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153 lines
5.2 KiB
C++
153 lines
5.2 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.stats.h"
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#include "../Headers/net.minecraft.world.entity.player.h"
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#include "../Headers/net.minecraft.world.entity.item.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.phys.h"
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#include "../Headers/net.minecraft.world.h"
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#include "TopSnowTile.h"
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const int TopSnowTile::MAX_HEIGHT = 6;
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const int TopSnowTile::HEIGHT_MASK = 7; // max 8 steps
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TopSnowTile::TopSnowTile(int id) : Tile(id, Material::topSnow, false) {
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setShape(0, 0, 0, 1, 2 / 16.0f, 1);
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setTicking(true);
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}
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void TopSnowTile::registerIcons(IconRegister* iconRegister) {
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icon = iconRegister->registerIcon(L"snow");
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}
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AABB* TopSnowTile::getAABB(Level* level, int x, int y, int z) {
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int height = level->getData(x, y, z) & HEIGHT_MASK;
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if (height >= (MAX_HEIGHT / 2)) {
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ThreadStorage* tls = (ThreadStorage*)TlsGetValue(Tile::tlsIdxShape);
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return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0,
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x + tls->xx1, y + .5f, z + tls->zz1);
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}
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return NULL;
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}
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float TopSnowTile::getHeight(Level* level, int x, int y, int z) {
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int height = level->getData(x, y, z) & HEIGHT_MASK;
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return 2 * (1 + height) / 16.0f;
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}
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bool TopSnowTile::blocksLight() { return false; }
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bool TopSnowTile::isSolidRender(bool isServerLevel) { return false; }
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bool TopSnowTile::isCubeShaped() { return false; }
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void TopSnowTile::updateDefaultShape() { updateShape(0); }
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void TopSnowTile::updateShape(
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LevelSource* level, int x, int y, int z, int forceData,
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std::shared_ptr<TileEntity>
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forceEntity) // 4J added forceData, forceEntity param
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{
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updateShape(level->getData(x, y, z));
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}
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void TopSnowTile::updateShape(int data) {
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int height = data & HEIGHT_MASK;
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float o = 2 * (1 + height) / 16.0f;
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setShape(0, 0, 0, 1, o, 1);
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}
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bool TopSnowTile::mayPlace(Level* level, int x, int y, int z) {
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int t = level->getTile(x, y - 1, z);
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// 4J Stu - Assume when placing that this is the server level and we don't
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// care how it's going to be rendered Fix for #9407 - Gameplay: Destroying a
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// block of snow on top of trees, removes any adjacent snow.
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if (t == 0 ||
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(t != Tile::leaves_Id && !Tile::tiles[t]->isSolidRender(true)))
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return false;
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return level->getMaterial(x, y - 1, z)->blocksMotion();
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}
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void TopSnowTile::neighborChanged(Level* level, int x, int y, int z, int type) {
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checkCanSurvive(level, x, y, z);
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}
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bool TopSnowTile::checkCanSurvive(Level* level, int x, int y, int z) {
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if (!mayPlace(level, x, y, z)) {
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTile(x, y, z, 0);
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return false;
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}
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return true;
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}
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void TopSnowTile::playerDestroy(Level* level, std::shared_ptr<Player> player,
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int x, int y, int z, int data) {
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int type = Item::snowBall->id;
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float s = 0.7f;
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double xo = level->random->nextFloat() * s + (1 - s) * 0.5;
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double yo = level->random->nextFloat() * s + (1 - s) * 0.5;
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double zo = level->random->nextFloat() * s + (1 - s) * 0.5;
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std::shared_ptr<ItemEntity> item =
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std::shared_ptr<ItemEntity>(new ItemEntity(
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level, x + xo, y + yo, z + zo,
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std::shared_ptr<ItemInstance>(new ItemInstance(type, 1, 0))));
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item->throwTime = 10;
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level->addEntity(item);
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level->setTile(x, y, z, 0);
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}
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int TopSnowTile::getResource(int data, Random* random, int playerBonusLevel) {
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return Item::snowBall->id;
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}
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int TopSnowTile::getResourceCount(Random* random) { return 0; }
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void TopSnowTile::tick(Level* level, int x, int y, int z, Random* random) {
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if (level->getBrightness(LightLayer::Block, x, y, z) > 11) {
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTile(x, y, z, 0);
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}
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}
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bool TopSnowTile::shouldRenderFace(LevelSource* level, int x, int y, int z,
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int face) {
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if (face == 1) return true;
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// 4J - don't render faces if neighbouring tiles are also TopSnowTile with
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// at least the same height as this one Otherwise we get horrible artifacts
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// from the non-manifold geometry created. Fixes bug #8506
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if ((level->getTile(x, y, z) == Tile::topSnow_Id) && (face >= 2)) {
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int h0 = level->getData(x, y, z) & HEIGHT_MASK;
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int xx = x;
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int yy = y;
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int zz = z;
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// Work out coords of tile who's face we're considering (rather than
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// it's neighbour which is passed in here as x,y,z already offsetting by
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// the face direction)
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switch (face) {
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case 2:
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zz += 1;
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break;
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case 3:
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zz -= 1;
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break;
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case 4:
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xx += 1;
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break;
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case 5:
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xx -= 1;
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break;
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default:
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break;
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}
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int h1 = level->getData(xx, yy, zz) & HEIGHT_MASK;
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if (h0 >= h1) return false;
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}
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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bool TopSnowTile::shouldTileTick(Level* level, int x, int y, int z) {
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return level->getBrightness(LightLayer::Block, x, y, z) > 11;
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}
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