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98 lines
3.3 KiB
C++
98 lines
3.3 KiB
C++
#pragma once
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#include "../Player/Player.h"
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#include "../Headers/net.minecraft.world.inventory.ContainerListener.h"
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using net_minecraft_world_inventory::ContainerListener;
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class Inventory;
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class Slot;
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class Item;
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class ItemInstance;
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class Container;
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class AbstractContainerMenu {
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public:
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static const int CLICKED_OUTSIDE = -999;
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static const int CLICK_PICKUP = 0;
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static const int CLICK_QUICK_MOVE = 1;
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static const int CLICK_SWAP = 2;
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static const int CLICK_CLONE = 3;
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// 4J Stu - Added these to fix problem with items picked up while in the
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// creative menu replacing slots in the creative menu
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static const int CONTAINER_ID_CARRIED = -1;
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static const int CONTAINER_ID_INVENTORY = 0;
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static const int CONTAINER_ID_CREATIVE = -2;
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std::vector<std::shared_ptr<ItemInstance> >* lastSlots;
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std::vector<Slot*>* slots;
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int containerId;
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private:
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short changeUid;
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bool m_bNeedsRendered; // 4J added
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protected:
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std::vector<ContainerListener*>* containerListeners;
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// 4J Stu - The java does not have ctor here (being an abstract) but we need
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// one to initialise the member variables
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// TODO Make sure all derived classes also call this
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AbstractContainerMenu();
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Slot* addSlot(Slot* slot);
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public:
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virtual ~AbstractContainerMenu();
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virtual void addSlotListener(ContainerListener* listener);
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std::vector<std::shared_ptr<ItemInstance> >* getItems();
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void sendData(int id, int value);
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virtual void broadcastChanges();
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virtual bool needsRendered();
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virtual bool clickMenuButton(std::shared_ptr<Player> player, int buttonId);
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Slot* getSlotFor(std::shared_ptr<Container> c, int index);
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Slot* getSlot(int index);
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virtual std::shared_ptr<ItemInstance> quickMoveStack(
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std::shared_ptr<Player> player, int slotIndex);
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virtual std::shared_ptr<ItemInstance> clicked(
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int slotIndex, int buttonNum, int clickType,
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std::shared_ptr<Player> player);
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virtual bool mayCombine(Slot* slot, std::shared_ptr<ItemInstance> item);
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protected:
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virtual void loopClick(int slotIndex, int buttonNum, bool quickKeyHeld,
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std::shared_ptr<Player> player);
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public:
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virtual void removed(std::shared_ptr<Player> player);
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virtual void
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slotsChanged(); // 4J used to take a std::shared_ptr<Container> container
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// but wasn't using it, so removed to simplify things
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bool isPauseScreen();
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void setItem(unsigned int slot, std::shared_ptr<ItemInstance> item);
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void setAll(ItemInstanceArray* items);
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virtual void setData(int id, int value);
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short backup(std::shared_ptr<Inventory> inventory);
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private:
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std::unordered_set<std::shared_ptr<Player>, PlayerKeyHash, PlayerKeyEq>
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unSynchedPlayers;
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public:
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bool isSynched(std::shared_ptr<Player> player);
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void setSynched(std::shared_ptr<Player> player, bool synched);
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virtual bool stillValid(std::shared_ptr<Player> player) = 0;
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// 4J Stu Added for UI
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unsigned int getSize() { return (unsigned int)slots->size(); }
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protected:
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// 4J Stu - Changes to return bool brought forward from 1.2
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bool moveItemStackTo(std::shared_ptr<ItemInstance> itemStack, int startSlot,
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int endSlot, bool backwards);
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public:
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virtual bool isOverrideResultClick(int slotNum, int buttonNum);
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};
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