4jcraft/Minecraft.World/Level/DerivedLevelData.h
2026-03-13 17:06:56 -05:00

60 lines
1.7 KiB
C++

#pragma once
#include "LevelData.h"
class DerivedLevelData : public LevelData {
private:
LevelData* wrapped;
public:
DerivedLevelData(LevelData* wrapped);
protected:
virtual void setTagData(CompoundTag* tag); // 4J Added
public:
CompoundTag* createTag();
CompoundTag* createTag(std::vector<std::shared_ptr<Player> >* players);
__int64 getSeed();
int getXSpawn();
int getYSpawn();
int getZSpawn();
__int64 getTime();
__int64 getSizeOnDisk();
CompoundTag* getLoadedPlayerTag();
std::wstring getLevelName();
int getVersion();
__int64 getLastPlayed();
bool isThundering();
int getThunderTime();
bool isRaining();
int getRainTime();
GameType* getGameType();
void setSeed(__int64 seed);
void setXSpawn(int xSpawn);
void setYSpawn(int ySpawn);
void setZSpawn(int zSpawn);
void setTime(__int64 time);
void setSizeOnDisk(__int64 sizeOnDisk);
void setLoadedPlayerTag(CompoundTag* loadedPlayerTag);
void setDimension(int dimension);
void setSpawn(int xSpawn, int ySpawn, int zSpawn);
void setLevelName(const std::wstring& levelName);
void setVersion(int version);
void setThundering(bool thundering);
void setThunderTime(int thunderTime);
void setRaining(bool raining);
void setRainTime(int rainTime);
bool isGenerateMapFeatures();
void setGameType(GameType* gameType);
bool isHardcore();
LevelType* getGenerator();
void setGenerator(LevelType* generator);
bool getAllowCommands();
void setAllowCommands(bool allowCommands);
bool isInitialized();
void setInitialized(bool initialized);
int getXZSize(); // 4J Added
int getHellScale(); // 4J Addded
};