid, int dimension);
|
|
} MapDataMappings;
|
|
|
|
// Old version the only used 1 bit for dimension indexing
|
|
typedef struct _MapDataMappings_old {
|
|
PlayerUID xuids[MAXIMUM_MAP_SAVE_DATA];
|
|
uint8_t dimensions[MAXIMUM_MAP_SAVE_DATA / 8];
|
|
|
|
_MapDataMappings_old();
|
|
int getDimension(int id);
|
|
void setMapping(int id, PlayerUID xuid, int dimension);
|
|
} MapDataMappings_old;
|
|
|
|
class DirectoryLevelStorage : public LevelStorage, public PlayerIO {
|
|
private:
|
|
/* 4J Jev, Probably no need for this as theres no exceptions being thrown.
|
|
static const Logger *logger = Logger::getLogger("Minecraft"); */
|
|
|
|
const File dir;
|
|
// const File playerDir;
|
|
const ConsoleSavePath playerDir;
|
|
// const File dataDir;
|
|
const ConsoleSavePath dataDir;
|
|
const __int64 sessionId;
|
|
const std::wstring levelId;
|
|
|
|
static const std::wstring sc_szPlayerDir;
|
|
// 4J Added
|
|
#ifdef _LARGE_WORLDS
|
|
class PlayerMappings {
|
|
friend class DirectoryLevelStorage;
|
|
|
|
private:
|
|
std::unordered_map<__int64, short> m_mappings;
|
|
|
|
public:
|
|
void addMapping(int id, int centreX, int centreZ, int dimension,
|
|
int scale);
|
|
bool getMapping(int& id, int centreX, int centreZ, int dimension,
|
|
int scale);
|
|
void writeMappings(DataOutputStream* dos);
|
|
void readMappings(DataInputStream* dis);
|
|
};
|
|
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || \
|
|
defined(_DURANGO)
|
|
std::unordered_map<PlayerUID, PlayerMappings, PlayerUID::Hash>
|
|
m_playerMappings;
|
|
#else
|
|
std::unordered_map<PlayerUID, PlayerMappings> m_playerMappings;
|
|
#endif
|
|
byteArray m_usedMappings;
|
|
#else
|
|
MapDataMappings m_mapDataMappings;
|
|
MapDataMappings m_saveableMapDataMappings;
|
|
#endif
|
|
bool m_bHasLoadedMapDataMappings;
|
|
|
|
std::unordered_map<std::wstring, ByteArrayOutputStream*> m_cachedSaveData;
|
|
std::vector<short>
|
|
m_mapFilesToDelete; // Temp list of files that couldn't be deleted
|
|
// immediately due to saving being disabled
|
|
|
|
protected:
|
|
ConsoleSaveFile* m_saveFile;
|
|
|
|
public:
|
|
virtual ConsoleSaveFile* getSaveFile() { return m_saveFile; }
|
|
virtual void flushSaveFile(bool autosave);
|
|
|
|
public:
|
|
DirectoryLevelStorage(ConsoleSaveFile* saveFile, const File dir,
|
|
const std::wstring& levelId, bool createPlayerDir);
|
|
~DirectoryLevelStorage();
|
|
|
|
private:
|
|
void initiateSession();
|
|
|
|
protected:
|
|
File getFolder();
|
|
|
|
public:
|
|
void checkSession();
|
|
virtual ChunkStorage* createChunkStorage(Dimension* dimension);
|
|
LevelData* prepareLevel();
|
|
virtual void saveLevelData(LevelData* levelData,
|
|
std::vector<std::shared_ptr<Player> >* players);
|
|
virtual void saveLevelData(LevelData* levelData);
|
|
virtual void save(std::shared_ptr<Player> player);
|
|
virtual bool load(std::shared_ptr<Player>
|
|
player); // 4J Changed return val to bool to check if
|
|
// new player or loaded player
|
|
virtual CompoundTag* loadPlayerDataTag(PlayerUID xuid);
|
|
virtual void clearOldPlayerFiles(); // 4J Added
|
|
PlayerIO* getPlayerIO();
|
|
virtual void closeAll();
|
|
ConsoleSavePath getDataFile(const std::wstring& id);
|
|
std::wstring getLevelId();
|
|
|
|
// 4J Added
|
|
virtual int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC,
|
|
int centreZC, int scale);
|
|
virtual void saveMapIdLookup();
|
|
virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player);
|
|
virtual void saveAllCachedData();
|
|
void resetNetherPlayerPositions(); // 4J Added
|
|
static std::wstring getPlayerDir() { return sc_szPlayerDir; }
|
|
|
|
private:
|
|
void dontSaveMapMappingForPlayer(PlayerUID xuid);
|
|
void deleteMapFilesForPlayer(PlayerUID xuid);
|
|
};
|